In the latter half of the twentieth century society, culture and science evolved visions and capability around the common prefix ‘cyber’. It took on several virtual, computational, functional, scientific, sexual and criminal connotations. In the 21st Century, many computational notions have been replaced by ‘e’ to mean ‘of computer’ - however ‘cyber’, represented in music, words and films emerging at this time, which communicate the content of culture at the time, not simply technology – have not become ePeople, eMusic or eFilms, but remained postulated in cyberculture.
Cark (2004) identifies Manfred Clynes and co-author Nathan Kline as first coining the phrase "Cyborg" in a story called "Cyborgs and Space" published in Astronautics (September 1960).
The term was used to describe a human being augmented with technological "attachments". In popular fiction author Martin Caidin wrote the sci-fi fiction novel 'Cyborg' in 1978, later adapted in the 1973 television series "The six million dollar man". In this time, music also played a role in the popularizing the Cyborg - with an entire generation being familiar with the term. Kraftwerk (1981). “ComputerWorld”; Billy Idol (1993). “Cyberpunk”; The Prodigy (1995). "Music For The Jilted Generation"; Underworld (2007). "Oblivion With Bells".
Mark Weiser coined the phrase "ubiquitous computing" in 1988 as he envisioned computers embedded in walls, tabletops, and in everyday objects. While using, technology, makes us notional Cyborgs in that it allows us to extend our human ability – through information appliances (Benyon, D. Turner, P., & Turner, S., 2005) the evolution in Cyborgs is related to the human and animal rather than the devices that they can learn to use per se.
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...uardian.co.uk/technology/2009/mar/03/mobile-phones.
Motion Pictures
Spielburg, S. (Director). (1993). Jurassic Park Trilogy [Motion picture]. USA: Universal Studios.
Niccol, A. (Director). (1997). Gattaca [Motion picture]. USA: Sony Pictures.
Scott, R. (Director). (1982). Blade Runner [Motion picture]. USA: Warner Brothers.
Cameron, J. (Director). (1984). The Terminator [Motion picture]. USA: Mgm.
Spielberg, S. (Director). (2001). A.I. - Artificial Intelligence [Motion picture]. USA: Dreamworks Video.
Chung, P. (Director). (1991). Aeon Flux [Motion picture]. USA: Paramount / Mtv.
Kusama, K. (Director). (2005). Aeon Flux [Motion picture]. USA: Paramount.
Crichton, M. (Director). (1973). Westworld [Motion picture]. USA: Warner Home Video.
End Notes
Aeon Flux: http://www.mtv.com/shows/aeon_flux/ - online video of 1991 Animated Series.
Hollinger, Veronica. "Cybernetic Deconstruction." Storming the Reality Studio. Larry McCaffrey, ed. Durham, NC: Duke UP, 1992.
There have been many great books that have been based on the growing relationship of technology and human beings. Today, technology is continuously changing and evolving along with the way people adapt to these technological advances. Technology has completely changed our way of living, it has entwined with our humanity, by being able to replace limbs and organs that we once thought could not be replaced. One of the most crucial things that technology has changed is the way people in society interact with one another. A story written by William Gibson titled “Burning Chrome”, portrays that very idea. In his text, Gibson presents that the reader lives within a world where there is no boundaries or limitations between technology and humans. They become a part of each other and have evolved side by side into a society where a person can turn their conscious mind into data and upload it to non-physical, virtual world. In this research paper I will discuss how our society’s culture and interaction with one another has changed and adapted with the advancements of technology over the years.
...e. How We Became Posthuman: Virtual Bodies in Cybernatics, Literature and Informatics. Chicago: The University of Chicago Press, 1999.
...istful portrayal of our affaire de cœur with technology and its larger socio-cultural insinuation is hard to miss. This is especially relevant to our current societal trajectory where the hand of technology is omnipresent. In this not so distant future portrayal of the world, the boundaries between man and technology have been erased, and the concept of privacy is defunct. It is a world where humans are more connected and in sync with their gizmos than fellow humans. Emotions are no longer defined as an instinctive, intuitive feeling, but a commodity that has been monetized by reducing it to binary code and installed in artificially intelligent operating systems. If this is the future powered by man’s technological genius, then it should give us all pause and make us think twice before we decide to distract ourselves with gadgets in the face of human interaction.
