The user’s cognitive construction of a chore exemplify a set of probability as to what will be the result as well as what will lead to the result. With this in mind, we can see that menus structure or arrangement tend to focus on the user’s cognitive construction. Take for instance, when a person go the grocery store and when checking out and making payment for the item buy, the person will either pay in cash or use credit or debit card. Once the person decides to pay with the credit or debit card, after swiping the card in most cases the machine will ask if the person will be paying with debit or credit. In addition, if the person decides to pay as debit, the machine will ask if the person want cash back or not. The same can be said of an ATM. When using an ATM, the machine often asks if the person want to make a deposit, withdraw, or check account and many more. With this, we can say that menus are structures in such a way that the flow gives individual or user a task to accomplish their goal or goal. We can see why it indispensable that user is able to recognize the types of menus arrangement and the logic in which the menus flow.
2.0 Menus Selection
Many researchers have anticipated theories about the different approaches that people across the globe use when they want to locate a recognized entry in an unordered list of options. Norman and Vandierendonck recommended that people could only process one menu at a time. This idea or recommendation that people can only process one item at a time could be related to sequential linear menu. However, they did not authenticate the low-level hypothesis empirically. Card S. K. the writer of “Visual search of computer command menus” proposed that people randomly choose which item t...
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...see that for the most part, simultaneous menus layout overshadow sequential linear menus designs. However, the choices we may in choosing which type of design should be base not what would like to see and have your end users make on their daily or weekly basis. It should be base on the type of task and what you would like the result to be. For example, if you expect the user to be able to make multiple selections from either two or more menus, it would be wise to use simultaneous menus designs to enhance better performance. Furthermore, if on the other hand you want your target audience to just use or make one choice at a time, sequential linear menus would be a good deal. Let say for some reasons you want your menus design to be use for investigative undertakings, simultaneous would be a good choice in that situation because it provide continuous flow of summary.
In the movie Run Lola Run, a lot of editing concepts were use more than once. One of them that I specifically notice was parallel editing. For example when Lola leaves her father’s work empty handed, she begins to run to meet Mani. As time begin to run out you see three different shots on the screen of Mani, Lola and the ticking clock. You can hear the ticking clock as Lola ask Mani to wait for her. Although they’re together on the screen, they are apart by a few seconds. You can see that when Lola gets close to the supermarket and you see a long shot of Mani. Another concept was the graphic match at the end of the first timeline. When the red bag was falling in the air, to Lola red phone falling. Also there were a lot of eye line match. For
Mel Levine’s book, A Mind at a Time, describes many aspects of cognitive psychology and attempts to apply them to the educational system for young children. This book also makes suggestions for parents that have children with cognitive difficulties. The chapters in this book are designated to various aspects of cognitive psychology as they pertain to children. This paper focuses on chapter six in A Mind at a Time, which is titled “Making Arrangements: Our Spatial and Sequential Ordering Systems.” This is a very interesting chapter because it incorporates many aspects of cognitive psychology. In this chapter, Levine focuses on how children organize their world in terms of learning, thinking, and remembering.
“Because we use and rely upon symbols, we do not respond to stimuli in a direct or automatic way. Rather, through drawing on symbols we give meaning to stimuli and act toward them based on that meaning”, (Sandstrom, Page17, 2014). As a reader it becomes apparent that author Sandstrom will be discussing how our minds have the ability to process our daily actions and interactions without causing for interruptions or pauses in our daily routines. The formation of symbolism and connecting meaning is so minuet, that; without placing thought towards the subject one would never know such a thing
Human memory is flexible and prone to suggestion. “Human memory, while remarkable in many ways, does not operate like a video camera” (Walker, 2013). In fact, human memory is quite the opposite of a video camera; it can be greatly influenced and even often distorted by interactions with its surroundings (Walker, 2013). Memory is separated into three different phases. The first phase is acquisition, which is when information is first entered into memory or the perception of an event (Samaha, 2011). The next phase is retention. Retention is the process of storing information during the period of time between the event and the recollection of a piece of information from that event (Samaha, 2011). The last stage is retrieval. Retrieval is recalling stored information about an event with the purpose of making an identification of a person in that event (Samaha, 2011).
Murdock (1962) conducted another experiment in order to analyze free recall. Six groups of participants had different combinations of list lengths...
Keil, F. C. and Wilson, R. A. (1999) The MIT Encyclopedia of the Cognitive Sciences. Cambridge, Massachusetts & London, England: The MIT Press
In our lab today we separated into four different groups to prepare fruits and vegetables. Before we began preparing these dishes, we would normally perform a brief sensory evaluation on how fresh fruits and vegetables, but we began working on our different dishes. Working with instructions provided, each group was asked to prepare a type of vegetables and special recipes for how to prepare vegetables. Once all the food had been prepared, we sampled each variation and gave a sensory evaluation.
What I would like to do in this essay is present an alternative means to attribute intelligent action. I will try to show that there are limitations to the physical symbol system, and that something is missing in the theory.
According to Franchising.com (2015) fast food restaurants are rushing to get quick and easy to use payment kiosks. “These contactless payment kiosks often include colourful, animated touch-screen menus that give customers the option to browse through the entire menu, customize their order, and then pay with cash or a credit card” Franchising.com
On one hand functionalists, such as Fodor and Putnam, argue that “the psychology of a system depends” not on the physical architecture of a system, neurons in the mind brain or the wires in a computer, but instead how it is “put together.” (Fodor 1981 p 114) As they characterise mental states as functional states – inputs of stimuli and outputs of behav...
This umbrella term compromises ‘various complex cognitive processes and sub-processes (Elliott, 2003). It refers to ‘the set of abilities that allows an individual to select an action that is appr...
We also make conscious decisions about basically every task we do. Anywhere from deciding to get out of bed, to brushing your teeth and deciding what’s for dinner. Imagery and prototypes are also used daily. We use imagery to form mental representations. Hearing someone call your name is an example. Prototypes are examples that embody common features of concepts. Such as, your cat prototype is most likely some kind of house cat rather than a jaguar. Although, they are both considered cats.
Oh, J., Robinson, H. R., & Young Lee, J. (2013). Page flipping vs. clicking: The impact of naturally mapped interaction technique on user learning and attitudes. Computers in Human Behavior, 29(4), 1334-1341. doi: http://dx.doi.org/10.1016/j.chb.2013.01.011
However, if the same task was given to a class of ninth graders, these students are more likely to implement a different strategy of learning the seating arrangement for their class. This group of students may decide to draw a seating chart and use strategies like underlining and color coding to accomplish the given task. To elaborate further, the following sections will discuss three cognitive strategies that are used in learning and
Lesk, M. (1995). The seven ages of information retrieval. Retrieved October 26, 2011 from http://archive.ifla.org/VI/5/op/udtop5/udtop5.htm#10