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Media impact in society
Media impact on society
Media impact in society
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Steven Johnson, believes that popular culture is making us imperceptibly but tenacious and a little smarter every day, also that trend, demonstrated by the "tests" of intelligence. Johnson calls it “the sleeping curve” where he assumes that mass culture is increasing in complexity gradually because of interrelated factors: natural appetites of the brain, the economic system of the cultural development, the cultural industry, and evolving technological platforms.
Steven Johnson argues that popular culture today is more complex and challenging than ever and requires us to cognitive tasks that we never had been pushed so far all the classical and popular culture like in this time. His arguments are simple and they go against the opinion of most
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people. About this topic. Because he is convinced that the culture of the mases has to change and accept this way of culture, and insist on consuming series of Television and shows, commercial films, video games, and of course the internet.
This is not going to makes us dumber as they used to think like in the past people believe. On the contrary this is culture, the new culture, since the brain is increasingly complex, and requires a different media infrastructure to sustain the extensive development of our times, he called to this effect the sleeping curve. And is gradually increasing in complexity because of interrelated factors; to natural appetites of the brain, the system of the cultural industry and the evolving technology platforms, and throughout the book is giving arguments and examples that confirm his thesis, some more successes and other profiled sometimes just relying on third-party studies and other comparisons and analysis of the different products of popular culture. Thus in the world of the series of television, he analyze this complexity …show more content…
on a few series of TV and cartoons. He is an advocate of this so-called reality shows, defending those garbage programs like the “Big Brother” and Survivor” with strong and convincing arguments; arguing that it is not a matter of devouring them for hours until we melt our brain, that this is just necessary to find the right balance, mixing them with other content and consume them in densifications, that the function of those products are just made for our entertainment. Television and other media play a major role in adolescent socialization and identity development by providing perspectives, values, ideologies, and behavior models” (Sarah M.
2013. P125) media is shaping today's youth no just with violence, gender stereotyping, and sexual promiscuities, and this becomes difficult to interpret what is the true influence of media.
A few years ago Johnson explains that the television were too easy to understand and predictable. All the programs were focused on just one storyline, but actually all new series and programs on the television are more complex, cognitive and more demanding, now the protagonist of the shows on television have a constant change, and they have more storylines, and this change has occurred because the audience has become more critical.
TV now serves us to think, to analyze what kind of thinking must be exerted to make sense of a cultural experience. That the television has put more pressure on our cognitive abilities; the complexity has grown by three elements, multiple accounts, multiple accusations, and social networks.
Then he also includes video games and how they have had a bigger and greater evolution, because the video gamers are now being challenged to make a greater effort due to the lack of instructions and the new structure of
them, were in a need to improve by all participants of the games to make a greater effort since in the new structure of video games and the absence of instructions promotes cognitive ability of individuals involved in video games, since the player has now to decide things quickly and on the moment, using the rules of the game, but looking for hidden patterns in them. The fundamental activity of the player is to take some immediate short-term decisions and other long-term strategic "These decisions are based on two types of intellectual efforts that are key to the collateral learning games. The call probe and telescope" the probe includes exploration, the search for the game and even hidden patterns probe the limits of physics of the game; telescope has to do with perceiving relationships and determine priorities. The player also has to find relationships in the game and of course has to prioritize actions if they want to win the game and pass the level, today video-games require us to make decisions much more than books, movies or music which can evokes intense emotions, but games are urging us to decide, to choose, to prioritize. We can learn to make and take the right decisions; weighing the data, analyze situations, taking into account the long-term goals, and ultimately decide. No other popular cultural form directly involves the cerebral apparatus decision in the same way. Jonson also fights against the prejudices over the videogames and the other manifestations of popular culture, like all the media communications, including the internet, as a popular form and more fun to be smart and intelligent, and with his reflex ions make us to re-think our opinions about the Media communications. Question # 4 I’m not agree with the author of this book. First the influence of the media on us can shape the type of person for some individuals, filling them with corrupted ideas or false sense of reality, “In order to understand the empirical research implicating violence in electronic media as a threat to society, an understanding of why and how violent media cause aggression is vital. In fact, psychological theories that explain why media violence is such a threat are now well established. Furthermore, these theories also explain why the observation of violence in the real world – among the family, among peers, and within the community – also stimulates aggressive behavior in the observer”. (Huesmann, L. R. 2007p.3). The influence of television on our society, and how shows of television manipulates, influence even de-desensitize people. The adolescent mental world is malleable, impressionable and susceptible to changes requiring a significant emotional and educational support the environment, especially the family and society in general. If during any period of maturation of these elements fails, facilitated shall others may be negative outside influences.
