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Media growing violence in society
Violence in films
Does violence in films influence society
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Imagine, a man just got shot in the chest and his blood is pouring out like water from a faucet. The killer pulls out a knife to finish his work and violently stabs his victim to death. Why would anyone want to see this? The fact is, many people do want to see violent movies, and this has been proven with their high ratings at the box office. Whether people use these violent movies to release their daily frustrations, to see the danger involved in watching them, or the special effects, people want to watch violent movies.
Watching violent movies can help people to release their frustrations and anger. One example is the movie Rocky. This movie is about a boxer who fights in brutal matches with a goal of becoming the world champion. The main character, Rocky, gets his face pounded on round after round, and becomes a bloody mess. However, while watching the movie you become so close to this character that when the fight starts to go his way, you feel as though you’re the one dealing out the punishment to his opponent. Feelings like this help people to release their anger and aggression.
The danger involved in violent movies, and the stimulation of the mind, also attracts people to watch them. The idea of people getting hurt, and seeing dangerous situations, may lure people in to see the outcome. I remember the first time I watched the movie “Terminator.” There was a scene where the child in the movie was being protec...
2. According to Sobchack, contemporary screen violence greatly differs than portrayals of violence in years past. Today, violent scenes are careless and lack significance because we as audiences have become calloused and desensitized to any acts of violence. She states that there is “no grace or benediction attached to violence. Indeed, its very intensity seems diminished” (Sobchack 432). Senseless violence, gruesome acts, and profound amounts of gore are prevalent in movies today, and because even this is not enough, it must be accompanied by loud blasts and noise, constantly moving scenes to keep audiences stimulated and large quantities of violence for viewers to enjoy what they are watching. Decades ago, it was the story that was engaging to audiences and filmmaking was an art.
The author of “Hollywood, Stop Exposing Our Kids to Violence” claims that filmmakers need to stop producing violent movies. The article argues that many children pick up bad habits from watching violent
This article also makes referral comparison to another genre of film “Unlike in other genres (detective, thriller), there is usually neither sympathy for the victims of Evil nor admiration for heroes opposing it.”(Kord, 2016) Violence is what triggers the guilt in the audience and what starts to make them speculate of their morality. “Violence may well be the horror film’s way of hacking away at its audience to engage with guilt. Admit who you are. Admit what you did.” (Kord, 2016) The author questions other theorists with an ample amount of valid research from validated
Unfortunately, American movie audiences have become jaded connoisseurs of special effects gore. In the hands of the entertainment industry, violence has become just another pandering trick.
When families sit down to watch television, they expect to watch family type of shows. Family type shows meaning rated PG or PG13, sitcoms and movies that do not include weapons, killing, foul language, and non-socially accepted actions. When children killing, they start to believe that it is accepted. Do children think that killing and hurting others and themselves have little meaning to the real life, children can become traumatized. Most killers or violators of the law blame their behavior on the media, and the way that television portrays violators. Longitudinal studies tracking viewing habits and behavior patterns of a single individual found that 8-year-old boys, who viewed the most violent programs growing up, were the most likely to engage in aggressive and delinquent behavior by age 18 and serious criminal behavior by age 30 (Eron, 1). Most types of violence that occur today links to what people see on television, act out in video games or cyberspace games, or hear in music. Media adds to the violence that exists today and in the past few decades. It will continue in the future if it is not recognized as a possible threat to our society. When kids go to a movie, watch television, play video games or even surf the web, they become part of what they see and hear. Soaking violence in their heads long enough becomes a part of the way they think, acts, and live. The line between pretend and reality gets blurred.
Valenti, Jack. "Violent Movies Do Not Make Children Violent." Senate Committee on Commerce, Science, and Transportation. 4 May. 1999. Rpt. in Violence in the Media. Ed. James D. Torr. San Diego: Greenhaven. 2001. 72-74.
Does entertainment influence society's attitude towards violent behavior? In order to fully answer this question we must first understand what violence is. Violence is the use of one's powers to inflict mental or physical injury upon another; examples of this would be rape or murder. Violence in entertainment reaches the public by way of television, movies, plays, music, and novels. Through the course of this essay it will be proven that violence in entertainment is a major factor in the escalation of violence in society, once this is proven we will take all of the evidence that has been shown throughout this paper and come to a conclusion as to whether or not violence in entertainment is justified and whether or not it should be censored.
What is it about violence that is so attractive to the general public? There are so many people who would rather see a violent movie than a movie filled with romance or adventure. If you were to compare the revenues from box office earnings I'm almost positive the movies filled with blood and guts earn much more than other movies. Naturally, if a person in the movie industry knows this will make them mega bucks , they will continue to make movies like this to make more money.
