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Technology and relationships
Is society dependent on technology
How technology shapes culture
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Reality is changing constantly because of advances in technology and because people want new and different experiences that improve the quality of life. However, as a result of the advancement in technology, a new trend has emerged where people spend more time interacting with technology than physically interacting with the world or other people. Spike Jonze, the director and writer of the science fiction film “Her”, demonstrates in his film, how Theodore Twombly in an effort to cope with his pending divorce from his wife, starts a relationship with Samantha, an Operating System (O.S.) created to mimic human emotion and behavior. Regardless of the circumstances, Twombly relies on Samantha to provide him with companionship, entertainment, and comfort. In present time, the increasing reliance on technology is already alarming to some, including Jane McGonigal and Sherry Turkle. Both, McGonigal and Turkle wrote the passages titled “Reality is Broken” and “Connectivity and its Discontents” correspondingly, …show more content…
to raise arguments about the possible detrimental results of technology.
Jonze’s film “Her” supports Turkle’s and McGonigal’s arguments on the role of technology in the lives of people by emphasizing the dependence on technology to provide satisfactions that don’t exist in reality which reduces human contact and dependence while at the same time, defend people against loneliness.
McGonigal demonstrates the role of technology by exemplifying the gamer’s dependence on technology to fulfil pleasures that reality lacks and this relates to Twombly’s reliance on technology for comfort. McGonigal writes “The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments.” (McGonigal, 223). Reality encloses people in a state of events that exist and may or may not be desirable for an individual. McGonigal
establishes gamers as being dependent on technology because gaming can deliver satisfaction and provide pleasures that reality does not offer. If reality cannot satisfy people in a way that technology does, then people will naturally replace reality with technology because technology allows people to escape reality and experience emotions and pleasures they desire. Similarly, Jonze’s film raises the questions of whether people depend on technology for pleasures that reality lacks. In the film, when questioned by Amy about his experience with Samantha, Twombly replies “It’s great actually. I feel really close to her. Like when I talk to her, I feel like she’s with me. You know? Like when we are cuddling at night, when the lights are off and we are in bed, I feel cuddled…she really turns me on.” (Dir. Jonze, Her). Regardless of the fact that Samantha is intangible, Twombly is aroused and claims to physically cuddle with her at night and confirms that Twombly depends on technology to provide pleasures that are not available in his reality. The film effectively supports McGonigal’s argument about the role in technology because the film gives an example of a person who used technology to evade reality because he did not like reality and wanted more than what reality offered. Furthermore, the film raises the question “if one person can do it successfully, than why not an entire population?” Turkle argues that technology brings people closer than ever before, but, dilutes intimacy and turns relationships into mere connections which relates to Twombly avoiding relationships with others. Turkle recalls moments of her encounters with people who are using technology and communicating with other people. Turkle writes “They were on their laptops and their phones, connecting to colleagues at the conference going on around them and to others around the globe. There but not there… it was clear that what people mostly want from public space is to be alone with their personal networks.” (Turkle, 236). Turkle’s recollections shows that even if communication increases between people, they usually fail to bond with others because technology allows people to distance themselves from the world. Distance limits physical associations between people and therefore dilutes personal relationships because people do not experience the emotions and physical sensations of actively talking with other people. In comparison to Jonze’s film, Twombly attempts to arouse himself by exchanging sexual conversation between him and an unknown person named Sexy Kitten. Twombly asks his computer to “Send message. I am in bed next to you. I am glad you can’t sleep. Even if you were, I’d have to wake you up. From the inside. Send Message…are you wearing any underwear?” to which Sexy Kitten replies “No. I like to sleep with my [butt] pushed up against you.” (Dir. Jonze, Her). Twombly relies on his computer to connect him with someone he does not know for the purpose of achieving sexual arousal instead of physically engaging in sexual activity and growing an intimate bond with another person. But, the distance created by technology, allows Twombly and the other person to avoid a relationship altogether. If Twombly actively engaged in sexual activity with a tangible person, compared to a meaningless sexual conversation with the other person, the encounter would have had a meaningful purpose and Twombly would have formed a relationship, even if he didn’t want one. In relation to Turkle and Jonze, humans are biologically programmed to form relationships to survive, but, the role technology helps humans survive and therefore the need to form relationships is quickly diminishing. Both McGonigal and Turkle argue that humans are attached to technology and use technology to evade loneliness, which, compares to Twombly’s relationship to Samantha throughout