Within this essay I will be writing about interaction design I will cover my chosen subject in detail via the extensive research I have gathered. I will define and analyse interaction design using key examples of this design practise both histor ical and contemporary.
I have chosen to focus my essay on interaction design as I’ve recently finished a project on wave two witch my final out come was a design/ prototype for an interactive phone application that allowed the user to get advise on editing there CV in order to improve there chances of getting work. My target audience was aged 18 to 23 youth of London who are struggling to find work for them self’s. I focused my design to be simple to use in hope that every user would be able to understand on how to use the application with out any confusion or stress when navigating the application its self. I have always been aware about interactive design but that was the first time I practised it myself. I found the subject to be quite interesting form of design as the user physically interacts with what you have made so I have decided to base my essay on interactive design. from the information I have gathered and what I already know before my definition interaction design is pretty much built of the basis of graphic design itself you need to have the fundamental skills of knowing how to use the colour theory, typography, follow the grid, point line and form most or even all the techniques used in graphic design itself. Where as technology has improved these days interactive design has never been used so much as it is today. Being used on loads of new interactive devices such as, tablets computers, net books, phones, iPhones, blackberries, apps, television, ATM machines, computer ga...
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...buying your product. I myself normally find this a un stressful thing to use but I feel that some older people might not be able to use these machines I’ve personally seen people struggle using them. This makes me think this form of interactive design is not helping out people and where they are taking peoples jobs just generally not helping sociality at all.
There are many new useful things coming out of interaction design it can make the world a much better place but how far could interaction design go? With all this new technology that will be made in the future could interactive design products end up taking all sorts of different jobs making a lot of people redundant? In the past we never had the technology to use interaction design in this way and people survived they were fine so do we really need it? What will happen in the future of interaction design?
In sociology, the interactionist perspective tends to use the “micro'; approach, where smaller groups of individuals are studied. The interactionist perspective views society as countless encounters between human beings and everyday social activity. The fact that an interactionist would make a study based on everyday, example by example cases separates them from the other perspectives, which tend to look at the larger scheme of things. Using the above approach to the study, there are three particular questions that this article answers. First, why do individuals do the things they do? Second, do people always mean what they say? Finally, how is society experienced (what was the difference between black and white experience while shopping for a home?) The following will show how the article answers the previous three questions.
Lawson, Bryan. How Designers Think: The Design Process Demystified. 4th ed. Oxford: Architectural Press, 2006.
A social interaction is a trade between two or more people and is a building piece of society. Social interaction can be contemplated between
Technology is something that seems to bring people together, but in reality can bring people farther away when technology not optimized for certain groups. Many groups are left out of new technology, especially the deaf and elderly. These groups deserve technology just as much as people the technology is originally geared towards. Technology is meant to bring people closer together not isolate groups from each other. However, despite the technology not being fully optimized for these groups, it has had some advances in the past years. These include facetime and text messaging for the deaf community and the ability to customize the phone to make it easier for the elderly to read and use.
Wicked Problems in Design Thinking Author(s): Richard Buchanan Source: Design Issues, Vol. 8, No. 2 (Spring, 1992), pp. 5-21 Published by: The MIT Press Stable URL: http://www.jstor.org/
What is the definition of interaction? The on-line Mirriam Webster dictionary defines interation thus: "mutual or reciprocal action or influence". In art, interaction can be a button or control that has influence over the art in some way. Interaction in art brings the viewer into the art by allowing the viewer to have control over aspects of the art itself. This adds a dimention of action vs. passiveness, inclusion vs. exclusion, direction vs. submission. Interactivity allows a viewer to have defined control over the art in some form.
