Video games have completely changed childhoods of many children across the globe. A video game involves visual feedback from a TV or computer monitor. Ever since the 1970s, video games have continuously improved by improving the graphics and sound. During the 1970s, there were many arcade games that were not advanced compared to today’s games. By 2016, video games are produced in three-dimensional imaging and are incredibly realistic. For example, Madden 2016 is a football game based on all the athletes in the National Football League. The graphics from Madden 2000 to Madden 2016, have improved drastically due to technology. Therefore, video game creators make billons of dollars by selling them to individuals across the world. However, there …show more content…
As a result, it raises the question whether playing video games excessively is an addiction or not. There are arguments that are made that correlate addiction with video games; however, there is no such addiction. There is no such addiction due to external issues, personal issues and flawed case studies. According to Aviv Weinstein (2010), from the American Journal of Drug and Alcohol Abuse, “Computer game addiction is excessive or compulsive use of computer and video games that may interfere with daily life” (p. 1). A survey done to measure the negative relationship between video games and addiction involved kids from the age of 13 to 17 (Brunborg, G. S., Mentzoni, R. A., & Frøyland, L. R., 2014). To no surprise, there was a relationship between depression, low academic achievement, conduct problems …show more content…
As a result, multiple case studies have been developed to understand what video games do to the brain and what it does to individuals. However, that has not changed the fact that video game addiction is not currently listed as a disorder of the mind or body (Wood, 2007, p.169). According to Richard Wood (2007), this concept is supported by the media, parental concerns, and some profile cases of people who obviously play too much video games. Richard Wood (2007) analyzed multiple case studies to find that the criteria used to measure video games and addiction in some of them was pathological gambling screens. For instance, there are huge differences between gambling and video game playing (Wood, 2007, p. 170). Gambling involves wagering a certain amount of money to win more of it. However, when the subject continues to lose, that person bets even more and it begins to lead into debt and stress (Wood, 2007, p.170). On the other hand, video games do not involve money and is different from gambling. Hypothetically, if there were money involved in the game, than it would automatically be deemed gambling. Wood also has a difficult time interpreting how excitement of video games can be increased, like gambling. Another issue arises when using the Addiction-Engagement Questionnaire that concludes an overestimation of prevalence (Wood, 2007, p. 170).
Lee, M., and Laura Finley. “Counterpoint: Video Games are Addictive and Promote Irresponsible Behavior.” Points of View Reference Center. 2011. EBSCO. Web. 22 Mar. 2011.
Making beautiful digital graphics, wonderful story-lines, and human graphic characters that can talk to an individual through certain scenarios. Although video games are a great revolution for the future, they have had a negative influence upon people of all ages with high problems leading to transition behaviors like addiction, violence, and signs of aggression. First of all, “addiction does not happen by accident and can be based on the interplay between chemical and biochemical processes along with psychological, while the emotional environmental factors that include objects and activities addicts use and how they regard gaming.” (Mcquade et al. 23)
The second reason video games are an issue is that videogames have been linked to a variety of mental and physical ailments. The most common physical health problems tend to be arthritis from barely moving the fingers while using a keyboard or game controller, and a variety of eye problems due to constantly staring at the game screen. The most frequently occurring mental problems range from delusions to schizophrenia and becoming desensitized to violence. Keegan says that "repeated exposure to violent images can make people less sensitive to the effects of violence" (1). All of these ailments, both mental and physical, can and will occur in many people, but this statement only holds true if the player spends much of his or her free time playing video games. The essay “Violence and the Media: A Psychological Analysis,” shows how the number of hours spent watching a television program may be more influential than the nature of the program itself (Javier 4). While this statement refers ...
Tommy scuffles through the front door, drops his book bag on the floor and plops down on the couch with a scowl across his face. As his PlayStation fires to life, he replays scenes from the day in his head of being shoved into the lockers by Billy, unable to form the words to impress Sussie, and sitting alone at lunch listening to the popular kids laugh and joke, ignoring him as if he did not exist. No one understands him. No one cares about him, because he is not strong, charming, or popular. All that is soon avoided as Tommy dives into a world where he controls everything and everyone either fears or loves him. If he fails, all he must do is reset. Here he can be anything he wants, and he can do and have it all.