the movie. Technology makes it easier for people to communicate and therefore people heavily rely on technology to defend them from loneliness. McGonigal writes “Hundreds of millions of people worldwide are opting out of reality for larger and larger chunks of time.” (McGonigal, 224). McGonigal suggests that people are investing huge amounts of time into gaming because they want to escape reality and most of the time, their reality is loneliness. Likewise, Turkle writes “We discovered the network––the world of connectivity¬¬¬––to be uniquely suited to the overworked and overscheduled life it makes possible. And not we look to the network to defend us against loneliness” (Turkle, 236). In relation to McGonigal, Turkle argues that technology allows people to communicate efficiently, but, in reality they are trying to defend themselves from loneliness. Technology creates an illusionary relationship between people and can be proven in today’s society by taking away technology, such as cellphones, and people will hate it because they are attached to their phones. Similarly, the film portrays Twombly in a relationship with Samantha to escape his loneliness after his pending divorce. But in the end Twombly realizes his illusionary relation to Samantha and apologizes to his former wife. Twombly says “Dear Katherine, I am sitting here thinking about all the things I’ve wanted to apologize for. All the pain we have caused each other. Everything I put on you. Everything I needed you to be or needed you to say. I am sorry for that.” (Dir. Jonze, Her). Twombly realizes his illusionary relationship with Samantha after Samantha leaves and realizes his loneliness was not cause by Samantha leaving, but of not actually having a bond with anyone beside his former wife and therefore write a letter to her and escape his loneliness. Technology allows people to experience worlds and illusions that they could never have had experience because of reality. However, this reliance on technology can lead to a dependence on technology for the most basic of needs and in that way, can be detrimental to society. If people are engaged in technology then how can they engage with other people in the way they did before the introduction of technology. McGonigal and Turkle clearly express their view on people’s dependence on technology and with Jonze’s futuristic film, their argument is further strengthen.
This story observes human relations with technology and warns us of the potential consequences of allowing technology to supplement our self-sufficiency. Varshavsky shows us that we will become indistinguishable from technology, that this technology will eventually demand equality, and that this technology will steal our self-sufficiency while also becoming self-reliant. There are hints at Varshavsky’s imagined human-technology relations in current day. Society’s requirement of computers to function in the economy as laborers and consumers is one example. Another instance of society’s reliance on technology is the use of cameras and security systems to ensure safety. Another different type of technology humans rely on is pesticide to grow food for consumption. None of these examples point to technology as a negative aspect of society. On the contrary, technology has allowed human societies to expand and flourish. However, the most poignant example of Varshavsky’s envisioned human-technology relationship is human reliance on the cellphone. To name a few benefits, cellphones allow people to remember things they would otherwise forget, share their ideas with each other, and communicate with people they would normally have trouble maintaining a relationship. Cellphones are becoming a vital part of consumer culture and human existence. Without them society will digress back to a slower social, cultural, and economic existence. Human reliance on cellphones could be the first steps toward Ilya Varshavsky’s “Perpetual Motion” becoming
She states, “On the contrary, teenagers report discomfort when they are without their cellphones” (240). Turkle explains that without their only source of feeling connected, teenagers feel anxious and alone. Teens see technology as their only source of connection with the rest of the world. In addition, without technology, teenagers seem uncertain as to how to respond in certain situations, creating a much greater problem than just the feeling of loneliness. It affects their social skills and ability to interact with others in various surroundings. The desire to try new things and meet new people is also affected, because teens are so occupied with the social life they have created through technology. It's their comfort zone. Furthermore, in her story, Turkle expands on the term of the collaborative self. She does so when she states, “Again, technology, on its own, does not cause this new way of relating to our emotions and other people” (242). Turkle describes that technology is not to blame for the way people connect with others in the world today. She explains it is the responsibility of the individuals using the technology to use it appropriately. It is a great learning tool. However, too much technology may cause harm. It is up to the individual as to how and when to use it. For example, the internet is a great resource, but used in excess may cause more harm than good. In some
In “Connectivity and its Discontents,” Sherry Turkle discusses how often we are found on our technology. Turkle states in her thesis “Technology makes it easy to communicate when we wish and to disengage at will.” In the essay are interviews on several different people, of all ages to get their view on the 21st century. Teens are starting to rely on “robot friendships,” the most communication teens get are from their phones. Are we so busy trying to connect to the media that we are often forgetting what is happening around us?