Not only educational shows accomplish these goals, but fictional television programs can often incorporate information that requires viewers to grapple with a topic using logical reasoning and a global consciousness. In addition, not to diminish the importance of reading, television reaches those who may never pick up a book or who might struggle with reading problems, enabling a broader spectrum of people to interact with cognitive topics. Veith has committed the error of making generalizations about two forms of media when, in truth, the situation varies depending on quality and content. However, what follows these statements is not just fallacious, but
In "thinking outside the idiot box", Dana Stevens responds to Steven Johnson's New York Times article in which Johnson believes that watching television makes you smarter. Indeed, Steven Johnson claimed that television shows have become more and more complex over the years in order to follow the viewers need for an interesting plot instead of an easy, linear story. However, Dana Stevens is opposed to this viewpoint. Stevens is not against television, he does not think it makes you smarter nor that it is poisenous for the brain, he simply states that the viewer should watch television intelligently. That is to say that, viewers should know how much television they should watch and what to watch as well.
Has the modernization of the twentieth century made us smarter or has it hindered our brains to think in 140 characters or less? In the article, “Brain Candy”, Steven Johnson argues that the “steady upward trajectory” in global I.Q scores is due to what we thought was making us dumber: popular culture. However, this romantic critic is too rooted in his technology- age ideology. While Johnson claims that everything bad is good for us, family themed-programing is being replaced by fabricated reality television shows and channels specialized in selling, video games are hindering our reading and writing skills, and books are becoming things of the past. Johnson insists that popular culture is making us smarter, but is stupid the new smart?
In the novel, technology, especially the enormous TV screens, are responsible for replacing literature, intellectualism, and curiosity. People spend so much time watching programming that is considered unproductive. People in the novel became less likely to search for knowledge and discover new abilities. This happens frequently today. Many people are engrossed in their technology and mass media. They have become less likely to...
Ray Bradbury was trying to explain how watch television can bring out the unconscious thoughts. On the NATIONAL BUREAU of ECONOMIC RESEARCH, there research states that, “With the recent explosion in television programming and videos aime...
He starts off with explaining his opinion about how pop culture, although increasingly becoming more complex, it is making people more intelligent. The book is divided into two sections. The first part argues how television, video games, and movies have become more elaborate and complicated, meanwhile the second part summarizes how media connects with becoming more intelligent. He starts off by giving us a little bit of background information about the sleeper curve. The sleeper curve is about how pop culture is becoming more intellectually demanding. Johnson says, “Today’s popular culture may not be showing us the righteous path. But it is making us smarter” (14). He shows us in some examples how students manage to
Clark, C, Ghosh, A, Green, E, Shariff,N. (n.d) Media Portrayal of Young People – impact and influences. [Internet], UK, Young Researcher Network. Available from: [Accessed 2nd January 2012]
American popular culture is quite serious because we find the “voices” that write, play, film, photograph, dance and explain our American history. George Lipitz notes that historians can learn a lot about the process of identity and memory in the past and present by deciphering the messages contained in popular culture forms such as films, television and music. As stated by George Lipsitz, people can either work for the economy and state, and against the population who take in the messages or they can work in a positive way as memories of the past and hopes for the future.