For Kafer, she believes that how one understands disability, is the way we are going to imagine disability in the future. In this book Kafer imagines a different future for disability and disabled bodies. Throughout her book she challenged the ways in which ideas about the future and time have been positioned in the service of compulsory of either able-bodiedness or able-mindedness. However, Kafer rejects the idea of disability seen as a “pre-determined” limit. She uses a lot of different theories, movements, and identities such as environmental justice, reproductive justice, cyborg theory, transgender politics, and disability to better support her envisions that there is a new future for the crip. Kafer’s book goes against normalization and
In this book Sterling discusses three cyberspace subcultures known as the hacker underworld, the realm of the cyber cops, and the idealistic culture for the cyber civil libertarians. At the beginning of the story Sterling starts out with discussing the birth of cyberspace and how it came about. The Hacker Crackdown informs the readers of the issues surrounding computer crime and the people on all sides of those problems. Sterling gives a brief summary of what cyberspace meant back then and how it impacted society, and he investigates the past, present and future of computer crimes. For instance he explains how the invention of the telephone led to a world that people were scared of because the telephone was something that was able to let people talk to one another without actually being in the same area. People thought that it was so strange and so different because they didn’t understand all of the information behind it. Back then people thought of the telephone as a tool that allowed others to talk to them in a way that was so personal yet impersonal. Sterling then goes on to explain how “phone phreaks” played such an important part in relating the telephones to computer crimes and how they were so closely related back then.
Brooks, R. A. 2003. Prologue, In: Flesh and Machines: How Robots Will Change Us, Vintage.
In Conclusion William Gibson created a cyberpunk/ postmodernism tale that has blurred not only the physical state between mechanics and human anatomy, but has as well blurred the line between the natural and virtual world. He is making the reader contemplate how both software and hardware have influenced the natural world. Gibson’s fictional world would have not been possible without the existence of software and hardware, that is why the distinction between them is very crucial and play a different part within the text. Without these two things, the reader would not be able to comprehend and relate to Gibson’s view on how our society is interlocking with the advances of technology and the normality of today will no longer exist in the future.
Bodies have instead become cyborgs. We, as humans, are a mix of organic and technological/scientific enhancement. She argues that “The cyborg is text, machine, body, and metaphor, all theorized and engaged in practice in terms of communications.” (212) Joseph Schneider, a professor of sociology at Drake University and a writer of many books about Donna Haraway, argues in his article that indeed, Haraway’s ideas were a radical redefinition of humanity, especially our relationships with other living beings. He does, however, reemphasis the limitations of the human body, and its susceptibleness to disease. His viral analysis calls into question the use of this manifesto to further the idea of human exceptionalism based on the improvement of technology. He warns that Haraway’s ideals were to keep the human “in the game” as an important being, even if not the most important or the most capable. (Schneider 300) The idea of the cyborg is profound, and has the potential to the change the construction of identity in a divided and inconsistent world. Our relations with new technologies and living beings are deviations from original expectations, jobs, and cultural needs. We should instead be aiming to change for the new requirements emerging in
There are many different beginnings to the origins of computers. Their origins could be dated back more than two thousand years ago, depending on what a person means when they ask where the first computer came from. Most primitive computers were created for the purpose of running simple programs at best. (Daves Old Computers) However, the first ‘digital’ computer was created for the purposes of binary arithmetic, otherwise known as simple math. It was also created for regenerative memory, parallel processing, and separation of memory and computing functions. Built by John Vincent Atanasoff and Clifford Berry during 1937-1942, it was dubbed the Atanasoff Berry Computer (ABC).
Terminator and Bladerunner, portrayed cyborgs or cybernetic organisms as creatures of destruction. Are they really as horrible as the movies make them out to be? They can be more useful than perceived; it is necessary to first perfect the technology involved in creating and operating them. In this paper, I will describe how these cyborgs work and how they are portrayed in the movies. Furthermore, I will explain the helpful ways that they are expected to perform in the future.
Another possible positive ramification is that we can develop enhanced senses and cognitive function by the merging of biological (brains) and mechanical (robots) systems in cyborgs (6). Even though this sounds far-fetched and extraordinary, it has some serious drawbacks. For example, we as human beings are able to feel and experience things in life, such as love, through our senses (touch, taste, smell, etc.). If we are stripped of those senses via mechanical systems, then do we destroy this ability? And could these mechanical systems produce super human strength and possibly become destructive? I think so, as the movie “Iron Man” comes to mind. Where do we draw the line between what is a benefit verses what is a risk when it comes to cyborgs? Only time will tell.
In 1941, the first computer was invented, and was followed by the stored program computer in 1949. These two inventions helped the development of AI by serving as a means of processing data.
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Herman Hollerith (1860 - 1929) founded IBM ( as the Tabulating Machine Company ) in 1896. The company renames known as IBM in 1924. In 1906 Lee D. Forest in America developed the electronic tube (an electronic value). Before this it would have been impossible to make digital electronic computers. In 1919 W. H. Eccles and F. W. Jordan published the first flip-flop circuit design.