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Does violent media influence people
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In the article “The Return to Ritual: Violence and Art in the Media Age” by Jacob Siebers the world of violence through art and the cultural influence surrounding it is being examined. According to Siebers traumatic artworks have “something active in them that is more difficult to capture” (5). The art examples in the article are presented in the form of a bullet wound to the head and a half sliced pig suspended in formaldehyde. The subject of trauma art is not focused on a specific aspect, but rather what is disturbingly beautiful to the artist. The works of trauma art are not always traumatic, however, it can still convey a powerful meaning. It poses a radical challenge to aesthetic explanation through impersonal and painful messages. These “messages” can convey something like suicide or self-harm in a simple form. Works like these offer a sample of unexpected culture change while staying modernly aesthetic. As it grows culture no longer accepts traditional artwork in its aesthetic form. New forms of …show more content…
This means that a culture can be identified through violence and the violence displayed shows how the culture is disappearing. “The display of violence reads as an index of culture, while simultaneously announcing that culture is dying” (7). Siebers states that this view of culture is how the world views America. The United States as a society is recognized for holding a certain fascination with violence and this Americanized violence predicts the end of know cultures. For example, movies like “Selma” or “Suicide Squad” despite the general differences are both depictions of America’s views on violence. One is a historical representation of America’s past while the other is a fiction based source of entertainment. While this mentions America as the primary location for analyzing trauma in an aesthetic way this does not dismiss the growing violence in other
Mike Parr, an Australian performance artist, creates shocking pieces that “...challenge the limits of body and mind, and question the nature of creativity itself.” (Bruce James - ABC Radio, 2001). His work is confronting, and often involves sensory depravation and/or self-mutilation. “His performance works have often tested the limits of the artist’s own body and often impact deeply on his audiences.” (Sherman Galleries, 2004). An example of this is his performance piece, Close the Concentration Camps, 2002, in which Parr had his face sewn together whilst in solitary confinement. Parr’s work often “...protests the inhumane treatment o...
As described in the film “Tough Guise 2”, the U.S. is both obsessed with and is a victim of its own culture. On one hand, movies and video games that glamorize violence and books that argue that violence. Additionally, many other films and books highlight that violence is a core aspect of male masculinity and argues that men are losing it through the empowerment of women and the loss of employment. At the same time, the United States has suffered through countless gun-related deaths and the mainstreaming of media such as Bum Fights, where actual homeless people are assaulted on camera. But due to the politicization of the issue of violence and the news media to properly explain the issue to the U.S., many people are taught that violence stems from the youth, which is only part of the broader picture. Instead of identifying and preventing the largest source of violence in the country, young white males, the focus is instead shifted toward the potential of violence of young men of color in poor urban
Gina Marchetti, in her essay "Action-Adventure as Ideology," argues that action- adventure films implicitly convey complex cultural messages regarding American values and the "white American status quo." She continues to say that all action-adventure movies have the same basic structure, including plot, theme, characterization, and iconography. As ideology, this film genre tacitly expresses social norms, values, and morals of its time. Marchetti's essay, written in 1989, applies to films such as Raiders of the Lost Ark and Rambo: First Blood II. However, action-adventure films today seem to be straying farther away from her generalizations about structure, reflecting new and different cultural norms in America. This changing ideology is depicted best in Oliver Stone's Natural Born Killers (1994), which defies nearly every concept Marchetti proposes about action-adventure films; and it sets the stage for a whole new viewpoint of action in the '90's.
Before you begin reading this paper, look through the appendix. Are you shocked? Disgusted? Intrigued? Viewers of such controversial artwork often experience a wide spectrum of reactions ranging from the petrified to the pleased. Questions may arise within the viewer regarding the artistic merit and legitimacy of this unorthodox artwork. However, art's primary purpose, according to Maya Angelou, “is to serve humanity. Art that does not increase our understanding of this particular journey or our ability to withstand this particular journey, which is life, is an exercise in futile indulgence” (Buchwalter 27). To expand on Angelou's analogy, because everyone experiences a different life journey, art is different to everyone. In other words, art is subjective to the viewer. The viewer creates his own definition of what is art and what is not art. Some may recognize the artistic value of a piece of artwork, while others may find it obscene. Some may praise the artwork, while others will protest it. Censorship is derived from these differing perspectives on artwork. Through censorship, communities seek to establish boundaries and criteria that limit an artist's ability to produce “proper” artwork. However, some artists choose to ignore these boundaries in order to expand the scope of art and, in their view, better serve humanity.
