Many people have iPads, smart phones, and PDAs. The challenge to create an effective interface can be quite difficult. These small devices contain powerful technologies that make the lives of the user easy by allowing instant access to the Internet. With this access, almost any sort of information is available. However, without the use of the keyboard or computer mouse, the WIMP interface (Windows, Icons, Menus, and Pointers) becomes useless. Fortunately, the technological world has adapted to these changes by creating new interfaces. Many of these interfaces are known as “post WIMP” interfaces. This paper will introduce these new “Post WIMP” interfaces, show how they have been implemented, and explore the potential challenges that will be faced when implementing these ideas. Introduction of the Post WIMP Definition of Post WIMP Post WIMP interfaces are based on the interaction that the user shares with the computer to manipulate and explore the data without a keyboard or a mouse. Many devices that are so common today lack these tools, and different tools must be applied in order to perform the same functionality. A gyroscope is used to sense the angle which a device is positioned. Built in cameras are used to scan bar codes. These things are used to interpret data and used to interact with the computer. Properties of interaction Human and computer interaction needs to be maintained to accomplish the task at hand. Post WIMP ideas need to follow similar rules. [3] stated, “The essence of these interfaces is, then, a set of continuous relationships some of which are permanent and some of which are engaged and disengaged from time to time. These relationships accept continuous input from the user and typically... ... middle of paper ... ...eration of human-computer interaction?. In CHI '06 extended abstracts on Human factors in computing systems (CHI EA '06). ACM, New York, NY, USA, 1707-1710. DOI=10.1145/1125451.1125768 URL: http://doi.acm.org/10.1145/1125451.1125768 7. Robert J. K. Jacob, Audrey Girouard, Leanne M. Hirshfield, Michael S. Horn, Orit Shaer, Erin Treacy Solovey, and Jamie Zigelbaum. 2007. Reality-based interaction: unifying the new generation of interaction styles. In CHI '07 extended abstracts on Human factors in computing systems (CHI EA '07). ACM, New York, NY, USA, 2465-2470. DOI=10.1145/1240866.1241025 URL: http://doi.acm.org/10.1145/1240866.1241025 8. van Dam, A.; , "Beyond WIMP," Computer Graphics and Applications, IEEE , vol.20, no.1, pp.50-51, Jan/Feb 2000 doi: 10.1109/38.814559 URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=814559&isnumber=17635
Handheld displays are computing devices with a display that the user can hold in their hands. Video-see-through techniques overlay graphics onto the real environment and employ sensors, such as GPS units, Microelectromechanical systems (MEMS), and accelerometers for their six degrees of freedom tracking. Currently smart-phones and Tablet PCs are the most popular types of handheld device. Smart-phones and tablets are very portable and have many capabilities. They are becoming increasingly more powerful with advances in their hardware and software capabilities. This makes them a very
The Design Way lays out the fundamental principals of design forming a diagram to approach the world. Authors Harold G. Nelson, a Nierenberg Distinguished Professor of Design at Carnegie Mellon University and Erik Stolterman is Professor and Chair of Informatics at the School of Informatics and Computing, Indiana University, Bloomington (Design and Design Theory) provide an insightful look at the struggle to understand and interact with the complex world we live in. Nelson is also a Senior Instructor in the Graduate School of Business and Public Policy at the Naval Postgraduate School and President of Advanced Design Institute. Currently, Stolterman’s main work is within interaction design, philosophy and theory of design, information technology and society, information systems design, and philosophy of technology grounded in careful analytical studies of the everyday practice of users and professionals dealing with interactive artifacts with a strong emphasis of building theory. Stolterman combines this approach with a strong critical and theoretical analysis of current practice (In...
Apple was definitely “thinking different” when it created the new addition to the Macintosh family, the iMac. It’s creative design and refreshing departure from the computer industry standard of boring beige boxes is gaining this marvel many optimistic reviews. This new personal computer, which is pronounced eye-Mac –the “i” stands for Internet, combines the computer and the monitor in one unit making it, in effect, an updated version of the original one-piece Macintosh. That makes the iMac ideal for people who want to conserve desk space.
"One must look at a display screen," he said, "as a window through which one beholds a virtual world. The challenge to computer graphics is to make the picture in the window look real, sound real and the objects act real."
