Twister “the game that ties you up in knots” was invented by Charles Foley and Neil Rabens in 1966 and became an outlet for young adults in America to explore their freedom in a time of Cultural Revolution. The youth of the 1960s rebelled against traditional conservative ways, which reflected upon the game, Twister. Criticized as “sex in a box” only made Twister more popular in a time of sexual freedom and self-expression. The younger generation became a ‘counterculture’ resulting in controversial fashion, music, and movements. Twister, being a game of physical contact and interaction, connected well with young adults playing the game, which resulted in the concept carrying over for decades and beyond.
When Twister first hit the shelves, it was criticized as being a morally corrupt game. Tim Walsh states in his book, “Timeless Toys: Classic Toys and the Playmakers Who Created Them” that “in 1965, the idea of being in such close proximity to someone – especially someone of the opposite sex – was socially unacceptable,”(Walsh, 204). These traditional views hurt the games sales in the early months of its release. Twister was so out of the norm during the 1960s that it was originally intended to be an adult party game, which can be seen on the cover of the original game box, featuring only adults playing the game (Walsh, 204). Retailers, such as Sears would not even sell Twister in their stores, due to its sexual connotations (Walsh, 205). However, once Milton Bradley hired a public relation agency with a strategy to get Twister on television shows, the popularization of Twister began (Walsh, 204).
The game was featured on The Mike Douglas Show and The Tonight Show, where Johnny Carson and Eva Gabor played twister on nation telev...
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3. “Original 1966 Twister Game Commercial.” Commercial.
http://www.youtube.com/watch?v=7sG8y38jvF0
Secondary Sources
1. Gloag, Kenneth. Situating the 1960s: Popular Music – Postmodernism – History. Rethinking History 5.3 (2001): 397-410. Academic Search Premier. EBSCO. Web. 16 Feb. 2011.
2. Jenß, Heike. Dressed in History: Retro Styles and the Construction of Authenticity in Youth Culture. Fashion Theory: The Journal of Dress, Body & Culture 8.4 (2004): 387-403. Academic Search Premier. EBSCO. Web. 16 Feb. 2011.
3. Marwick, Arthur. The Cultural Revolution of the Long Sixties: Voices of Reaction, Protest, and Permeation. International History Review 27.4 (2005): 780-806. Academic Search Premier. EBSCO. Web. 16 Feb. 2011.
4. Walsh, Tim. Timeless Toys: Classic Toys and the Playmakers Who Created Them. New Jersey: Andrews-McMeel, 2005.
The 1960’s changed the world in an explosion of sex, drugs, and rock and roll, for the first time women and men where declaring freedom and free love. The sexual revolution of the 1960’s saw changes in the way the world saw its self, and the way we saw each other. It changed what we wanted to buy, how we bought it and how we sold it to each other. Artistic free thinkers began to push boundaries everywhere they could. This is reflected in the music of the times, the notable events and the fashion.
believed to be the right one but no one knows for certain the originator of the game. We do know that the term "Ice Hockey"
Considering the advantages and disadvantages of the game, anyone who has played the game would agree that it’s a good and very fun game that is very good for social functions and just for friends and family spending time
The ‘60s were the age of youth, as millions of children’s from post World War II became teenagers and rebelled against the conservative fifties. Denying civil rights to African-Americans and liberation to teenagers in previous decades and Vietnam War, created a vortexes which lead to massive rebellion against the status qua. Music of the 1960s was characteristic of the revolution that was going on during the decade. It was a time of rebellion and counter-culture in which the teenagers and college students were critical of government, business, religious institution and other various aspects of life. Era marked by civil rights movement, Vietnam War, environment of drug abuse and sexual freedom formed new music like: folk rock, soul and psychedelic rock. These genres starkly contrast the teen idol music of ‘50s pop mainstream. Writes John Covach; “World was exploding, and rock musicians were listening more closely than ever.”(Covach, 152) Such stark contrast in pop music directly relay to changing social culture in America, which further echo’s the relationship between music and culture.
The 1960s counterculture was a cultural sensation which first began to take shape in the United States and from there on it spread throughout the rest of the west. It spread sometime in the early sixties to early seventies. The counterculture sensation began to catch on quickly and it eventually went on to become groundbreaking. Several components contributed in making the counterculture of the 1960s a unique era from the other opposition movements of the previous eras. The post-war baby boom created an unexceptional amount of youngsters who were an integral part of making the counterculture movement. As the 1960s continued worldwide tensions began to develop in societies in which people followed the same strategies as their elders used to regarding the war in Vietnam, race relations, human sexuality, women's rights, traditional modes of authority, experimentation with psychoactive drugs, and differing interpretations of the American Dream. Several new cultural forms arose which included the Beatles and parallel to it was the growth of the hippie culture. This led to the fast development of the youth culture in which change and experimentation were mainly highlighted. Many songwriters, singers and musical groups from the US and around the world made a major impact on the counterculture movement which included the likes of the Beatles. Basically, the 1960s counterculture grew from a convergence of events and issues which served as the main substances for the remarkable speedy change during the decade.
the game. In 1908, the commission credited Doubleday with creating the game and it was based on a letter from Abner
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In 1940 Nelson Paint Company made many spray paint devices originally for cattle farmers and for National Forest Park Rangers to mark trees from a long distance. The paintballs were fired from pellet guns and when it became more popular the Nelson Company split into two companies and one focused on upgrading paintballs and the other foucsed on upgrading the guns.
Higinbotham created this game to help add excitement to his lab. Hundreds of visitors lined up to play Higinbotham's electronic tennis game. People who played his video game saw a two-dimensional, side view of a tennis court on the oscilloscope screen, a device used to view movements back and forth, which used a cathode ray tube similar to a black and white television tube. The ball was a brightly lit moving dot, which left trails as in bounced to altering sides of the net; players served and volleyed using controllers with buttons and rotating dials (First). Higinbotham’s creation inspired others to start creating video games. Video games have evolved in tremendous ways. There have been millions of games created in the last fifty years. For example, Grand Theft Auto, created by David Jones and Mike Daily in 1997, is one of the most popular video game series among teenagers. The free-form structure of the game allows players to do anything they want in the city, but also rewards players for creating havoc such has running down pedestrians and completing missions (Graphics). Grand Theft Auto has increased the amount of sex, drugs, and violence contained throughout the game. Now, not only are there fun and peaceful video games such as sports games like Madden, Fifia, and many others, but there are also games that promote the player to cause extreme violent
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In the early 1970’s the first games like Pong, Computer Space, and Galaxy Game were released to the public. While these ...
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