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Impact of video games on children
Effects of video games on children
Impact of video games on children
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Video Games: Good or Bad? The battle of researchers, depicting whether video games are beneficial or detrimental to children seems to be a new but ongoing argument. With advances in technology and the overwhelming effect of video game entertainment, whether on a computer, video game system, or hand-held device, it is increasingly difficult for parents to monitor their children while occupying their time playing these games. There is more negative research versus positive especially since the topic is just now being researched by psychiatrists, medical personnel, and educationists. Most of the information found on the internet and in publications is starting to take a turn for the positive due to the change in programming and game designs. In this paper we will discuss both sides of this issue with the intent of improving the knowledge of each person’s perspective and shedding some light on a topic that is still in its infancy with regard to research. First we will discuss the many negative aspects of playing video games. According to several doctors, negative effects could include, but are not limited to: violence, failing school performance, lead to attention problems, or video game addiction (Prot, McDonald, Anderson, & Gentile, 2012, p.648). Violent games such as the “Grand Theft Auto” and “Ghost Recon” series give rewards for the most violence achieved in the game. Researchers believe this type of gameplay is not suitable for children as they begin to associate being bad or unruly with receiving rewards thus causing them to act this way in everyday life. Sometimes it isn’t just the action scenes in these games but many times it is the language associated with them. Failing school performance, attention problems,... ... middle of paper ... ...opriate for their child. The writer believes that games are more useful than detrimental due to the new light on research conducted by people other than video game critics. These professionals have the capability to conduct actual research with children as opposed to critics who conduct their research via newspaper articles and public outcry. However, each person is able to make their own choice. References Canadian Council on Learning. (2009). The Video Game Debate: Bad for Behavior, Good for Learning? Lessons in Learning. Nauert, R. (2014, March 26). Video Games Can Impact Kids for Good or Ill. Retrieved from http://psychcentral.com/news/2014/03/26/video-games-can-impact-kids-for-good-or-ill/67632.html Prot, S., McDonald, K., Anderson, C., & Gentile, D. (2012). Video Games: Good, Bad, or Other? Children, Adolescents, and the Media, 59(3).
In today’s society, highly addicting video games involving strong violence and language, explicit sexuality and crime often lead to inappropriate behaviors. Role playing games or RPGs allow us to step into a virtual world, cutting ourselves off from worldly distractions. Nowadays, the age range for people who play these extremely graphic games are anywhere from six to eighteen and are surprisingly hazardous to young children’s health. A study gave a group of players playing a violent video game the chance to blast a painful sound into their opponent's ear in order to get the upper advantage. They also gave another group playing non violent games, the same opportunity. The study showed that overall the gamers playing violent video games were more prone to inflict more pain on their enemies, unlike the other group who inflicted considerably less pain. Kelly McGonigal, Ph.D who did this study agrees, “violent video games desensitize players to violence, and makes them more violent in real life" (McGonigal). Young adults are exposed to these terrifying images, harming their mental health. In recent events, a young eight year old boy shot his grandmother after playing Grand Theft Auto. This game is the epitome of why young people should not be playing these games. It is comprised of murder, drug and alcohol abuse, criminal behavior, violence and general disrespect for women, and foul language. In summary, young people should not be playing these games in order to save their mental health. Furthermore, television contributes to desensitizing society with it’s ...
While video games can have a negative impact on those who use them what is often overlooked as Wright points out is their ability to help those who play them in ways that nothing else can. His comparisons and the way he relates video games to people will certainly make people reconsider their thoughts and feelings about video games. Wright wants his audience to consider the fact that video games are not completely bad and to not look down on those who play
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
The first video game arrived on the scene in the 1950’s. It began as a rather simplistic form of entertainment including games like “Tennis for Two” and “Ping Pong”. Fast forward 50 years later and current games advanced extremely beyond the basic oscilloscope. Developed animations have lifelike characteristics; some even mimic the movement of the player’s body. Video games have evolved and with evolution come many concerns about its sometimes violent and immoral contents. This presentation serves to educate whether video games have a negative effect on the behavior of youth. We will highlight both negative and positive aspects of the practice and use statistics to help you make an inform decisions when selecting games for loved ones.
Adachi, Paul J.C. and Willoughby, Teena. “Do Video Games Promote Positive Youth Development?” Journal of Adolescent Research 28.2 (2012): 155-165. Web. 12
Video games are widely popular as a form of entertainment for young children and teenagers in the United States, and many of these games contain forms of violence. Because this causes exposure to such graphic images for many children, there has been a concern that these violent forms of entertainment affect these children. Numerous studies conducted by groups of psychologists have been directed on this particular issue, leading to evidence both for and against this claim. This is an issue which parents should acknowledge, as it greatly impacts their children. Therefore, parents must become aware of the issue of violence in video games and monitor their children’s access to such games because history as well as numerous studies and statistics to have shown that they have negative effects on children, causing desensitization due to the exposure to such intense images.
Over the past 30 years, playing video games has become one of the most popular hobbies worldwide. Not only has the video game industry become a multi-billion dollar industry, but it has attracted people from all age types. While video games today are played by both kids and adults, there are many issues being raised regarding the effects of video games. More particular, is the effect that violent video games may be having on children. Some critics argue that video games are direct indicators of child aggression while video game supporters argue that there is no direct link between child aggression and violent video games. While many people have their own personal stances, this issue is unique because it is unfolding everyday. Scientists and researchers all over the world are continuously doing research regarding the effects of video games on children. Even though this remains a field of uncertainty for researchers, parents should definitely be involved in being aware of what it is that they’re children are playing when they play video games.
Video games have been given a bad reputation due to their sometimes violent nature. However, what are often times overlooked are the video games that exist which are more educational. As educators become more familiar with the options that are available, it could lead to video games being looked at much more seriously. As we have already learned, video games are able to be a positive aspect on a child’s educational experience. This was because it helps to keep their attention which could help to improve grades and test scores is utilized appropriately. Educators ultimately need to become more willing to allow these tools to be used in the classroom, and use them for their advantage. Rather than believing that video games are a bad influence for children, they should be looked at as a positive learning tool.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
Lisa’s article “Video Game Play May Provide Learning, Health, Social Benefits” is about how video games help develop the mind. Lisa argues that different video games help young children’s intellectual skills. A 2013 meta-analysis found that children playing video games help them think in three dimensions
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Social scientists have been examining the effect that video games have on behavior. From the introduction of video games in the 1980s, there have been numerous research studies to this effect (Andersen & Taylor, 2008). The issue has become even more significant in the modern context because these video games have become bloodier and more realistic than ever before. Even though boys play these games more than girls in America, the consumption of video games has generally been high. Carey (2013) indicates that 32% of these gamers are below the age of 18. Therefore, it would be crucial to evaluate the effects that these video games have on the behavior of such children.
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.