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Impact of video games on adolescents
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Impact of video games on adolescents
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Annotated Bibliography Gustavo Saposnik, Robert Teasell, Muhammad Mamdani, Judith Hall, William McIlroy, Donna Cheung, Kevin E. Thorpe, Leornardo G. Gohen, Mark Bayley. “Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation.” This source is suggests that VRWii can be safely incorporated in stroke rehabilitation. They tested this by creating 2 different groups, 1 that uses the VRWii gaming technology and the other uses recreational therapy. The total size was 110 patients with only 22 patients are randomized and the other 88 patients picked. They concluded that relative to the recreational therapy, the VRWii group had significant improved in motor function. They also concluded that using VRWii is a safe, feasible, and potentially effective alternative for rehabilitation therapy. This source is credible because this test was conducted for two months on adults aged 41-83. The weakness of this source is that the sample size is incredibly low. Desai, Rani A, Suchitra Krishnan-Sarin, Dana Cavallo, Marc N. Potenza. “Video-Gaming Among High School Students: Health Correlates,GenderDifferences,AndProblematicGaming.” This study tests if video games may negatively impact youth. They surveyed around 1,176 girls and 2852 boys. They found that gaming does not negatively impact a boy’s health and also in …show more content…
The author provides examples of how it has negatively affected an individual’s health such as muscle pain, seizures, obesity, aggressive behavior, poor grades, lack of vitamin D, changes in appearance, sleep deprivation, and attention problems. This source is credible because it demonstrated the popular belief of negative effects of playing video games while providing sources of where the author got their information. The weakness of this source is that some of the problems can easily be solved by management skills such as working out from time to time to reduce
Researchers, however, have found that gaming may not be completely bad for adolescents. A recent study by Paul J.C. Adachi and Teena Willoughby points out that video gaming may satisfy the same criteria for positive youth development as traditional organized activities such as sports, music or clubs. In direct contrast to this analogy, they demonstrate that there may be significant social benefits of gaming, that adolescents are motivated to play video games and that this type of play requires concentration and mental effort (Adachi and
Fifty percent of stroke survivors will experience some residual impairment (physical and cognitive), which is devastating to the individual and their families (Rudd et al, 2002). It is therefore vital for patients and resources that maximum functional recovery is achieved as fast as possible. The physiotherapist has a key role to play in the management of stroke patients, through assessment, prevention strategies, acute management and recovery. This essay aims to critically discuss physiotherapeutic management and examine how it has and may be influenced by a number of factors (e.g. type of organized system for the delivery of post stroke care, setting of therapy, evidence based practice from which National Guidelines are produced etc). The first stage is to outline stroke pathology, of which forms the basis of appropriate management.
... games do have an important and distinct impact on the psychological development of children. Some of the positive effects of social, educational, cognitive, and physical uptake are substantial and far outweigh the occasional negative showing of aggression and lethargic behavior. As with all things, the situation and content should always be considered, especially in the developing stages of young minds. With the landscape of the video game industry changing year-by-year, there are constantly more dimensions of this puzzle needing to be assessed. However, there has already been a shift in their potential effects even as recently as the past 10 years. With more research in this field, we can start to note trends (relative to sex and age) and begin to create and environment where children enjoy the process of growing up while developing good health and social habits.
The second reason video games are an issue is that videogames have been linked to a variety of mental and physical ailments. The most common physical health problems tend to be arthritis from barely moving the fingers while using a keyboard or game controller, and a variety of eye problems due to constantly staring at the game screen. The most frequently occurring mental problems range from delusions to schizophrenia and becoming desensitized to violence. Keegan says that "repeated exposure to violent images can make people less sensitive to the effects of violence" (1). All of these ailments, both mental and physical, can and will occur in many people, but this statement only holds true if the player spends much of his or her free time playing video games. The essay “Violence and the Media: A Psychological Analysis,” shows how the number of hours spent watching a television program may be more influential than the nature of the program itself (Javier 4). While this statement refers ...
“Where am I? How did I get here?” is what many stroke patients say after recovering from an acute or severe stroke. A stroke is also known as a cerebrovascular accident, a life-threatening event where the brain is deprived of adequate oxygen. A physical therapist’s duty is to provide assistance and education that will help patients rehabilitate and return to a normal routine. As of today, there is a new treatment called treadmill training with partial body weight support that facilitates recovery of a patient’s ability to walk sooner after a surgery. Is the expense for treadmill training with partial body weight support which includes expensive equipment and constant physical therapy supervision worth it if it decrease the amount of time it takes a person to get better? Is it ultimately more efficient than traditional physical therapy? My argument will state that treadmill training with partial body weight support is worth the expense and provides better techniques than traditional physical therapy.