In “Brain Candy: Is Pop Culture Dumbing Us Down or Smarting Us Up?” (2005), Malcolm Gladwell argues that pop culture is implementing our intelligence in a positive way, through: televisions/video games, books and homework. Firstly, Gladwell starts by stating how Steven Johnson, a former editor of an online magazine called Feed, directs out how television and video games have changed over the course of twenty to thirty years. He writes how earlier, television shows had obvious plot lines, while presently the viewers are required to implement what they have seen in other shows and maintain track of the story line. Gladwell writes that Johnson states how previously, video games were simple trainings in the art of harmonization and pattern identification.
Mokeyane, K. Nola. "Media's Positive & Negative Influence on Teenagers." Everyday Life. Globalpost, Web. 21 Jan. 2010.
The influence of mass media has changed the behavior of sections of society. Brown (2002) assert that the increase use of media has increasingly led youths to adopt overtly sexual behaviour. He writes;
On an individual basis, popular culture helps establish and mold the subjective self. It influences the way individuals think, act and respond, and this becomes part of how people develop their personalities, preferences, beliefs, and their overall identity. For example, most people idolize certain fashion statements or fads which determines their preference of clothing. This process of self-formation coincides with both elements of personal choice and the responses and attitudes of others. Furthermore, the identity that an individual asserts is influenced by and helps determine the development of social relationships; it influences the communities and groups to which an individual will identify with and how that identification is processed. In the establishment of communal bonding, mass culture helps with, as Leavis describes, a “leveling down of society” (35). The lines of class distinction have been blurred which, to Leavis is not a good thing, but it unites us nonetheless. Popular culture also promotes unity in that it “blurs age lines” (29). As stated earlier, the products of popular culture are targeted towards a variety of audiences; adults read comic books, children watch adult films, etc. (Macdonald 29). Similarly, teenagers and young adults are brought together through night clubs, fashion, and music; college students come together to enjoy campus events; book fans wait in line hours for new releases, etc. Each of these instances produce feelings of belonging, acceptance and connection with members of society over a common
Pop culture is a reflection of social change, not a cause of social change” (John Podhoretz). It encompasses the advertisements we see on T.V, the clothes we wear, the music we listen too, and it’s the reason Leonardo DiCaprio has not won an Oscar yet. It defines and dictates the desires and fears of the mainstream members of society; and it is so ingrained into our lives that it has become as natural as breathing. Moreover, adults never even bat an eyelash at all the pop culture and advertising that surrounds them since it has become just another part of everyday life. Pop culture is still somewhat seen as entertainment enjoyed by the lower class members of society; but pop culture standards change over time. A notable example of this is the sixteenth century author, William Shakespeare, since his works were considered pop culture, entertainment that could be enjoyed by everyone, but now they are considered literary classics. While pop culture encompasses most aspects of our lives, its influence is most obvious through each generations reaction to media,
Media technologies are becoming an important aspect of today’s society. Each and every day, people interact with media of many different forms. Media is commonly defined as being a channel of communication. Radio, newspapers, and television are all examples of media. It is impossible to assume that media is made up of completely unbiased information and that the media companies do not impose their own control upon the information being supplied to media users. Since many people use media very frequently, it is obvious to assume that it has affects on people. According to the text book Media Now, "media effects are changes in knowledge, attitude, or behavior that result from exposure to the mass media," (386). This leaves us with many unanswered questions about media and its influences. This paper will look at how the effects of media are determined and explore the main affects on today’s society - violence, prejudice, and sexual behavior.
“The media's the most powerful entity on earth. They have the power to make the innocent guilty and to make the guilty innocent, and that's power. Because they control the minds of the masses” (Thinkexist, 2010). The mass media, including news, movies, magazines, music, or other entertainment source has become a part of daily life for many people. As the quote mentions mass media and its power are capable of influencing people’s mind and behavior. Contents in the media introduced to young people make it difficult for them to distinguish between what is real and what is not, as a result stimulating confusion and blind imitation. The mass media plays an important role in the increase of violence, sexual activity, and risky behaviors among teenagers.