Tomeski, Edward, Lazarus, Harold, People-Oriented Computer Systems: The Computer in Crisis, New York: Van Nostrand Reinhold Co, 1975
As our world expands through the growing abilities and applications of computers in our everyday lives, it seems that the role of the computer has been reversed. Before we knew that the computer only understood what we programmed it to understand; however, now the majority of our society is learning more from computers than they are able to input into it. Dumm (1986 p.69)
Virtual reality can be defined as a, "technology that enables users to enter computer generated worlds and interface with them three dimensionally through sight, sound, and touch" (Newquist 93). Virtual reality combines computer simulation and visualization into a single, coherent whole (Peterson 8). Researchers say it embodies an attempt to eliminate the traditional distinction between the user and the machine. Virtual reality is intended to provide a means of naturally and intelligently interacting with information (8). Virtual reality is contending to be the interface of the future, allowing ordinary users to use their senses to interact with complex data.
Modern society heavily depends on the abilities of computers, Information Technology, and information processing. As such, since access to information occurs mainly through digital means and media, the way information is arranged and presented on the screen is crucial. Because of this need for fast access and easy arrangement arose, in the early 1980s, companies started to work on various graphical user interfaces (or GUI for short). Most dictionaries define a GUI as ‘a way of arranging information on a computer screen that is easy to understand and use because it uses icons, menus and a mouse rather than only text.’ Introducing such software allowed a human-computer interaction on a visual plane, and took computing to an entirely new level of experience. The first GUI started to emerge, as stated above, in the early 1980s, and within the last 3 decades have completely dominated the way in which human-computer communication occurs. Although some sources argue about it, it is acknowledged that the first company to use a proper graphical user interface was Apple. In 1984 they released the Macintosh computer, which used a graphical system to present information on the screen using boxes and taskbars, and utilized a revolutionary pointer device, now widely known as the mouse. Following this event, other companies started releasing their versions of GUI based operating systems, until in 1995 Microsoft presented Windows 95, which soon became a dominant power on the market, and along with its later installments, led Microsoft to be the IT giant of the 20th century. Since its appearance, the GUI have greatly influenced the IT-centered society, and the role computing and digital devices play in its growth.
Within this essay I will be writing about interaction design I will cover my chosen subject in detail via the extensive research I have gathered. I will define and analyse interaction design using key examples of this design practise both histor ical and contemporary.
The way we interact with the world around us has developed significantly since the first desktop computers. First access to the internet for general, public use was really only available to those who were able to afford the large, expensive desktop computer systems, but as computing evolved and smaller, higher performing systems were becoming more available and affordable, our dependence on having this connection to the internet was also developing. The trend continues to grow with the conti...
Over the years, man has come up with countless inventions, each more resourceful than the last. However, as the computer age continues, mankind is threatened. Ridiculous, some may say, but I say look around! The computer has already begun to control so many of the vital functions that man has prided himself upon before. Our lives are now dependent on a computer and what it tells you. Even now, I type this essay on a computer, trusting that it will produce a result far superior to what I can do with my own to hands.
aspect of our lives, we are faced with computers. They are in our classrooms, cars, and even used
Human Computer Interaction is an emerging field that encompasses computer science along with cognitive science, psychology, artificial intelligence, industrial design and human factors engineering. A few decades back the field was confined to personal productivity applications. However, now it has diversified and includes aspects as varied as information systems, visualization, system development process and collaborative systems. The researchers in this field find novel ways and technologies that can facilitate better interface between humans and computers and hence lead to positive outcomes. On an individual level, I tend to figure out how people react to various things in any field, it’s like a hobby that has intrigued me for a long time
Sadly, many people refuse to face the onslaught of computer technology. A 1994 survey conducted by Dell Computers indicated the 55% of Americans are phobic or resistant to computers (Column). In addition, many important people, including CEOÕs of major companies, are rumored to be computer illiterate (Column). The former CEO of IBM even admitted to never using a computer (Column). Fortunately, PC’s are becoming more and more user friendly as the technology improves. Fewer errors, less maintenance and quicker functioning should encourage many reluctant people to finally step into the new era.
From classroom activities to space flight and everything in between, computers are a vital part of daily life. Everything we do and every aspect of our life is affected by modern technology, like the computers. Computers let us dissect any sort of data. Computers make us reflect, hence we develop. Because of computers and the Internet, we can talk with individuals from diverse nations, and even see them via webcams.