The Media and It's influence on Culture today
Media Violence is an extremely controversial topic that reoccurs in the everyday life of the modern human. In our modern world, everyone is affected by media violence. The media has the ability to change your opinion on something by it's persuasive and corrupted ways to present information. People of all ages can be affected in this due to the many ways to receive modern day media. We can see it in major news programs, TV shows, movies, video games, and music.
The media is something that can't be taken for granted. It's all around us, everywhere we go it faces us each and everyday. It affects people all over the world, friends, family, and even ourselves. The media is overrun by people with a great deal of power, or so they think. Media violence can be demonstrated physically or even emotionally through someone hiding behind a wall; predators online torment other people and cause violence because they may feel insecure about themselves as an individual. The media is everywhere, it can never be avoided.
Media in today's world has changed dramatically from when the first computer had even came out. Today, there are a variety of forms of media that can help deliver violence and wrongdoing to us and those around us. Many people see the media as both, a good and bad. Even some of our country's most famous faces avoid the media because of tabloids. Celebrities are a prime example of how something good can become distorted in the Media.
Video games are one of the main causes of violence in our society. Many video games are inhibited by mostly children and even young adults. Studies have shown that in 2008 97% of 12-17 year olds in the US played video games. This fueled an $11.7 b...
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...it. Don't ignore something that you think doesn't mean anything to you. Violence is everywhere in the media and is hard to avoid. "Past research estimates that about 90% of movies, 68% of video games, 60% of TV shows, and 15% of music videos include some depictions of violence". (Impact of Media Violence Tips 2014) Don't let friends or family get hurt. Do what you can to stop Media Violence to those around you and in your community.
Works Cited
Video Games . Entertainment Software Asociation , 10 Mar. 2014. Web. 27 Apr. 2014.
American Academy of Children and Adolescent Psychiatry . Facts for Families , 2014. Web. 27 Apr. 2014.
Media Violence . Youth Enagage, 2014. Web. 27 Apr. 2014.
Impact of Media Violence Tips . Common Sense Media , 2014. Web. 27 Apr. 2014.
Trayvon Martin Fast Facts . CNN News, 2014. Web. 27 Apr. 2014.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
Studies on the link between videogames and violent behaviors began in the late 1970’s. The first time a violent video game was introduced and raised some eyebrows about the amount of violence being displayed was with a certain racing video game. “The controversy dates all the way back to Death Race, a 1976 8-bit video game in which cars run over bad guys, turning them into tombstones” (Kelly, 1). The studies between videogames and violent behavior continued into the 1980’s. “In 1984, a study found that arcade games have a “calming effect” and that boys use them to blow off steam. Both studies relied on surveys and interviews asking boys and young men about their media consumption” (Kain, 2). As a result, the link between videogames and violent behavior has been studied for a long time.
One would be hard-pressed to find a household without any video gaming devices. In fact, over eighty percent of American households some sort of gaming device. On top of all that, violent video games have surged in popularity, occupying over 50% of the 30 top video games sold in 2015 (Kain). In light of recent mass shootings, video games are routinely accused as the culprit that influences one to violence. Researchers all over the world have tried to establish a causal relationship between video games and violence. Some researchers have come to the conclusion that video games, specifically violent ones, spark aggression. However, other researchers have come up with the opposite conclusion, that the studies that portray video games as detrimental
Media violence affects negative to people’s society. Media violence is always a trouble to society. It can lead people having violent behavior, copy violent offence, and having a wrong would outlook. As the result, media violence should be haven better control.
The media, including television programming, cartoons, film, the news, as well as literature and magazines, is a very powerful and pervasive medium for expression. It can reach a large number of people and convey ideas, cultural norms, stereotypic roles, power relationships, ethics, and values. Through these messages, the mass media may have a strong influence on individual behavior, views, and values, as well as in shaping national character and culture. Although there is a great potential for the media to have a positive and affirming effect on the public and society at large, there may be important negative consequences when the messages conveyed are harmful, destructive, or violent.
The media is the puppeteer to society; it controls the lives of everyone. The media is the only way people know how to communicate and entertain. Through the media there are many messages left out for everyone to see and one of the messages seen the most is that an individual has to be perfect in order to gain any affection. To be perfect would be impossible but everyone is expected to be desirable...
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstrate aggression and violent behavior.
Levine, Madeline. "Media Violence Harms Children." Media Violence. Opposing Viewpoints. Ed. William Dudley. San Diego: Greenhaven Press, 1999. 28-36.
Media is the most powerful sector of an economy. It is a tool to maintain a balanced society which is characterized by well informed people, effective democracy and social justice. In fact, media has unparallel influence on all aspects of human life in modern times.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
With the explosion of technology today, access to the media is at your fingertips, anytime, anywhere, and almost 24/7. Video games, movies, cartoons, daily news, websites, music videos, and even in commercials, violence is everywhere, and it becomes harder and harder to avoid. Violence in the media has been increasing and reaching dangerous proportions. According to Report of the Media Violence Commission, the effects are remarkably consistent regardless of type of medium, age, gender, or where the person lives in the world (336). Many studies and researches reveal the empirical evidence that links violence in movies and television shows to aggressive behavior in children, teenagers, and adults. Increasing aggressive behavior, desensitization to violence, and fear are three types of negative effects contributed to by violence in movies and television shows. The article, “The Influence of Media Violence on Youth” emphasizes that violent television shows, films, and music reveal unequivocal evidence that media violence increases the likelihood aggressive and violent behavior in both immediately, and in the long term (Anderson, Craig A., 81). Violence now has gone into the mainstream. The Hunger Games, one of the top grossing films in 2013 replete with blood, gore and violence. The Walking Dead was once voted highest-rated entertainment program on TV with horrific violent scenes, killing from stabbing into the heads, bloody corpses, and disturbing, haunting images shown in most of the scenes. CBS’ Criminal Minds is television show with series of scary scenarios showing the violent murders of psychopath people. Worst of all, Silence of the Lambs deals with a psychopath who ...
The regularity and asperity of media violence has dramatically increased over the years. The Media exists in almost every aspect of people’s lives and exposure to violence in the media is becoming a large concern. People are exposed violent acts in the media everyday between video games, movies, and television. Parents are distressed over the fact tha...
The media though is a really good thing. It helps us relay messages back and forth. It is a very good source of communication. It informs people of what is happening in our community and throughout the world. The media can also be a very bad thing however. It is sometimes used against people. It can relay a different message than what is being shown. It can make people seem like really bad people when they are really are just regular nice people.
Media technologies are becoming an important aspect of today’s society. Each and every day, people interact with media of many different forms. Media is commonly defined as being a channel of communication. Radio, newspapers, and television are all examples of media. It is impossible to assume that media is made up of completely unbiased information and that the media companies do not impose their own control upon the information being supplied to media users. Since many people use media very frequently, it is obvious to assume that it has affects on people. According to the text book Media Now, "media effects are changes in knowledge, attitude, or behavior that result from exposure to the mass media," (386). This leaves us with many unanswered questions about media and its influences. This paper will look at how the effects of media are determined and explore the main affects on today’s society - violence, prejudice, and sexual behavior.