Even though an individual’s response is subjective, hermeneutical aesthetics focuses on interpretive incompleteness as part of the way human, viewers of artworks included, are in the world. An artwork is always experienced in the present from a particular present point of view and its interpretation is the transmission of meanings across time. In this way the artworks discussed in this thesis bear witness to particular historical events and allow for possible projections of those past events into the future. Contemporary life is permeated with a diversity of visual information. In such an atmosphere the hermeneutic approach provides a way of understanding the applications of the meaning we make of visual input. In light of it, the responsibility of both artist and viewer is among the issues discussed in the last part ‘Beyond Horizons’. Here the perspective moves to weave together the threads of ideas and issues that have been identified in the ‘Fusion of Horizons’ section, and reflects on aspects that reverberate beyond the shifting possibilities within the
This investigation will examine a few key works by the anonymous female artist group know in popular culture as the Guerrilla Girls. In this essay it will reveal several prominent themes within the groups works that uncover the racial and gender inequalities in politics, art and pop culture with the use of humor. These collaborating artists work and operate with a variety of mediums, their works display a strong message concerned with activism connected by humor allowing the Guerrilla Girls to communicate and resonate a more powerful message to the viewer. The ways in which this collaborating group has employed many questions and facts against the hierarchy and historical ideologies which have exploited women and their roles in art. This investigation will allow the reader to identify three areas in which the Guerrilla Girls apply a certain forms of humor to transform society’s view on the prominent issue of gender in the art world. These specific ploys that are performed by the Guerrilla Girls are in the way they dress, the masks they wear, pseudonymous names of dead women artists and the witty factual evidence in their works. These are all examples to evoke audiences in challenging not only the art society which dictates the value and worth of women in art but also to confront yourself and your own beliefs in a way that makes audiences rethink these growing issues.
Artists portray gruesome events in many ways including poems and videos. Gruesome events are portrayed in similar ways and also different ways including what is put in and what is left out. Whether it be leaving out who started the war, telling the whole story, or emphasizing elements in different ways the artist clearly portrays the Civil War of Spain as a gruesome and horrifying event. Both mediums clearly show how life was before the war and how people have been hurt. Both artists give the reader a sense of how the war affected everyone in Spain and eventually give the rest of the world a reason to “come and see the blood in the streets”(1/5 voices).
In the performance of life, one cultural representation that captivates and entrances people more fluently and describes the human experience more eloquently is that of artistic expression. It imposes itself unto the face of society through the individual who creates it as a reflection of any one or combination of personal, emotional, or physiological effects society or one’s own environment has inflicted onto them to compel them convey their feelings to the public. The essential argument, is whether graffiti has a place in the grand context of society. One end of the spectrum paints it as a nuisance to property owners and city officials allow for a criminal perspective of the practice. While at another end you can view it as the artist in a sense blessing others with the fruits of their inner consciousness. An artistic expression no matter what the viewpoint of society, in an anthropological context graffiti is essential to modern society and its impact is one that cannot be forgotten or lived without.
Does entertainment influence society's attitude towards violent behavior? In order to fully answer this question we must first understand what violence is. Violence is the use of one's powers to inflict mental or physical injury upon another; examples of this would be rape or murder. Violence in entertainment reaches the public by way of television, movies, plays, music, and novels. Through the course of this essay it will be proven that violence in entertainment is a major factor in the escalation of violence in society, once this is proven we will take all of the evidence that has been shown throughout this paper and come to a conclusion as to whether or not violence in entertainment is justified and whether or not it should be censored.
