SIXTH SENSE TECHNOLOGY [SENSING OBJECTS IN A SECURE PASSION] INTRODUCTION “SIXTH SENSE TECHNOLOGY” shows improvement. Of all the technologies emerging today, the enhanced technology is SIXTH SENSE”. Whenever we encounter a new object our senses try to sense and analyse that particular object and makes us interact with them. But to know the complete information about a particular object we should go through it in detail by surfing on net or asking the relevant person for information. Instead, the sixth sense technology can be used to immediately trace out the whole information about an object as soon as we see it. The ‘Sixth Sense’ is a wearable gesture interface that augments the physical world around us with the digital information and lets us use natural hand gestures to interact with that information. Sixth Sense Technology may change how we look at the world forever. Sure, it is a system that projects information about what surrounds you over objects' surfaces, but it's also much more. By using a camera and a tiny projector, Sixth Sense sees what you see and visually augments any surfaces or objects we are interacting with. The concept of augmented reality can be combined with sixth sense in order to have better gadgets that make us machine free. Keywords: Sixth Sense Technology, Augmented Reality, Object recognition, Biometric, Authentication. Humans have 5 senses namely Eyes, ears, nose, tongue and skin which perform their own function i.e. eyes for seeing, ears for listening, tongue for tasting, skin for touching and nose for smelling. There could be another sense which would enable us to sense things that are not basic and biological. In order to get to know about many t... ... middle of paper ... ... However, once the sixth sense technology comes into existence we can see a new world around us where laptops, cell phones, cameras and other electronic gadgets have less priority. LITERATURE CITED (1) Raghupatruni Sindhuja, Nasam Niharika, Lingam Keerthi, 2013, “Sixth Sense Enabled Campus -Possibilities and Challenges”, at CBIT Hyderabad, International Journal of Computer Applications, Vol.3, No.8, PP. 0975 - 8887. (2) Rani Ritu, Surender Kumar Grewal, Kuldeep Panwar, 2013, “Object Recognition: Performance evaluation using SIFT and SURF”, International Journal of Computer Applications, Volume 75, No.8, PP. 70-78. (3) Dina EL Menshawy, Hoda M. O. Mokhtar, Osman Hegazy, 2012, “Enhanced Authentication Mechanisms for Desktop Platform and Smart Phones”, (IJACSA) International Journal of Advanced Computer Science and Applications, Vol. 3, No.10, 58 - 92.
After several new product failures, the company began using customer input to help develop new products. In 1989, the fishing electronics industry is experiencing a downturn, and the company's sales and profits are slipping. The company, which has one product line (depth sounders) and a strong brand (Hummingbird), has conducted substantial market research on three new products. These products are project 901, hummingbird VHF Radio, Locator/ GPS navigator. Of these, project 901 is an extension of the depth sounder product, while the other two would be new product lines for the company. Top management is deciding which one or more of the three new products it should proceed with. In this paper, I will discuss the positive and negative aspects of each product ideas and my recommendations to Techsonic management
Everyone knows about the new technologies that are being created and innovated upon that help people survive fatal wounds, allow people to use little to no energy by having technology do all its owners everyday menial tasks, or even watch over people that may need help living on their own due to their condition, but that often overwhelms the news of the creation of new technologies made to harm all that oppose it or its controller. Many science fiction articles, short stories, movies, and novels represent the threats that technology could impose, and may soon become a reality. The short story “There Will Come Soft Rains,” and the article “Taking the Warning of Science Fiction Seriously” say that the downfall of humanity is held within its ingenuity, its creativity, and its innovability, and are perfect examples of why we should manufacture new devices with foresight, caution, and care.
There is no doubt that the technological advances in recent years have changed the way we live. We are now able to talk to people in any part of the world within six seconds, we can watch events from any country such as the Olympic Games live on television screens in our own living room’s, we can even have interactive video conversations through as small a device as a mobile phone. These advances have benefited millions of people worldwide but we have reached a stage where it is now time to stop and think of what is happening to us as a result of all this automation and modernisation; we are becoming over-dependent on electronic devices to carry out simple tasks, we are becoming less and less aware of
This convenience includes being able to instantly know where a person is, what they are doing, and how they are feeling. All of these instances have one main commonality : technology. The interminable technological advances one has experienced in the past twenty years have been astonishing. As one continues down the road of technological advancements, they should be mindful of what could happen if they become too dependent on the technology that surrounds them. Brave New World conveys a warning that demonstrates what happens to a society when it experiences an overreliance on technology.
