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The features of horror
The features of horror
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Pyramid Head, and Maria (also functioning as Maria’s confirmation); and the final confrontation where James defeats Pyramid Head. While these narrative points are applicable to Carroll’s theory, they are more immersive in video games because they require the player to actively fight the monster. In Silent Hill 2, the horror of the confrontations is amplified by the developers designing stiff combat mechanics to make the player feel weak in comparison to the monster, and the use of strange third-person camera angles to restrict the player’s view and create the feeling of uneasiness. Silent Hill 2’s recurring monster Pyramid Head exemplifies how video games function to support and extend Carroll’s complex discovery plot through player immersion, …show more content…
While a rational mind can deduce that fictional characters are not real, Carroll claims that “our emotional response to fictions would appear to entail that fictional characters exist,” creating a confusion between what is real and what is not (62). In other words, while Pyramid Head may not be physically in the same reality as the audience, the player’s emotional reaction to his presence and actions is a real response. This fictional theory, known as the Illusion Theory of Fiction, is shown through a confrontation with Pyramid Head, when James and Maria are being chased through a tight hallway in a camera angle that incites fear and claustrophobia in the player. While Carroll claims that the illusional fear response is “best applied in visual phenomena,” like cinema and plays, its effects are amplified in video games (63). In horror video games like Silent Hill 2, the player identifies with the main character more than film because they are controlling the characters actions and decisions. Thus, the illusion of fearful emotions are more genuine in Silent Hill 2 because players are directly affected as the James character through injury and …show more content…
Described as the paradox of horror, Carroll explores “the question of how people can be attracted by what is repulsive” (160). The balance between attraction and disgust was a theme previously discussed above with body horror, however it is consistent with the game’s setting. Much of Silent Hill 2’s attraction can be attributed to its recognizable set design, in which many of the settings (like apartments or hospitals) are traditional in their Western design. However, one of the recurring events in the game is when the settings suddenly shift into the “Otherworld.” The Otherworld mirrors the setting James was previously traversing, but replaces its traditional setup with blood, gore, dead bodies, and additional monsters. Thus, in shifting settings to the Otherworld, the game takes the attraction of comfortable atmosphere, and contradicts it by introducing a horrific
In the film, “Halloween”, directed by John Carpenter, an outstanding work of art has been created with respect to the ‘on the edge of your seat’ thriller that has been conveyed in the film. Mise-en- scene is incorporated in many different facets throughout the film and has creatively developed the scenes that makeup the thriller and deliver an objective of tone, mood, and scary elements. Mise-en- scene sets up the setting in the film as the director has an objective to deliver a scary, dark scene that keeps the audience on their feet. Initially in the film, there is a unique introduction of a quiet town that leads up to believe there is no horror involved in the area. This unique set up by the director gives us the preamble that the
The article Why We Crave Horror Movies by Stephen King distinguishes why we truly do crave horror movies. Stephen King goes into depth on the many reasons on why we, as humans, find horror movies intriguing and how we all have some sort of insanity within us. He does this by using different rhetorical techniques and appealing to the audience through ways such as experience, emotion and logic. Apart from that he also relates a numerous amount of aspects on why we crave horror movies to our lives. Throughout this essay I will be evaluating the authors arguments and points on why society finds horror movies so desirable and captivating.
Halloween is rife with psychological scares that affect its audience greatly. “Symbolism, dreamlike imagery, emotional rather than rational logic” are present in Psychoanalytic criticism. Siskel and Ebert talked about how the movie makes you feel as if you are the protagonist, scared for your life and feeling every bit of suspense (Siskel and Ebert). The movie is purely fueled by emotional responses to what is happening to the characters and focuses itself purely on how the audience will respond. In the clip shown, the main protagonist talks about how she killed the killer but he is shown alive. The movie is not concerned with the logic; otherwise, the killer would have at least been slowed down by the injuries he sustained. Siskel and Ebert laud the movie on its set up of scenes, score, character development, and use of lighting to make the audience feel the terror the characters undergo.
Fear brings forth a certain atmosphere which compels us to act upon it. The era in which the book was published allows us to see how common these fears were. Shirley Jackson's The Haunting of Hill House is an excellent portrayal of how fear controls the human mind by using the characters as examples. In the book Eleanor, Theodora, Luke, and Dr. Montague have all been influenced by fear in the story, whether it be the fear of love, the unknown, family, rejection, expression, or loneliness. These different types of fear plagued their minds causing their actions to reflect upon them. Jackson explores the theme of fear in The Haunting of Hill House by creating a cast of characters that in turn are manipulated by the inner workings of their minds and the
Over the past weeks we have learned a lot of new things. I learned about different races, ethnicities, and cultures. The world would not be the same if everyone was the same race and it is a great thing to learn about everyone and where they are from, and where they have come from. Everyone is different in their own way and it is our duty to accept everyone as a whole. I am going to talk about the social construct of race today, some of our readings, and a lot of our discussions that are always fun.