Turkle’s stance on this topic is emotionally engaging as she uses rhetoric in a very powerful approach, while also remaining unbiased. The article flows very smoothly in a beautifully structured format. The author maintains a composition that would appeal to the interest of any sort of audience. She effectively questions the reader’s views on the negative consequences technology has on social interactions. Her work is inspiring, it sheds light on the dark hole society has dug for themselves, a state of isolation through communication in the digital age; this is a wake up
There have been many great books that have been based on the growing relationship of technology and human beings. Today, technology is continuously changing and evolving along with the way people adapt to these technological advances. Technology has completely changed our way of living, it has entwined with our humanity, by being able to replace limbs and organs that we once thought could not be replaced. One of the most crucial things that technology has changed is the way people in society interact with one another. A story written by William Gibson titled “Burning Chrome”, portrays that very idea. In his text, Gibson presents that the reader lives within a world where there is no boundaries or limitations between technology and humans. They become a part of each other and have evolved side by side into a society where a person can turn their conscious mind into data and upload it to non-physical, virtual world. In this research paper I will discuss how our society’s culture and interaction with one another has changed and adapted with the advancements of technology over the years.
In the article “Why we need violent video games,” Gilsdorf draws attention to the fact that violent video games are not the reason for aggressive behavior amongst youths; rather he suggests that they are an outlet for people’s aggression (Gilsdorf, 2013). Ethan Gilsdorf started out in journalism as a Paris-based travel writer and he is the author of the travel memoir investigation Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms. He is known to be a writer, journalist and a critic (“About Ethan Gilsdorf”, n.d.). The author’s purpose in this article is to inform the readers that violent video games are not always related to the violence in reality. This is a timely argument as the article assesses the relation between violence and video games
In the world today, people are constantly surrounded by technology. At any given moment, we can connect to others around the world through our phones, computers, tablets, and even our watches. With so many connections to the outside world, one would think we have gained more insight into having better relationships with the people that matter the most. Despite these connections, people are more distant to one another than ever. In the article, “Stop Googling. Let’s Talk," author Sherry Turkle details her findings on how people have stopped having real conversations and argues the loss of empathy and solitude are due to today’s technology. Turkle details compelling discoveries on how technology has changed relationships in “Stop Googling. Let’s Talk,” and her credibility is apparent through years of research and the persuasive evidence that supports her claims.
Sherry Turkle’s article in The New York Times “The Flight From Conversation”, she disputes that we need to put down the technology and rehabilitate our ability to converse with other human beings because we are replacing deep relationships with actual people for casual encounters on technology. Turkle tries to convince young and middle age individuals who are so enthralled by the technology that they are losing the ability to communicate in a public setting. Sherry Turkle unsuccessfully persuades her audience to put down the technology and engage with others in public through her strong logos appeal that overpowers her weak logos and doesn’t reliably represent herself and her research.
