PURPOSE With a correct understanding of users, their interaction infrastructures and their interaction behavior, system designers can be better equipped to build interfaces that maximize the user’s experience on any technological service. The purpose of this project is to evaluate social computing behavior in developing countries using twitter data to understand the possible role design interfaces has on these. Computing behavior is affected by the degree of availability (frequency and duration) of computing resources as well other factors such as the social and cultural environment where computing takes place. The success of an interface to address the needs of its users and to be “sensitive” to the environment (society) of the user can play a vital role in promoting various developments via computing. PROBLEM The lack of computing resources in developing countries has limited their contribution to computing. For instance, the amount of crowdsourcing in these regions is very minimal and the available data about these regions is hardly updated. This limited contribution can be attributed to the lack of technological infrastructures. There is thus the need to design interfaces that meet the unique user and infrastructural requirements that we encounter in these cross-cultural environments. Understanding the current computing behavior around the limited technology may help in developing interaction techniques and interfaces that may help intelligent interactions that will increase the contribution of citizens of these areas in crowd sourcing, and may consequently increase positive worldwide interest in these areas. RESEARCH QUESTIONS/OBJECTIVES This research will make a twofold analysis of social computing interactions: ... ... middle of paper ... ... report and presentation May 4th – May 5th Final report Bibliography Ho, M. R., Smyth, T. N., Kam , M., & Dearden, A. (2009). Human-Computer Interaction for Development: The Past, Present, and Future. Information Technologies & International Development. Honeycutt, C., & Herring, S. C. (2009). Beyond Microblogging: Conversation and Collaboration via Twitter. Forty-Second Hawaii International Conference on System Sciences (HICSS-42). Los Alamitos: IEEE Press. Nardi, B. A., Schiano, D. J., Gumbrecht, M., & Swartz, L. (2004). Why we blog. Commun ACM, (pp. 41-46). Smith, A., & Dunckley, L. (2007). Issues for Human-Computer Interaction in Developing Countries. San Jose, CA, USA: CHI 2007. Welser, H. T., Gu, L., Smith, M., & Lento, T. (2006). The ties that blog: Examing the relationship between social ties and continued participation in the wallop webblogging system.
Poor countries do not always have resources to fit the bill of education services for technology. “For children in poor countries, future connectivity promises new access to educational tools…” (Schmidt 227). “Physical classrooms will remain dilapidated; teachers will continue to take paychecks and not show up for class; and books and supplies will still be scarce” (Schmidt 227). A survey was done in 2012 about Ethiopia give out tablets fully loaded with educational information to poor country; it irresistibly gave poor students a wealth of knowledge where students could write and speak English (Schmidt 227-228). Inversely, the education of poor countries has hit all time low. The countries that do not have the finance to buy or create technology for classes is detrimental to the country growth. Technology must be available for everyone. The world is hindered from becoming a better place without technology being present in education. “Just imagine the implications of these burgeoning mobile or tablet-based learning platforms for a country like Afghanistan,
The carnival grotesque, with its freak shows and abnormal humans, was very popular and controversial back in the late 18th to early 19th century, by then it had matured into a distinct form of entertainment. In the 21st century, has the concept become dated? Has the freak show been revealed for the mistreatment and subjugation of many poor human beings? We live in times where many things that were once discriminated are now accepted and many kinds of people recognized as members of society and although there are instances that would challenge that notion, it is only a minority. This represents the progress mankind has made to understand one another. But has the idea of the freak show been abandoned with this new period? It is unfortunate to say that is not the case. In fact if anything it has only intensified with the advancement of society, particularly relating with technology and social networking. Social networking is the spectacle and barker in this relationship of the freak show to modern times. It is because of social networking, that we can see examples of the freak show displayed in our daily lives. I want to explore this further, explaining in greater detail how the freak show and the carnival grotesque have advanced with society as everything else and in fact plays on these advancements to contribute to the spectacle of the freak show and grotesque.
