Summary On The Wrath Of The Virus

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The Wrath of the Virus
Video Game Evaluation

Instructor: Ismail Alihan Hadimlioglu
Prepared by: Joseph Wederski

Spring 2014

1. Game Summary
1.1 Genre
The Wrath of the Virus is a 2D Action/Puzzle/Platformer.
1.2 Visual Style
The 2D visual style is similar to Super Meat Boy and the Binding of Isaac.
1.3 High Concept
Bob is at the skate park, showing off his skills as a skateboarder. With one wrong move, he fell off of his skateboard, and his knee scrapped on the concrete, causing a big gash on his knee. A virus enters in the knee, and it has a mission. Its mission is to infect every organ in Bob's body.
1.4 Synopsis
Bob and his friends talking about how they are going to go to the skate park to show off the new moves that they had learned. After they walk out, a news report on a TV said "New strand of virus has been detected and it seems to be a different and ever evolving virus."
When they get to the park, Bob’s friends were making a dare or to about a trick called the "quadruple helix dive tackle". Bob tries the trick, but he fails so bad that he messed up his knee on the landing.
Then, the virus gets in his knee. It has a duty to destroy every organ in Bob’s body. Bob attempts to defend his organs with puzzles and white blood cells. The virus has to bypass these obstacles to achieve his goal.
1.5 Setting
As the purple virus enters in Bob's body by using the knee as an entry way, tiny platelets rush to cover the gash and stop the bleeding. In the wet, warm, red bloodstream, red blood cells and white blood cells flow through it. They travel through the stream with the assistance of the heart.

2. Gameplay
2.1. Features
The player’s character can wall jump. The player’s character can sho...

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...ler. “X” is jump; “R1” is ranged attack; the analog stick and the D-pad are movement.

7. Interface
The player can view his health at the bottom left of the screen. The player can view how many keys he have obtain above the health. When the player enters in the boss room, the boss health should be shown in the top middle of the screen.

8. Assets
8.1 Models

This model used to be used for the player’s character. The game currently has a blob with legs for the character, which I do think is best for the game.
8.2 Animations
The player’s character uses a gif file to appear like it’s using its legs to move.
8.3 Music
The music should be organic-like so the player can feel like that he’s in a human body. It should also sound a little devious.
8.4 Sound Effects
When a spikey ball hits a character, an organic sound can be heard.

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