The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media based mediums and have become increasingly popular since the 1980’s. According to a report in Archives of Pediatrics & Adolescent Medicine, "Female gamers spent an average of 44 minutes playing on the weekdays and one hour and four minutes playing on the weekends, and male gamers spent an average of 58 minutes playing on the weekdays and one hour and 37 minutes playing on the weekends" ("Video Game Play Among Adolescents"). What can we understand from this evidence? The fact is that adolescents, male or female, are spending tremendous amounts of time each day sitting in front of a screen with a controller in hand.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
A. Audience: The ideal audience for this presentation would be a wide group of adult individuals who either play video games or who suspect an individual of video game addiction. The information on the effects this can cause as well as some of the treatment options available will be of great significance to the audience because it will allow them to get a full view of the problem and provide steps to eliminate the addiction. 1. Outline: I. Introduction A. Attention getter: Nine Hours, this is the average amount screen time per day for a typical teenager, longer than even a good night's rest. (Scharper, 2018)
The author provides examples of how it has negatively affected an individual’s health such as muscle pain, seizures, obesity, aggressive behavior, poor grades, lack of vitamin D, changes in appearance, sleep deprivation, and attention problems. This source is credible because it demonstrated the popular belief of negative effects of playing video games while providing sources of where the author got their information. The weakness of this source is that some of the problems can easily be solved by management skills such as working out from time to time to reduce
In America 81% of the youth plays anywhere from 13 to 14 hours of video games on average per week . 8.5% of them are addicted. A teenager playing video games can seem pretty normal but, have you ever questioned if video games can have an effect on the youth. such as Behavioral or Mental effects? Maybe this question hasn 't even crossed your mind. but know this question might be answered. I have been doing research and And looking for facts that can give me evidence on how playing video games can have a negative effect on the youth or anybody that plays video games really, but mainly the youth. I have made the young kids my main focus because I am extremely interested in learning whether these violent video games have an effect on them because
As the time passes, technology is expanding and developing many creative ideas. Unlike in the past, nowadays we have computers, TVs, internet, and many inventions that have bad and good effects on us. Children used to interact with society by hanging out and playing sports with each other, but now we can see a big percentage of children who play video games for many hours daily. Addiction controls the lives of people, there is addiction to drugs, cigarettes, alcohol or gambling, and there are some forms of addiction associated with modern life, such as the Internet and video games. Most people think that video games are harmful and a waste of time.
Video games are not considered as a serious addiction amongst teenagers and adults, often being compared to severe cases of addiction, such as drug abuse or alcohol abuse that may result in the appearance of a decrease in the severity of the addiction. However, video game addiction is a serious matter and has unhealthy consequences for an individual 's life and their health; spending too much time playing video games can take a great toll on one 's physical and mental well-being. Continuing unhealthy patterns of video game activity for prolonged periods of time can result in mental health issues, physical health problems, and a decline in a social life.
Have you ever played an "AWESOME" video game before in your life? So awesome, that you got addicted to it? I bet you have. And to be honest, I have had a lot of video game addiction. Once so bad, that I couldn't stop thinking about it. I couldn't even do the simplest task, like remembering to brush my teeth. Now keep in mind that I was a 9 year old at the time, but I have since grown out of my addiction and have learned this very helpful saying.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...
When I was a child, my parents allowed me to play computer games. I find that permission eventually made me ruin my study and life at school. I could still recall my first-time play at my 15. I was extremely curious and excited at that moment. At the same time, I started to be addicted to playing computer games. I totally lost control of my life by playing computers games like alcohol or drug addicts. To many people, addiction is a dependency on a substance, activity or behaviour which affects physical, psychological and emotional wellbeing. In my case, my addiction in computer games has created negative impacts on my life.
Several years ago, technology and child’s play were not such as extremely developed as today. Thousands of teenagers have video game as their primary form of entertainment at home. The disagreement about violent video games is because they focus on several subjects such as violence scenes, pornographic content, racism and other resources. For many years, researchers have been debating if video games can cause dependence or not. However, an expert, Jack Flanagan believes video games have a really negative effect on a person’s life and even for children. Jack states that video game addiction exists, and can have the same effects as drugs and alcohol (Netzley 36-37). This shows that video game addiction can be like other addictions