It views society as an active influence affecting everyday social interactions. Individuals manipulate symbols and create their social worlds through interactions that are maintained by a shared understanding of everyday behavior. Unlike functionalist and conflict theorists, integrationists view human interaction on a micro level and generalize about everyday social interactions in order to explain society as a whole. In interactionism, humans are viewed as living in a meaningful world of objects like symbols that play an important role in communication. Symbolic interaction is known as nonverbal communication, which includes facial expressions and many other gestures that are shared amongst all members of society. Erving Goffman came up with a popular method of interactionism that is called the dramaturgical approach. It compares everyday life in a theatre because just like actors, individuals only present certain features of their personality depending on the setting of environment. Thus, interactionism consists of communication and interaction on a micro level to understand the larger macro phenomena (Schaefer
The main criticism of interactionist theories is the fact that, although they focus on meaning of the actor, they fail to explain how actors even create these meanings in the first place. However, in contrast to this, the labelling theorists which use interactionism as a basis, such as Cooley’s (1922), are often criticised for being deterministic, due to the fact that they try and say our actions are shaped by the way others label them, instead of us taking responsibility for our own actions which may lead to negative consequences. Blumer (1969) built on Mead’s ideas, helps to strengthen his ideas, it builds on his basic idea’s whilst also adding his own, which, makes the theory more credible. There are, of course, limitations to Goffman’s ideas, although, they are useful, there are limitations. The idea that during interactions, everyone plays the part of both actor and audience, fails to point out the fact that interactions are often improvised and unrehearsed, without prior thinking of our reactions. This suggests that interactionism lacks structure as a theory—there is also evidence to support this from Larry Reynolds (1975). A study was conducted in which 124 interactionists, of which, 84 responded, were asked to identify the concepts they felt were essential in theories, 38 chose ‘role, 37 chose ‘self and 37 chose ‘interaction’.
Cell phones have many instructional benefits in a student’s academic career. Author Carol L. Tilley stated correctly that cell phones “would support and allow for enhanced communications and collaboration”. Through new technology students can use many different applications during class that are interactive with their teachers lecture. For example a teacher may have a power point lecture and have questions...
...introduced to all these facts, it is clearly visible that graphical user interfaces played a major role in the development of modern society, and its relations with computing, and IT. Introducing the GUI in the early 1980s did in fact make computers and digital devices more accessible to people, often with no knowledge of computers, and revolutionized the way, in which media and information function today. The GUI has further made the abstract Information Technology more friendly towards a regular user, by allowing user customization of the work environment, and hence, made computers an integrated part of our lifestyle, work and leisure. Finally, because GUI is an inseparable of the most common computer work environments, it has become an element of our compulsory education, which just concretes its role as both facilitator, and prompter of social and life changes.
Hegeman, J. (2008). The Thinking Behind Design. Master Thesis submitted to the school of design, Carngie Mellon University. Retrieved from: http://jamin.org/portfolio/thesis-paper/thinking-behind-design.pdf.
The problems are becoming huge while the technology and science improved. Because there are really complex machines to work with, people should learn how to use them, and by doing this continuously, they become a part of them. It is really not a good thing, actually, it will end the humanity and this is all because of the system that we have. Becoming a machine means that there would be no emotions and people start to become slaves of machines. This is against human nature and when it begins, it accompanies with emotionless slavery. Of course, changing the system isn’t that easy, so we should change our thoughts, our behaviours and stop being mechanical as machines. We have machines, and we need “people” to use them, not machines to use machines.
User Experience | It’s simple, hard to use and understand technology is only going to be detrimental to employee productivity. If certain features are hard to use, it’s likely several other features will be more of a hassle than a benefit.
Social interaction is a key part in the daily life of an average American, it happens everywhere. Many people don’t realize how often we really interact with people throughout the day, at the coffee shop, at the grocery store, at work, with family and friends, teachers or professors and so much more. This means that, everyone in this world, interact with other individuals practically every day and more often than not, several times in one day. Without social interaction, one most likely wouldn't be able to survive in the crazy and busy world we live in today. The term social interaction is the way people act and react with other people. It can have several meanings, from eye contact in a meeting, to small talk at the gas station and of course,
Social interactions are the manner in which we socialize and react to other people. Social interaction has been around humanity since the beginning. It is so important that without it, settlements and groups wouldn’t have formed the way we know it today. It is the building block of society, people get together and design rules, institution and select officials to guide their way of living. It means interaction is social relationship among the individuals. It is a sort of action and reaction position among the people. It involves the acts that people do to others and the return the expect. Social interaction consists of many concepts which are: Exchange, competition, cooperation, conflict and coercion.