Undertale Essay

2010 Words5 Pages

Video games, a seemingly childish topic, are the subject of a very heated, widespread debate. Though discussions about video games are usually found about Internet forums, there are some writers and researchers who are fully aware of the impact a shift in modern culture could have. The innovation of technology has created new forms of entertainment, from books, to radio, to television, and now video games. Video games are becoming the new, dominant form of entertainment. The impact of video games is similar to all of previous forms of cultural medium. Books allowed information to be publicly circulated and dispersed. Radio allowed this audience to reach national and even international levels instantly. Movies had this same function, …show more content…

As mentioned above, Undertale is another example of seemingly archaic visuals not detracting from the experience of the medium. Since it has been established that technologically inferior visuals do not necessarily detract from the cultural expression of games, Undertale can be considered a prime example of how games can express what movies cannot. Undertale is wholly in control of the player, and their actions determine the final outcome of the game into three primary, and radically different, endings, along with over a dozen secondary ones. The creator, previously mentioned as Toby Fox, masterfully, according to many players and reviewers, created compelling characters and astounding development. There is definitely strong bias for this game, and it was nearly impossible to describe it subjectively, but that is what makes it great. It is difficult to express how amazing this game is at expressing both the feelings of the creator, the characters, and the …show more content…

It is just one of an ever-increasing amount of “indie” games that have been created in such a multitude that some are deeming it a sub-industry. The movie industry equivalent would be independent filmmakers, who, though present in the industry for years, have never pierced any list of highest-grossing films. On the other hand, Minecraft, initially produced by “indie” game company, Mojang, and as previously mentioned, is the third-highest grossing game of all time. Dozens of creators have become successful because of their independent projects, and have turned into full-fledged and productive gaming studios, but it is true that some independent filmmakers have become successful. However, this magnitude of success is not shared across the entire independent film industry, and that is mostly to blame; according to Jeff Vogel, owner of the first digital distributor to market both independent games and films; on the business structure of filmmaking and the lack of, and funding for, advertising and marketing. He states that gamers are online all the time, and are fanatical about any new, and promising title. Independent filmmakers are ironically dependent on the public they cannot reach because of financial constraints. This gives games another advantage as a cultural medium in that not only are gaming titles more accessible to support and

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