how violent video games affect teenagers has always been a contetious topic for parents and adults. many believe violent video games are good for you though studies prove they are wrong. Violent video games negatively affect a teen’s brain devolopment, personalities trait, and is also a bad role model for teens. violent video games like the new GTA 5 has cursing, guns, grand theft auto, and nudity which can impinge a teen’s decisions on right and wrong. this will lead into a teen having bad behavior.
Violent video games are never good for teens. these videos games can include crimes ranging from murder to raping.
Letting older children play these video games only corrupts their brains and make them dysfunctional. There was a study from Wang and his colleagues at the Radiocal Society of North America that proved how video games permanently altered young adult’s brains. wang did this study by recruiting 22 young, healthy, males aged 18 to 29. The 22 males had played low to no video games before the testing. the males were placed into 2 groups. one was a control group while the other played video games constantly all day. This went on for 2 weeks and then took a FMRI. The men who played violent video games showed less activation in the left inferior frontal lobe of the brain and also in the anterior cingulated cortex during the the test. this area of the brain is for vidal parts that controls your emotions and agressive behavior. If the affect of these violent video games can change young adult’s minds, then they can definatley alter the brains of teens. After the second week, when there no video game play, the changes in the brain activation were low. this could mean that the changes in the brain can become permanent if there is ...
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... protagonist character? prevailent video games such as GTA 5 and Call of Duty games have people going around shooting. they kill many people thoguh parents think it is okay for teens to play.
Over all, these violent murdeous games should not be “okay” for teens to play. Like now, some games are limited to someone having to be 18 to buy. Even though this it is regualted to that, all it takes is for a older sibling whose 18 to have the gamin lying around. something should be done about that. Vdeo games have a badimpact on teens minds. Their brins are bing effected by the games and affects the frontal section of the brain by Slowing that part down and causing teens to not control emotions efficiently as well as causing them to have more aggressive behavior. In conclusion, video games have no positive way of helping teens so there is no point in having them.
Children that play violent video games at such a young age will have a bad effect on them. “Not everybody who plays these games will become murderers, just as not everybody who smoke gets cancer” (Quittner, J). Every day people play with these games will have an effect on the way they look at things, they will begin to have aggressive thoughts, and they will begin to have a change in behavior. On average boys spend thirteen hours per week and girls spend five hours on video games. This amount of time a week will have a major effect of these children minds. “Violent video games effect people. They increase aggressive thoughts, angry feelings, and physical arousal symptoms.”(Rollins 1)
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
... methodologies and the intrusion of ideology and scientific dogma” (Ferguson 11). Violent Video Games do not cause increased violent tendencies in youth and adolescents due to the fact violent video games have been around for years and in those years violence caused by teens have actually been dropping rather than increasing. Also, violent video games have been shown through research that the negatives are highly outweighed by the positives. Also, with the introduction of interactive gaming there are a new range of possibilities for violent video games. Such as sending a message to children about healthy activities by getting them off of the couch. So hopefully in five years violent video games will have moved to full interactive gaming so that it looks more real-life, but more importantly that it will still be a form of media that helps to relive personal stress.
“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
In fact, according to Mikki H. Phan, the average person who plays video games states that they began to play video games at approximately seven years old. Phan also states that nearly 75 percent of all people who play video games play violent video games and that three of the top five most purchased video game series in 2010 were action video game series, which may contain violent content. Furthermore, according to the American Academy of Pediatrics, nearly 78 percent of boys in fourth grade through twelfth grade own video games that are rated “mature,” which may contain intense violence (1496). Due to the vast popularity of violent video games and the revenue that the sale of violent video games provides for the video game industry, a ban on the sale of violent video games to teenagers would be devastating to the video game
Do violent video games affect a persons behavior? Why are so many children hooked on violent video games? What do violent video games do to someones mind? Yes, the answer that everybody is looking for is staring us right in the face, yes violent video games makes a person more violent. Do you know video game developers spend millions of dollars developing violent video games and advertising these violent video games. All the money that goes into developing video games have something to do with making the games more addicting. Violent video games desensitizes violence in a childs mind. The answer is simple, violent video games makes a person violent. Exposing children to violent video games will train the child's mind for doing violent actions being done in the game. Mass homicides are linked to violent video games. Many studies show violent video games make a person behavior more aggressive.
Violent video games do not cause behavior problems. It is possible that some people have weak health issues as they are on video games or technology too long instead of getting good enough sleep, eating healthy foods, and needing to get out more to have fun with family and friends. Plus, when players are feeling tired or anxious, they simply need to stop playing and take a break from video games for a while, at least until they feel better. Another possible solution is when a person needs to take a break from playing video games, they can spend their time outside with nature instead of on a video game.
Violent video games have become more realistic every year. Children spend about 40 hours seated in front of a screen killing cartoon characters. It has been debated whether minors under the age of 18 should play violent video games that contain physical harm, killing, and sexual assault. In the contrary, people say video games increases the capacity of learning of children, but violent video games cause great damages. Although there are an increase learning skills playing video games, violent video games should be prohibited to minors because it changes an individual behavior, physical, and brain.
Several studies display that video games with violent content are related to more hostile behavior in teens. This is a concern because most of the popular video games contain violence. Part of the upsurge in aggressive behavior is connected to the amount of time children are permitted
Minors could also get older friends or siblings to play the games for them. There is also the issue of legality due to First Amendment rights. But despite these flaws, this is still the best solution as it offers the best of both extremes. In conclusion, despite improvements, violence in video games is still a problem. While not proven, they may have the potential to make a generation of callous, uncaring, violent, and unstable people.
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
This being said, it can be proven that advancements come with positive and negative effects. The video games of twenty-five years ago have evolved into something different and in some cases something dark. Research has shown in many cases that video games have negative effects such as: increased aggressive behavior, desensitization, and poor physical heath on adolescents. Many researches also think part of the problem arises because adolescents do not receive enough parental supervision with these games. After discussing these negative effects it will be obvious that more vigilance and regulations are warranted.
In conclusion, the violent games are more negatively impact for teenagers. It was proven by many researches and experiments. But all people have different opinions about violent games. Somebody thinks in another way.
In the 2013 editorial The Impact of Video Games Adrea Norcia exposes the negative effects of violent video games on adolescents. Norcia writes to an audience interested in the effects of violent video games, while including both sides of the argument. The argument contains sufficient pathos creating a stir of emotions.
Both mediums of mass entertainment, movies and video games, can severely impact the audience that is engaged in them. Video games require much more involvement of the player because the player of the game controls the avatars every move. Many games such as Call of Duty, Assassins Creed, or Grand Theft Auto involve extreme violence, in which the player is killing other players to achieve objectives or points. From a narrative role, videogames offer many different options in terms of gameplay and the overall outcome at the end of the game. According to Darren Franich, “Videogames have become more “filmlike,” with more realistic characters and complex plotting,” (Franich, 2011). Video games affect the younger generation immensely, which is important to recognize because the younger generations are the ones causing the most problems within society. There are kids as young a ten years old playing violent video games for excessive hours, daily. According to a recen...