When the reader sees this it makes them wonder if watching these violent actions does actually desensitize themselves, and even make them feel less sympathy for victims of violent crimes. These thoughts really connect with the reader, and might even persuade them to decrease the amount of violence they watch. The author cites work from a former university professor stating, "What we call entertainment is really propaganda for violence. If you manufacture guns, you don’t need to advertise, because it is done by our entertainment industry" (Point para #6). The author is trying prove that when kids watch violent movies it is just advertising things like guns and other sorts of weapons. The professor believes that violent movies are just propaganda for violence, as kids may think the movies are cool
Societies are founded upon traditions, morals, and a set of commonly accepted ethnical values. Such customs are important because they set the tone for centuries and decades that follow. In the United States, violence is widely accepted as a central component of American lifestyle and culture. From contemporary gay bashing to explosives and weaponry in video games and movies, violence figures prominently in many aspects of American entertainment and pleasure seeking.
...ith a hero to idolize. Action movies basically have no mysteries or brain teasers, just clarity and action accord fun for all watchers to enjoy it. And that another secret lies behind why people adore action movies. The more interesting thing about action movies that audience never feel uninspired while watching it, because it creates a totally different impacts on the viewers compared to any other genres of movies. An expert opinion about violent media he said, despite the arguments that violent media creates aggression, but it affects certain types of people in different ways, said by Dolf Zillmann on of a psychological researcher pioneer in University of Alabama. Therefore, I believing action movies have a positive attract method on all aged of people who watch it, more than a negative once according to their excitements every time they watch it.
The last thing in the director 's mind is that he has to convey violent messages to minds of the viewers. The purpose of television is to be entertaining so that everyone who worked on the show can make a profit. The shows do not have any information that is likely to convince anyone to commit a crime. They are just there for pure entertainment purposes. Therefore it would be expected that there should be no correlation between aggressive behavior and the media. There are people that believe that media violence does not promote aggressive behavior. People who believe this argue that it is not the media that causes violent behavior; “the interest in violent action…and the related viewing habits also turns out to be related, within each sex , to personality’(). When people look at the gender of children it is clearly visible that boys usually play rougher than girls, and are easily excited by what they are viewing. It may not be the television or video games that cause aggression it may just be the personality of the viewer. If boys watch over an hour of exciting television, they get excited easily and start rough playing. In the other hand you can have girls watch the same program for the same amount of time and nothing her attitude may not change at all. People who believe that media violence promotes aggressive behavior often blame the rise of crime because people play too many violent video games or watch too much violent programs. People tend to focus on is the crime rates, mainly for homicide especially since the rates “increased sharply from about 1965 to 1980...But the rate then levelled off, and has been dropping sharply(). What happens when the crime rate is decreasing? The supporters of this theory keep quiet. Especially since in recent years the
People have always sought out various ways to entertain themselves, and as time, culture, and technology have changed, so has the content of the entertainment. Long ago, the best way one might enjoy an afternoon would be to read a scroll or text. Later, it might be to read poetry or to see a play in the town square, and now it might be to watch Netflix or go see the newest Marvel film. Regardless of the medium, people truly enjoy reading, listening to, and watching the art and works of others. The individuals who create these works take what is in their hopes and dreams and try their best to convert it to a format in which others can understand and appreciate.
Crime based films are intentionally designed and created to make the human body experience raw and confronting emotions such as fear and insecurity. The most popular films are ones that contain a vast amount of crime, horror, action and violence. The factors that make these movies so popular and appealing is due to the films entertainment qualities such as; the thrill and shock the body experiences during the movie, the relevance of it and last of all due to it being unrealistic (Griffiths 2015). Although the primary goal of a crime film is to experience the feelings of fear and insecurity, there are many negative short and long term effects that can also arise from feeling such emotions and thus viewing an explicit crime film in itself. For
The first effect of mass media on teenagers is violence. Aggressive behavior is the first example of violence in the media. Aldridge argues that, teens who watch violent movies may behave in an aggressive way towards others for example bullying and fighting in school. This is important because there are high risks of teenage developing into aggressive behavior that may last into adulthood if they are not being supervised on what they see on TV (2010). Fearful of the world may also occur for those who watch violence television programs. According to children and television violence, teens that are being over exposed to violent on television may worry about becoming a target of violence. The relevance of this idea is that teenagers will more likely grow up thinking that the world is a scary place and that something bad will happen to them (2008). Imitative behavior is another major effect of seeing violence in the media. According to Weldon, two teens from Johnstown, Colorado, killed a 7 year old girl by beating her to death. The teens claimed that they were imitating moves from a video game called “Mortal Combat.” This is an example case which shows that violence in the video game may lead to an imitating behavior (2007).