There is much persistent debate throughout culture these days concerning video games. Common questions asked are things like ?Where should the lines be drawn in terms of content? and What audience, if any, is this appropriate for? As lawyers fight, bizarre crimes are blamed on video games, constant studies take place, and technology continues to evolve, the video game world continues to thrive and be extremely profitable. While there is near-constant focus on the supposed ?negatives? of games like simulated killing, drug use, or sex, most people, especially those completely outside of gaming circles, fail to acknowledge that gaming of any kind can possibly have positive effects on players. While increased hand-eye coordination is a common benefit attributed to gaming, one particular study conducted revealed a mixed bag of possibly positive and negative effects.
Stroke is a serious medical condition that affects people of all ages specifically older adults. People suffer from a stroke when there is decreased blood flow to the brain. Blood supply decreases due to a blockage or a rupture of a blood vessel which then leads to brain tissues dying. The two types of stroke are ischemic stroke and hemorrhagic stroke. An ischemic stroke is caused by a blood clot blocking the artery that brings oxygenated blood to the brain. On the other hand, a hemorrhagic stroke is when an artery in the brain leaks or ruptures (“About Stroke,” 2013). According to the Centers for Disease Control and Prevention (CDC), “Stroke is the fourth leading cause of death in the United States and is a major cause of adult disability” (“About Stroke,” 2013). Stroke causes a number of disabilities and also leads to decreased mobility in over half of the victims that are 65 and older. The CDC lists several risk factors of stroke such as heredity, age, gender and ethnicity as well as medical conditions such as high blood pressure, high cholesterol, diabetes and excessive weight gain that in...
Traditional physiotherapy has been focusing on the restoration of sensorimotor function (e.g., Muscle strength, movement coordination, spasticity, balance) and performance in certain daily activities such as ambulation. However, relatively less attention is paid to community integration after stroke, which involves several important elements, including participation in activities at home or a homelike setting, engagement in productive activities, and establishment and enjoyment of a social network9. Apart from Concentrating on body and individual dimensions and promoting physical recovery and assisting in activities of daily living, a major challenge in stroke rehabilitation is to minimize psychosocial morbidity and to promote the reintegration of stroke survivors into their community. Despite favorable exercise methods having been achieved for people with stroke, questions remain as to why such exercise benefits are not necessarily linked to good levels of community participation. It may be that rehabilitation efforts need to be refined to achieve a satisfactory level of community.
Studies have shown that there is a wide variety of physical and behavioral effects that video games can have on their players.
As my third marriage anniversary date looms in the not so distant future, there are many times that I reflect upon my marriage, the strategically calculated steps taken prior to walking down the aisle and deciding whether the decisions I have made will sustain the life being built with my spouse. The principle decision that we chose as a couple, but is something I find myself reexamining more has been our decision to worship separately. As two people whose parents have been married 58 and 48 years respectively and worshiping under the same denomination, my husband and I appear to be breaking the rules of tradition that says the family that prays together says together. Or are we? Is adherence to two different religious denominations, existing under the same roof even possible?
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
Social scientists have been examining the effect that video games have on behavior. From the introduction of video games in the 1980s, there have been numerous research studies to this effect (Andersen & Taylor, 2008). The issue has become even more significant in the modern context because these video games have become bloodier and more realistic than ever before. Even though boys play these games more than girls in America, the consumption of video games has generally been high. Carey (2013) indicates that 32% of these gamers are below the age of 18. Therefore, it would be crucial to evaluate the effects that these video games have on the behavior of such children.
Video games are not considered as a serious addiction amongst teenagers and adults, often being compared to severe cases of addiction, such as drug abuse or alcohol abuse that may result in the appearance of a decrease in the severity of the addiction. However, video game addiction is a serious matter and has unhealthy consequences for an individual 's life and their health; spending too much time playing video games can take a great toll on one 's physical and mental well-being. Continuing unhealthy patterns of video game activity for prolonged periods of time can result in mental health issues, physical health problems, and a decline in a social life.
Video games are used to improve physical health. Playing video games does not mean being inactive. New and improved video games involve and incorporate different types of movement in the actual game. Certain video games can reduce fat causing global weight loss (Recio 143). By turning game systems into exercise, new generation games draw people into activities and get heart rates pumping. Schools have incorporated video games into part of their physical education program. Children’s waists lines have gone down by inches due to playing video games in gym class. In gym, the machines teach things like balance, timing, and coordina...
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.