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Impact of social media on consumer behavior
Impact of social media on consumer behavior
Rivalry among competitors in the video game industry
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Porter’s Forces When analyzing the video game industry, it helps to understand whether it is profitable as well as whether barriers to entry are low. There are three main forces which express how difficult it is to succeed in the video game industry. The main three include competitive rivalry, threat of substitute products, and the bargaining power of buyers. The rivalry among existing competitors, the bargaining power of buyers, and the threat of substitute products are all extremely high. Not only do buyers have the option to choose between the three main competitors, but they also have the choice to play games online through Facebook, Zynga, etc. On the other hand, the threat of new entrants and the bargaining power of suppliers are low. New competition would not be able to compete against the three main companies (Nintendo, Sony, and Microsoft). Also, all of the main companies have strong policies and well-formed contracts set in place which gives them advantage over suppliers. The 6th complimentors of the industry. In the case of the video game industry, the force of complimentors is high. This is due to the number of complimentary items which are available for the products in this industry. Driving Forces There are 5 main driving forces in the video game industry which have been behind the change and evolution of the industry over time. These driving forces include technological change, product innovation, changes in the industry growth rate, changes in the personal computer industry, and changes in the industry’s consumers. Technology in the industry constantly changes, producing consecutive generations of progressively powerful hardware systems, classically at lower costs. Along with this, pr... ... middle of paper ... ... was locked in at 18-30 years old because of the complexity of the controls and the graphic nature of their bestselling games. Conclusion Carol adding in chp. Recommendations In order for Sony to stay relevant as an industry leader, the company needs to focus its strategies on targeting more market segments. Due to the competition that Nintendo has presented, Sony needs to target similar markets such as young children as well as the older generation. Sony should stay on course with the present technology they possess by maintaining the high quality graphics and high technological advancements that PlayStation is known for. By taking advantage of the motion sensor technology, Sony will be adequately competitive against the current main players in the industry such as Nintendo’s Wii. generation console the Wii. Keeping to tradition, Nintendo chose to
Bargaining power of suppliers analyzes how much power a business 's supplier has and how much control it has over the potential to raise its prices, which, in turn, would lower a business 's profitability. (Arline, 2015).
Rivalry among established firms is fierce. There are several factors that illustrate this: established market players (6.1). The product is highly standardized and the switching costs of the customers are low. Players are aggressive (6.2)
In the console-gaming world people know Sony and Nintendo. Microsoft may be the largest and richest software company in the world, but it’s unknown when it comes to console gaming. Microsoft is counting on the Xbox to change that perception. Gamers may not be willing to take a chance with the Microsoft Xbox, even if it is far superior to any console ever made. Nintendo Gamecube is nothing if charismatic. Nintendo’s new machine is half the size of any other console and looks like a toy with its brightly colored plastic shell and handle. It’s destined to be home of such popular games as Mario, Donkey Kong, Pikachu, and Kirby. Nintendo Gamecube seems mismatched as it goes up against the Microsoft Xbox and the Sony Playstation 2 (a multimedia mayhem that Sony says it’s supposed to be “The Future Of Entertainment”). All this makes you think; what makes Nintendo believe it can possibly go up against the ultra-sophisticated Xbox.
Lynch (2012) asserts that it is necessary for an organization to carry out an analysis of its resources and capabilities as it help it in identifying the places where value can be added by the organization. This also helps the company in finding out ways to gain competitive advantage in the market. The given case on Nintendo showed that by 2005, Nintendo appeared to be heading towards an end as its rivals Microsoft and Sony has captured the market through Xbox 360 and PlayStation 3 respectively. In this scenario, Nintendo innovated Wii which changed the market scenario in 2007. The case showed that innovative new strategy by Nintendo with its Wii games machine has transformed the industry and revived the profitability of the company. Since the release of the Wii, Nintendo is the leader in the video game industry. By introducing a totally new, one of a kind console, Nintendo has set clearly its goal and objectives, i.e. to reach an unexplored market share by introducing new gaming experiences, and therefore being the leader over its two main competitors, Sony and Microsoft. The case thus highlights the need to take a resource based view of the capabilities of the company so that such resources can be exploited to generate higher value for the firm.
“The objective of video games are to entertain people by surprising them with new experience” (Shigeru Miyamoto).Video games have been a leisure activity for many people around the world but for some people it has become a way of life. Video games help us escape everyday life and bring us to a land of imagination. That is why many people play video games because it is a great way to relieve stress. Video games have many benefits than just being fun. Not only are video games shown to have positive effects on the individual if used in the right manner, but it also helps to connect people with common interest; bring a sense of community. It is also a resourceful way to find a career path. The components
Threat of substitutes in market as best quality is not always a priority for some customers as they are price sensitive.
The increase in women leaving work. Also leading to the need for time. saving produce for home Technological factors involve changes as the public see it, this. creates opportunities for the new products and product improvements. and marketing techniques such as the Internet, e-commerce.
While the Nintendo name is most closely associated with a video game platform (the NES), the company's real focus has always been the games rather than the platform. Herein lies the true distinction between Nintendo and its two larger rivals. Nintendo seeks to make good games. Microsoft and Sony seek to control a distribution channel.
To conclude, Nintendo’s core competencies are: create video games that cost the people less as it did with Wii, it depends more on innovations and creativity instead of advanced technology, and it targets new segments of people such as; the elderly and women. The company has to worry about two main things. The first one is that the firm should create some video games with technology and graphics to attract people who like technology. The second thing is that the company should open stores that only sell Nintendo's games to give more choices for people who like its games. These two ways could help Nintendo to increase its sales and its profits.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Buyer power within the industry is low as substitute products are not easily accessible, unless the customer decides to negotiate with the providers.
One of the most popular industries in our society is the video game industry. It is also one of the most
There are high entry costs to enter the market. The large industry competitors already have captured the market share.
Video Games are a rapidly growing industry; developers have increased along with it. Companies that put their full time and energy into the development and marketing of their games originally held dominion over the video game industry. However, this isn’t true today. Today, video games can be made by a couple of people in a basement of a house. This doesn’t mean that the quality of the game is any less impressive, which can happen obviously, all this means is that making and developing video games is more accessible to the open public and not just to large companies and corporations. Which, in and of itself, is a remarkable achievement. People can now make a game that they would want to see and play, and not have to wait for a company to hopefully make it, or something like it.