Video Games

793 Words2 Pages

Introduction A video game is an electronic game that uses additional means to generate a feedback from the player. Video games have become an essential means of entertainment. Today's games are becoming more realistic and technologically advanced. Moreover, social networking has made its way into the video game industry with online gaming. Most parents get rid of the burden of organizing their children’s leisure time by giving them a playstation or a computer to play with. This is mostly due to the hot weather in Qatar, so they can't send their children to play outside in the yard because the strong sun rays may damage their eyes and sometimes it may lead to cancer diseases. As a result, they provide their children with games inside the house and video games are one of these games. The purpose of this report is to know the negative impacts of video games on players and how does it change their social life. Survey Findings I stopped accepting responses on 20th of October. A total of 33 respondents have done the survey. Most of them were students at Qatar University. I faced problems with the summery of the survey, so it was a little hard to extract answers and percentages from the excel sheet. 48 percent of those surveyed were from Qatar, and 39% were from other Arab countries. A large number of respondents were female, and this is not what I wanted. I wanted more males to do the survey, because I think that they know more about this topic. 23 people were between 17-18 years old, only one person was above 25 years old. The minority of respondents play video games. That's typically because girls were more than boys in the survey, and most girls are not interested in video games (http://www.education.com/facts/quickfacts-video-ga... ... middle of paper ... ...America, they found that the average age of video game player is 37. Recently, on 2013 they did the same research and the average of game player is 30 years old. That shows that the age of the players are decreasing with the passage of time. Conclusion From my survey results, it is clear that players are wasting time and money more than enough on video games, and after playing for a long time they find themselves can not afford to pass a day without playing. As I watch my brother ( an addicted player) plays video games more than 7 hours a day without going out with friends or doing any of his hobbies, I expect that this problem is getting worse with newer generation. If I have the opportunity to do a research in the future I would like to search about the benefits of playing video games. Although they are few and rare, I believe that they are precious benefits.

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