Responsive to the presence of people through intelligent and friendly user interfaces including being aware of the environment describes ambient intelligence (AmI) an extension of ubiquitous computing describing digital environments (Karyda, Gritzalis, Park, & Kokplakis, 2009). AmI environments focus on user interactions with electronic devices including a primary concern being the empowerment of humans in their everyday life to improve through the interaction of smart environments resulting in improved cost savings an, time and increased convenience, along with security, more entertainment...
...eration of human-computer interaction?. In CHI '06 extended abstracts on Human factors in computing systems (CHI EA '06). ACM, New York, NY, USA, 1707-1710. DOI=10.1145/1125451.1125768
...introduced to all these facts, it is clearly visible that graphical user interfaces played a major role in the development of modern society, and its relations with computing, and IT. Introducing the GUI in the early 1980s did in fact make computers and digital devices more accessible to people, often with no knowledge of computers, and revolutionized the way, in which media and information function today. The GUI has further made the abstract Information Technology more friendly towards a regular user, by allowing user customization of the work environment, and hence, made computers an integrated part of our lifestyle, work and leisure. Finally, because GUI is an inseparable of the most common computer work environments, it has become an element of our compulsory education, which just concretes its role as both facilitator, and prompter of social and life changes.
It has been argued that the blogosphere enhances loneliness. In his report counterbalances that by stating that blogging with a community of like-minded people can encourage social activity.
Reyes elucidation of social media networking shows popularity facilitating connections with one another, it’s a popular and effective means of staying connected. Clarifying how oftentimes people expect more from technology...
Abstract—Human-Computer Interaction focuses on the interfaces between users and computers. Human-computer interaction is not only the study of how people design, implement and use interactive computer systems but also how computers affect individuals, organizations and society. This covers new interaction techniques for encourage user tasks, provides better approach to information and create more powerful forms of communication. It requires input-output devices and interaction techniques that use them. Human-computer interaction has different accent: computer science (application design and engineering
Twitter and Instagram are Social Media sites that allow users to communicate with others. Twitter is used to communicate small thoughts. Pe...
Technology is changing how we think and act at younger ages. The term “technology” doesn’t only mean manufacturing processes and equipment necessary for production, it also defines a social space and could be a social problem which makes a real impact on social reality. Different types of social software affect a variety of aspects and have both positive and negative impacts. It's important to be aware of how a digitally-driven life is changing our education, sense of self, relationships, social interaction, consumerism, and ways of doing business around the world.
The advent of weblogs as instruments of Web-based conversation shall surely increase the exchange of news-related and academic information; probably not to the extent that books or newspapers have, but certainly in an open and accessible way. Gradually as they gain in popularity, blogs shall transform the field of journalism from one of complacent reporting to a more competitive and less elitist industry. Motivated individuals, with the use of their personal blogs, shall weigh in on important and controversial topics related to politics and social issues. Similarly, separated networks of academics shall benefit from more convenient access in communicating their ideas across long distances, giving them greater opportunities to organize large collaborative projects. Although books and libraries shall continue to be the preferred and overwhelming choice of students, educators, and interested persons as a place for acquiring knowledge, weblogs, through the global network called the Internet, shall bring people ever closer together to inform the general public and to exchange technical and academic ideas.
UNESCO, Information and Communication Technologies in Development: A UNESCO Perspective. Paris: UNESCO, December 1996 (CII-96/WS/6).
..., D., Jarrett, C., Woodroffe, M., & Minocha, S. (2005). User Interaction Design and Evaluation. Amsterdam, Netherlands: Elsevier.
Computer technology is changing faster than ever. It is interacting with our daily lives and helping us make choices. The next step will be for the technology to make the decisions and choices for us. It will help us do the shopping, or will schedule our day for us. Computer technology will enable people “to do more by doing less”. That at least is the hopes and dreams of the M.I.T. (Massachusetts Institute of Technology) team that is working on a project called Oxygen.
The impact of Social Media on Society Technology has come a long way from its existence till today. In today’s modern world, people are surrounded by technology everywhere. In the present, people are surrounded by disrupting technologies every day. Today, innovators are always creating new technologies that will make an impact on the daily lives of millions. Technology has made the lives of many people easier.