Lastly, behavior can also be determined by sensation and perception, the stages of processing the information gathered from the senses. Sensation and perception depicts the world for humans. Without them, humans would not be able to truly experience what is going on around them. The first step, sensation, is the gathering of the information from the outside would through the five senses: sight, hearing, taste, touch, and smell. The information is then organized and interpreted by the brain through
Augmented reality will be the change of the future because it integrates digital information with the user’s environment in real time.
First, one must have the five senses; taste, smell, hear, see, and feel. Yes, these are physical aspects, however, these senses are what any human needs to be, human. For example, the human body needs to be able to taste. It must ingest food, and the food must appeal to a decent taste. A human must also be able to smell, so one may smell a poisonous gas, delicious food, or any other stench that may linger in the air. To be able to hear, enables the human to hear danger or a noise that appeals to them. When seeing, danger is also noted as well as the care of others. When one feels, the object that is being felt may make the person feel comfortable. Not only the sense of touching, but feelings.
Wearable technology is a new form of innovation in the technological world that is expected to transform the ways in which people have been accessing technology. It represents evolution of a finer way to use technology that is more comfortable and convenient for the consumer. It is also expected to reduce the time needed by people to access the technology. However, the success of any major innovation is subjected to several challenges and the author correctly identifies them in the case of wearable technology also. These two challenges are Bluedouche principle and Trucker Hat principle.
With the increasingly ubiquitous nature of mobile devices and online availability, including smartphones and tablets, there is also an understandable concern about the level of security that is afforded to such devices. This can be considered as increasingly important given the proliferation of policies such as BYOD (Bring Your Own Device) which is being used by diverse organizations as a way of lowering the cost of ownership for such devices while also leveraging the flexibility advantages that their utilization can bring. It is therefore an area of immense interest due to the changing and emerging nature of both the technology itself as well as the security concerns.
Perception, at most times, is a credible way to assess the world around us. Without perception, we would not know what to do with all the incoming information from our environment. Perception is constructed of our senses and the unconscious interpretations of those sensations. Our senses bring in information from our environment, and our brain interprets what those sensations mean. The five most commonly accepted senses -- taste, smell, hearing, sight, and touch -- all help create the world around us as we know it.
The source adds that, in recent years, augmented reality have been used in more varied ways. Augmented reality has been developed since its inception, for instance, it is now being used in smartphones to help users get better interface experiment, e.g., displaying information for the user about a product, shop or offers. Moreover, augmented reality is being used in global positioning system (GPS) and it is linked to an open-source database that helps users with directions (Hosch). This research paper will….
This research looks into the potential of augmented reality and more specifically spatial augmented reality. The purpose of this paper is to give the reader an understanding of what as well as where augmented reality has come from and how it is being used today. The paper will examine into different examples of augmented reality and how the term is not specific to a certain technology.
The five senses of sight, hearing, touch, taste and smell are all sensations throughout the human body. Sensation is the involvement of sensory receptors as well as the central nervous system in order to allow us to experience outside stimuli. The system that allows us to experience sensation is the sensory system.
Augmented Reality (AR)/Virtual Reality (VR) . AR is generally used to refer to a live, real world environment, augmented with additional video and/or data. Since the success of Pokémon Go, an AR game where computer-generated characters appear on a mobile device screen as if they’re in the real world, exploded with over 100 million downloads, Hollywood has been exploring the technology's potential for storytelling. But AR could soon move beyond a phone, since headsets, glasses and even contact lenses with AR capabilities are in development. Many are exploring the potential to offer new types of immersive, interactive stories or games -- imagine taking elements of the Star Wars universe
devices all the time, we will not be aware of what we are losing. Technology takes away our