Sid Meier’s Civilization (CIV)
Sid Meier’s original Civilization, commonly abbreviated as CIV I or just simply CIV, is well known as the turn based strategy game. CIV was published by MicroProse in 1991, and in the decade since it has turned into a phenomenon complete with sequel games, expansion packs, spinoffs, and a cult following that rivals that of any other game one could care to name. The basic concept is deceptively simple and yet dangerously addictive. You begin the game with one Settler unit, and from there you go on to build a worldwide civilization with the ultimate aim of conquering the planet and/or building and launching a spaceship to Alpha Centauri. One of the many sequel games entails settling Alpha Centauri once you’ve gotten there. As good as the sequel games are, though, CIV I will always have a special place in my heart.
My first introduction to the game came at my father’s knee. Dad was a computer gamer since before PCs even existed, having even written a few of his own. I was only six or seven at the time and I would watch as he and my brother, three years my elder, spent a lot of time in front of the computer staring at this pretty blue and green map with blinking pictures that did things which were largely incomprehensible to me. Naturally, I was rather jealous of the attention my brother was getting and I quickly decided I was going to play, too. No matter that I had no idea what I was doing. Over the years, with my father’s help, I eventually came to understand the game and I haven’t looked back since. In the years since then, though I’ve on occasion tried some of the sequels, I’ve always come back to CIV I. It seems like an awfully outdated, charming little DOS game nowadays, but it has an addictive quality that allows one to play it over and over and never have the same experience twice.
Starting from scratch, the player has the chance to build an entire civilization. You construct cities, military units, and city improvements like granaries, libraries, and even Wonders of the World. You can build roads to connect your cities, and ships to move your settlers to other continents. Along the way your civilization gains knowledge which allows you to build better technology and city improvements. There are anywhere from two to six computer controlled civilizations that start with the same resources but in different regions of the map.
Schmidt, L. M., & O'Reilly, J. T. (2007). Gangs and Law Enforcement: A Guide for Dealing with Gang-Related Violence. Springfield: Charles C Thomas Publisher, LTD.
Gang activity and violence is changing Oklahoma. Since the times when gang activity was first forming, it began causing problems in the surrounding communities. Affiliation with gangs open...
U.S. Department of Justice. Best Practices to Address Community Gang Problems: OJJDP’s Comprehensive Gang Model. Washington, DC: Government Printing Office, 2008.
“Teen Gangs”. (2009, Apr. 9). Issues & Controversies On File. Retrieved Mar. 29, 2014, from Issues & Controversies database.
By forming a Triumvirate with Octavian Lepidus and Antony; Caesar created another power of three potentates (Ferrill, 2). Only this one was sanctioned by the Roman Senate. He never forgot about the people of Rome and forming relationships along the way, Caesar accomplished great exploits. He provided the groundwork for the Roman expansion of the empire. His brilliance in positioning his armies in the right place at the exact right times, Caesar had his name on just about anything to do with the expansion process. The Roman empire worked its way into Europe and Great Britain. Egypt turned out to be a sore spot for the power of three. Cleopatra offered herself to both Caesar and Antony and sparked an incredible rivalry that ended in suicide
Overall, “all games reflect the rhetoric of the cultural context in which they are designed or played” (S&Z 534). For Left 4 Dead 2, the cultural rhetoric is able to be seen through game design of setting, the representations of gender through the protagonists and the play experience through its online multiplayer mode. Together they exemplify how a video game is able to influence a social cultural learning opportunity and experience.
Pesce C. Rosario; Wilczynski D. James. “Gangs prevention”. Nasponline. Np. Nov 2005. Web. 28 Jan 2014.
Tattoos and body modifications have been around for many generations. They first began in 3370 BC and were used by Europeans and Egyptians. Both tattoos and body modifications are defined as a cultural representation of self-expression and sometimes even religion. In the article “Tattoos and Piercing: Issues of Body Modification and the Workplace,” Dr. Elzweig states, “Although tattooing is not a new phenomenon, the number of people who have tattoos has increased significantly and continues to rise. Life magazine estimated in 1936 that only 10% of me American population was tattooed in whole or in part (One out of ten Americans is tattooed, 1936)” (Elweig, Peeples).
These issues are of utmost importance, gang membership does not only present an issue on an individual level, but on a societal level as well. Gangs are well-known for their proclivity for violence, even to those who were simply in the wrong place at the wrong time. Youth gang crime is no longer limited to big cities; these problems have now spread beyond those boundaries into suburbs, small cities, and even rural areas (Spergel & Grossman, 1997). These organizations put us all at risk, and are a threat to public safety. Furthermore, these groups put our youth at risk and threaten to destroy their
“We're this big melting pot, but someone turned up the heat too high, and the stew started to burn. Gangs, crime, fights, [violence] and fear are now a regular part of our local stew (Neil Shusterman).” Gang violence has been going on since the 1940s and to this day, as we speak, the numbers continue to increase through-out Los Angeles California. Gang violence has doubled their crime rates that has been happening present to this day. In order to prevent and reduce gang violence is to encourage those to attend to programs where ex gang members discuss and share their problems and emotional disorders due to gang violence. Through the course of human events it seen throughout history how gang violence has influenced the lives of adults and young adults affecting our generation today and how it is our mission to end gang violence making it safer for our communities.
Discuss about the genre of the game. Provide several similar genre games and compare those games’ approach with this one.
This interest never left me, it just grows and keep growing. After finishing high school, I was so interested in pursuing my tertiary education with something computer related and I had studied Diploma in Computer Science. It was a very great exposure towards the computer systems. During my studies, like everyone else I never forget my console and games. Play Station 3, Play Station Portable and even I had joined Garena Online to battle with other gamers around Asia. Well, not many of them were girls so I just kept my identity with some kind of...
The theory that Florence Nightingale discovered puts the patient’s care first. It is important that the patient has a healthy and clean environment to recover in (Smith & Park, 2015, p. 51). According to Florence Nightingale the “five environmental components essential to an individual’s health [are] clean air, pure water, efficient drainage, cleanliness, and light” (Smith & Park, 2015, p. 51). The environment that the patient is in has a great influence on the patient’s health and recovery. If a patient is in a dark and dirty room the patient might be sad or depressed and then the patient will not heal well. However, if a patient is in a clean environment and has natural light they might feel like they have a little more energy and will heal faster. A clean environment will also prevent infections; infections can cause prolonged
Throughout history, the way civilizations have changed over time have varied greatly, in the specific environment civilizations where located. Civilizations can be located near rivers, trough arid land, and with predictable or unpredictable climate. With the environment being anything form the surrounding vegetation, to neighboring villages that may pose a potential threat. Civilizations need to establish themselves within the environment has led many to warfare and others to collapse. The specific environment civilizations lived in can be either an advantage or disadvantage. Changing the way the political and economic structure of the people’s specific civilization varied greatly on the resources that was
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