“The Illusionist” is a short story by Steven Millhauser, which was adapted into a movie directed by Neil Burger in 2008 which both take place in Vienna. The short story’s plot revolves around Eisenheim and his relationship between himself and the state, which is still featured in the movie. Eisenheim’s illusions also cause him a bit of trouble; in the short story the cause of trouble is an illusion, which produces two spirits by the name of Rosa, Elis, and a boy who appears to be no older than eight. In the movie adaptation, the final straw that causes the Crown Prince to finally pursue persecution of Eisenheim is the illusion that again, produces a spirit, which turns out to be his dead fiancée. Because of Inspector Uhl’s growing obsession of Eisenheim, throughout the movie and the short story, it further ignites the blur between what is the reality and what is his illusion. Uhl’s obsession over Eisenheim and his illusions helps blur the reality around him.
The atmosphere of each novel plays a significant role in setting the scene for the ensuing horror to evolve. The atmosphere in each novel is different; the horror in each novel is different
Horror films are designed to frighten the audience and engage them in their worst fears, while captivating and entertaining at the same time. Horror films often center on the darker side of life, on what is forbidden and strange. These films play with society’s fears, its nightmare’s and vulnerability, the terror of the unknown, the fear of death, the loss of identity, and the fear of sexuality. Horror films are generally set in spooky old mansions, fog-ridden areas, or dark locales with unknown human, supernatural or grotesque creatures lurking about. These creatures can range from vampires, madmen, devils, unfriendly ghosts, monsters, mad scientists, demons, zombies, evil spirits, satanic villains, the possessed, werewolves and freaks to the unseen and even the mere presence of evil.
People flock to horror movies each year. Usually to be scared. Another is to solve the question of Who done it? Unfortunately, a lot of these horror movies fail to scare people or make the killer so obvious the audience gets bored. Occasionally, there are a few horror movies that stick out. Scream, directed by Wes Craven, is one of them. Wes Craven is always toying with the viewer's fears. Always finding ways to scare the audience at every turn. He also plays with the viewer's head, and has them second guessing themselves. How does he do it? Well, as one of the characters in the movie exclaims, "There's a formula to it. A very simple formula. Everybody's a suspect!" This paper will discuss how Craven uses sound, camera shots, and mise en scene
“We must understand that truth is not relative.” (TED Talk) Deborah Lipstadt underwent a journey that was not only important for her own research, but also helped influence the course of the future. The moment that Lipstadt decided to fight the lawsuit, she became the champion of the truth. The film Denial explores the importance of evidence and truth in a way that is easy to follow.
Perry explains that the authors who are science fiction, horror and fantasy writers explain the impact of these fields in the current development of video games. They are many times that game producers are influenced by mythology while making their games. Mythology is becoming a big factor in making good video games. The trends suggest that the future success of video games will be determined more by the type of stories and details present in the video games than by the graphics or other factors that were believed to be more important than the myths present in these stories. So if these games use interesting and mythological stories that affect it the game has a chance of selling
It’s no secret that monsters have always been incredibly popular in fiction. The question one must then ask is “Why are monsters so scary”? The answer is more scientific than social. Monsters are terrifying because our brains tell us that they are. Evolution has hardwired our brains to ...
A horror movie “makes people think, what if it was reality?” said by a thrill seeker person who was waiting to watch a horror movie. Experts also cite more various reasons about why people enjoy watching scary movies. For the thrill of it and also because it seems real for thrill seekers; these are some secretes reveled to show why thrill seekers enjoy horror movies. Feeling the sense of evil and being curious about understanding humanity’s dark side makes horror movies a perfect way of enjoying these feelings, and relieving the tension of curiosity about violent, blood and terrorism. Moreover, experts said that not only desirability to blood and fear could consider as an attraction to whose ...
Appearance verses reality or deception is a strong theme present in the play. Deception is perceived as a powerful and destructive force. In one of the first scenes of the film, it becomes the main source of tension between the protagonists, and continues to degenerate their mental state throughout the play. Eventually a web of deception crafted by Iago leads to the final downfall of the main characters.
The theme of Appearance versus Reality comes in the form of lies, deception and disguise. From this essay, I realised that people’s characters are affected by events that appear in a way that is untrue.