Skeleton Plane Case Study

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3.6. Skeleton Plane The fourth level is the “Skeleton Plane” (Garrett 2011:20). The skeleton plane concentrates on the interface design, navigation design and the information design of an interactive product (Garrett 2011:20). It addresses the placement of the buttons, text and images on each page or screen (Garrett 2011:20). The skeleton helps to arrange the elements so that the pages or screens are of utmost effectiveness and efficiency (Garrett 2011:20). So the user can find what he needs when it is needed as quickly as possible and to be able to remember where to find it (Garrett 2011:20). As show in figure 1, this plane is divided in three sections. The interface design involves selection the correct interface elements and the placement …show more content…

Some information design can be visual for example using charts or graphs to display data, while others involves the grouping of pieces of information (Garrett 2011:124). Information design can be the cause of interface design problems, since the interface needs to communicate information to the user and collect information from the user (Garrett 2011:126). Information design and navigation works together to help the user find their way through interactive product (Garrett …show more content…

This level addresses the ‘look’ and ‘feel’ of the interface (sensory design). It is the visual treatment of all the elements, navigation components, text and images (Garrett 2011:20). “It brings everything together visually” and answers the question about what the finished product will look like (Kuniavsky 2010:16). The surface determines the style of the text, images and other elements. It is where the designer determin how it will be displayed and what happens if a user click a button or image (Garrett 2011:20). Each of these planes, as show in figure 1, relies on the plane below (Garrett 2011:22). The designer cannot design the scope of the product without understanding the user’s needs and the client’s objectives. The structure cannot be created without knowing the scope and the skeleton cannot be created without having a structure. The same for the surface, it is dependent on the skeleton (Garrett 2011:22). The surface plane addresses the user’s senses, for example if the user push a button and it makes a sound it not only informs the user that the action was performed it also gives the product a personality (Garrett 2011:36). The issues on each plane becomes more concrete and less abstract as one moves up, as shown in figure 1 (Garrett 2011:21). In other words the “Strategy” plane deals with more abstract issues whereas the “Surface” plane deals with more concrete issues (Garrett 2011:21). The planes

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