Are technology and the media shedding the very fabric of the existence we have known? As technology and the media spread their influence, the debate over the inherent advantages and disadvantages intensifies. Although opinions vary widely on the subject, two writers offer similar views: Professor Sherry Turkle, director of the MIT Initiative on Technology and Self, in her article “Can You Hear Me Now” and Naomi Rockler-Gladen, who formerly taught media studies at Colorado State University, with her article “Me Against the Media: From the Trenches of a Media Lit Class.” Turkle asserts that technology has changed how people develop and view themselves, while at the same time affecting their concepts of time management and focus (270). Similarly, Rockler-Gladen believes media and its inherent advertising have had a profound effect on the values and thinking of the public (284). I could not agree more with Professor Turkle and Ms. Rockler-Gladen; the effects technology and media have worried and annoyed me for quite so time. The benefits of technology and media are undeniable, but so then are the flaws. People are beginning to shift their focus away from the physical world to the virtual world as they find it easier and more comfortable. The intended purpose of technology and media was to be a tool to improve the quality of life, not shackles to tie people to their devices. I no longer recognize this changed world and long for the simple world of my youth.
The novel, Alone Together: Why We Expect More From Technology and Less From Each Other (2011) written by Sherry Turkle, presents many controversial views, and demonstrating numerous examples of how technology is replacing complex pieces and relationships in our life. The book is slightly divided into two parts with the first focused on social robots and their relationships with people. The second half is much different, focusing on the online world and it’s presence in society. Overall, Turkle makes many personally agreeable and disagreeable points in the book that bring it together as a whole.
The Matrix. Larry Wachowski, DVD, Warner Brothers, 1999 Bruskman, Amy. "Finding One's Own in Cyberspace" Composing Cyberspace Edited by Rich Holeton, San Fransisco: McGraw Hill, 1998, 171-180 Rheingold, Howard.
The social construct of humanity is a very delicate and complex piece of art. The creators of this construct are the ever-growing force of technology and its consequences, which manipulate the human race. “Alone Together”, by Sherry Turkle, tackles the authenticity of human interactions by using technology and whether the consequences have debilitated mankind to socialize amongst themselves without technology. As the creators of their destiny, however, humans have a tendency to deconstruct what is before them and in its place create a new world, which holds infinite possibilities. If technology is the architect of human intimacies then humans are the builders of their own universes, and the consequences are not due to the change of technology
“Technology is supposed to make our lives easier, allowing us to do things more quickly and efficiently. But too often it seems to make things harder, leaving us with fifty-button remote controls, digital cameras with hundreds of mysterious features.” (James Surowiecki) Whether or not is known, technology has become too heavily relied on. It is replacing important social factors such as, life skills and communication skills. While technology is created to be beneficial, there must be a point in time where we draw the line. Once face-to-face conversations begin to extinguish, this means that there is too much focus on the “screen culture”. In her writing, “Alone Together”, Sherry Turkle talks
The gamer can become anybody he or she wants to in any universe imaginable, just by turning on a console. In the popular franchise Grand Theft Auto, it “allows players to drive aimlessly through a vast urban environment” (492). Gamers in this game chose to pursue their own objectives, not ones set in games. The gamer can also play the objectives in this game, but it’s not necessary. This game is highly popular because it allows the player to do what he or she wants. Bessiere claims “the ability to create characters who embody aspects of players’ ideal selves may have implications for players physiological wellbeing” (503). Being able to create the perfect version of a person tells the person that they are imperfect. If the gamer thinks that they are more perfect in the game, chances are they will play the game more. Bessiere helps reveal Johnson’s point of why certain games have more players by demonstrating how gamers make a
In Sherry Turkle’s article “The Flight from Conversation,” she emphasizes that technology has given us the chance to be comfortable with not having any real-life connections and allowing our devices to change society’s interactions with each other. Turkle believes that our devices have allowed us to be comfortable with being alone together and neglecting real life connections. She opens her article up with “We live in a technological universe in which we are always communicating. And yet we have sacrificed conversation for mere connection.” (Turkle, 2012. Page 1). Turkle is trying to say that we have given up on socializing with each face-to-face and forgot all about connections. In the article, Turkle continues to provide examples of how we let our devices take over and