The masterminds behind the game of Chess
Studies show that over time, the game of chess can truly be helpful not only in the game, but also in the workforce and educational objectives. For example, doctors and psychologists show that over time, one might improve not only their mood and logical skills, but also in one’s educational and developmental skills at a young age. In fact, if one person starts playing chess and their reading levels are below average, over a period of time learning the game of chess, someone could actually increase both their math and reading levels dramatically through the powerful gains of the game itself. In addition, people who have developmental disorders and other conditions such as autism, ADHD, dyslexia, dysgraphia can also benefit from playing the game of chess. Chess is more than just a simple board game; it has been shown to have several educational benefits that might help you improve your IQ score, math and reading scores, and more.
There is research done by doctors promoting the educational benefits of chess. Particularly, Dr. Stuart Margulies is a researcher for IBM that found that students who like playing chess had an increase in their reading ability” (Milat 2).
“In fact, there was a study done saying that a working memory capacity, which is similar to general intelligence is the deciding factor between being a good and a great chess player”(Hambrick 10). In 1979 to 1983 in Venezuela, there was a “Learning to think project", which trained 100,000 teachers to teach thinking skills and involved a sample of 4,266 second-graders and discovered that students' IQ's increased by both genders, boys and girls. Then, in 1986, there was a Pilot ...
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...ame of chess and a post-test after learning chess. Reading scores drastically increased” (Effect 3).
Works Cited
Source: "The Role of Chess in Modern Education." The Role of Chess in Modern Education. Web. 04 May 2014. .
Www.chesspower.co.nz.webapps/site/98770/220748/html/page.html. Web. 4 May 2014.
Source: "The Role of Chess in Modern Education." The Role of Chess in Modern Education. Web. 04 May 2014. .
Source: "Practice Makes Perfect? Not so Much." MSUToday. Zach Hambrick, Andy Henion, 20 May 2013. Web. 04 May 2014. .
And the skills we try to learn can be less strenuous to obtain. He takes us back to kasparov and how when he was coming about in the soviet union only a few kids that showed promise could get lessons from a grand master and then be able to access records to famous chess games. Clive Thompson considers the fact that computers have leveled the playing field. Now any kid anywhere in the world that has access to the internet can learn more about chess games. Playing an artificial opponent made the game a little faster and the instincts of a player became fast as well. A player could also experiment and see what the outcome of different moves could be. This also means grandmaster players are being produced at a much younger age than ever before. He makes a reference to grand master Bobby Fischer who became a grand master at age fifteen. He does this to show how with the emergence of computers new grand masters are getting younger and younger. Such as Sergey Karjakin who became grand master in two thousand and two at the age of twelve. This clearly shows how computers speed up the learning
“Spatial skills are strongly related to competency in mathematics and science subjects.”(p.45) therefore actually increasing the intelligence of individuals whom play video games as well as their computational skills. Not only impacting the players in regards to their psyche but also in regards to their intelligence.
The four stages of intellectual growth play a vast role in determining the cognitive ability in a young child. “The goal of education is not to increase the amount of knowledge, but to create the possibilities for a child to invent and discover, to create men who are capable of doing new things (McLeod, 2012).” Every piece of technology that’s used today was not thought of by the smartest person in the world, it was thought up of by someone who was simply had the imagination and creativity in their head to discover it. This Jean Piaget quote explains just what intellectual growth is -- it’s about opening up ideas to create, not becoming the smartest. Jean Piaget was the creator of the four stages of intellectual growth model and his work created
AsapSCIENCE. “Can Video Games Make You Smarter?” Youtube. 10 January 2014. Web. 1 May 2014.
Conclusion: Subjects who had years of practice in playing chess have better visual working memory as compared to people who do not play chess. The hypothesis is accepted.
The tactical game model uses student’s curiosity in a game structure to promote skill development and tactical knowledge needed for knowledgeable game application, when planning a tactical game model, the teacher plans a structure of learning task that have a game like assembly to develop students skills and tactics, leading the up to a modified or full version of the game. These game like assignments and modified games are called game forms. This model stresses the development of tactical awareness that facilitates skill application in smaller forms of games, so that students can apply what they have learned in the full version of a game when the time comes. Students
Granic, Isabela, Adam Lobel, and Rutger C. M. E. Engels. "The Benefits Of Playing Video Games." American Psychologist 69.1 (2014): 66-78. Academic Search Complete. Web. 24 Apr. 2014.
There have been several studies conducted on learning and serious games, for example, a recent study by the Office of Naval Research found that video game players performed ten to twenty percent better in perceptual and cognitive ability than non-game players, and that video games helped adults process information faster(Steinberg,2012). Another study by the Federation of American Scientists found that students re...
Chaturanga - original form of chess back in the 6th century. Arthur Pendragon - (former) king of Britannia (Britain/England) before throne is taken. Sir Mordred - Nephew of Arthur, takes throne for himself when Arthur leaves for military campaign. Camlann - Final battle ground between Arthur and Mordred, where Arthur kills Mordred and Mordred fatally wounds Arthur.
The use of computer based games as learning tools in the classroom has steadily increased over the past several years and is a trend that David Martz, sales VP of education software company Muzzy Lane, believes will continue in the future. Among the games developed by Muzzy Lane is Making History, in which the player leads a European nation in the years preceding World War II (Electronic Education Report 2). Playing a game such as this one allows the learner to immerse himself or herself in the period they are learning about rather than...
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2
Studies have shown that educational games can help children’s visual intelligence skills (Subrahmanyam, Kaveri, et al. 128). The. Similarly, some research has found that computer use helps kids with alphabet recognition, language, early mathematical knowledge and learning (Bremer 412).
One way in which video games can be beneficial is by supporting individuals’ intellectual development in the areas of problem solving and logic. Games like Cut the Rope, Angry Birds and The Incredible Machine require players to solve a puzzle under time limited conditions. When people are playing these games, they practice their critical thinking skills and creativity, which are both important components of intelligence.
As kids we were always told that TV’s, computers, and video games kill our brain cells. That isn’t exactly the truth. Video games can be used as great educational tools. They help teach people basic skills needed in life such as language, math, and reading. When you play you follow directions the people in the game give you to achieve a task, sometimes you may even give the directions, these are just a couple of ways that benefit your learning skills. Video games have a large place in helping develop skills with the people that have