...e multiplicity of meaning embedded in these works suggests the importance of the body as a liminal site, a site of inscription and meaning making, in both historical-contemporary and more recent feminist work. It is, of course, unlikely that Antin or Kraus draws directly upon any singular theory explicated in this essay. Both artists are, however, undeniably interested in the formations, constructions, and shifts of subjectivity. Both Carving: A Traditional Sculpture and Aliens and Anorexia address the body’s uncontained boundaries, exploding the dual Cartesian model of interior/exterior self. As feminist artists, both Antin and Kraus are also surely aware of the complexity of discourses around food, self, and the body. Through the artists may not be speaking “to” or “through” any particular theoretical model, they are contributing to these discourses all the same.
As violence continues to rise the understanding behind the rise is still not exceptionally clear. It stems from the fact that violence has always been a part of our society(Noguera, 1994). While some forms of violence are frowned upon, others are glorified in the media. Violence in the media is huge entertainment for today’s society. The one fact that has become clear is that violen...
Bringing distressing images and situations the forefront of art isn’t gimmicky, and it isn’t entertaining. It’s indispensable. When punches are held the point is only half-made. Vividly bringing to life the tragedies of the world is the only way in which we can come to understand them with any validity, and understanding these heartrending circumstances is the only means through which we can learn from them.
What makes the Roadrunner and Coyote cartoons so funny and memorable? Of course, the explosions, hits and falls the Coyote takes while in pursuit of the Roadrunner. Pediatrics, a pediatrician read magazine, wrote an article on the influence violence, such as that in cartoons and other forms of media, has on children from ages 2-18 titled “Media Violence.” “Although recent school shootings have prompted politicians and the general public to focus their attention on the influence of media violence, the medical community has been concerned with this issue since the 1950s,” says American Academy of Pediatrics, the author of the article in November of 2001. The article calls for a need for all pediatricians to take a stand on violence in the media and help to make sure their patients are not influenced negatively mentally or physically by violence in the media, using multiple statistics from many publications. “Media Violence” fails to be persuasive, however, due to its failure to show any evidence that its statistics are true.
Ideology is “a system of meaning that helps define and explain the world and that makes value judgments about that world.” (Croteau & Hoynes, 2014). According to Sturken (2001), the system of meaning is based on the use of language and images or representation. Therefore, media texts come along and select what is “normal” and what is “deviant” to the extent that this hegemony of constructed meanings in the viewer’s head becomes “common-sense” (Gramsci in Croteau & Hoynes, 2014). From this standpoint, what America claims to be pop culture which is omnipresent in media internationally, is a representation, through “politics of signification” of what is right or wrong (Kooijman, 2008). An example of America’s cultural ‘manifestation’ is Mean Girls,
Green 1 Controlled Chaos: The Impact of Surrealism on the Art World The Surrealist movement that began in the 1920’s, was unlike anything the art world had ever seen before. While Surrealist painters borrowed techniques from previous “ism” movements, for example Impressionism and Cubism, the prominent painters of this movement had acquired a new, shocking style all their own. Surrealism, as an art movement, stressed the importance of expanding one’s mind in order to welcome other depictions of ‘reality’. Surrealist artists channelled their subconscious and their works reflected images of total mind liberation. Unlike the art movements before it, Surrealism came the closest to truly reflecting the human dreamlike state. While this essay will explore the purpose, techniques and lasting impact of the Surrealist art movement, it should be noted that this movement transcended the boundaries of the image arts world. The influence of Surrealism can be felt in the fields of literature, film, music and philosophy, among others. The Surrealist movement started in 1920’s Europe, with Paris as the unofficial basis for the movement. Surrealism is usually linked with the Dada movement. Dadaism attacked the conventional forms of aesthetics and it stressed how absurd and unpredictable the process of artistic creation was. They created pieces of ‘non-art’ to show, out of protest, how meaningless European culture had become (de la Croix 705). The Dada movement was declared dead around 1922 when it had become ‘too organised‘ a movement, but it planted the seeds for Surrealism (de la Croix 706). While the Dada movement provided the basis for Surrealism, Surrealism was lighter and much less violent than its predecessor. Dadaism provided a basis for Su...