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Impact of technology on education
Impact of technology on education
The impact of digital technology on education
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In “Project Classroom Makeover”, Cathy Davidson demonstrates the potential benefits that can come from the implementation of technology in the current educational paradigm. She does this by describing the iPod experiment, a crowdsourcing experiment in which Duke university students received free iPods if they were able to use the iPods in their classes. Furthermore, in Sherry Turkle’s “Selections from Alone Together”, Turkle discusses the unique relationship between a child and his or her artificially intelligent toys, some of which include Tamagotchis and Furbies. Interestingly, children give these toys special treatment relative to other toys. Although some children treat their toys in an unethical way, they have the potential to …show more content…
Although the toy was supposed to be as realistic as possible, when the baby was “hurt…it shut down” (Turkle 477). Therefore, there is “no cost” for hurting the baby, which means that there is no reinforcement for when the fake baby gets hurt or damaged (Turkle, 477). Many believe that lack of reinforcement can “enable sadistic behavior” (Turkle, 476). In addition, when individuals were testing the My Real Baby toy, the experiments were often similar to miniature crowdsourcing experiments. According to Davidson, a crowdsourcing experiment must encourage “difference and diversity”, should not “predict the result”, and “the community...should be chiefly involved in the process of finding [the solution]” (Davidson, 51). In one of the experiments, a child named Alana was mistreating the toy because she believed that it had “no feelings” (Turkle, 477). Due to her mistreatment, another child named Scott stole the toy because he believed that the “My Real Baby is like a baby...I don’t think she wants to get hurt” (Turkle, 477). In this experiment, there were “a range of responses” from responses like Alana’s to responses like Scott’s (Turkle, 477). Thus, this experiment satisfies the first requirement of crowdsourcing, difference and diversity, due to its diverse outcomes. Moreover, the children were given My Real Babies, but were not given any objectives to complete except for playing with the toy. Therefore, the experimenters did not predict anything, but rather just exposed the children to the toys. This is similar to how the iPod was given to the Duke University students without any objectives except for “[dreaming] up learning applications”, or in other words, playing with the iPod to see how they can creatively use
This theory is put in question, when a variation of Stanley Milgram’s original experiment is described. This experiment enables the subject, not the experimenter, to choose the level of shock for incorrect answers. The results confirm that the majority of subjects did not pass the first loud protest. Stanley Milgram believes the most basic lesson of this experiment is that common people with no particular aggression, will carryout their jobs and become instruments of an evil operation.
Initially, the technological toys in question do not teach their owners the importance of responsibility. Consider the following question Frank Mullin poses in his article Love In the Time of Robots: “...what does a child
Upon analyzing his experiment, Stanley Milgram, a Yale psychologist, concludes that people will drive to great lengths to obey orders given by a higher authority. The experiment, which included ordinary people delivering “shocks” to an unknown subject, has raised many questions in the psychological world. Diana Baumrind, a psychologist at the University of California and one of Milgram’s colleagues, attacks Milgram’s ethics after he completes his experiment in her review. She deems Milgram as being unethical towards the subjects he uses for testing and claims that his experiment is irrelevant to obedience. In contrast, Ian Parker, a writer for New Yorker and Human Sciences, asserts Milgram’s experiments hold validity in the psychological world. While Baumrind focuses on Milgram’s ethics, Parker concentrates more on the reactions, both immediate and long-term, to his experiments.
He observes that most people go against their natural instinct to never harm innocent humans and obey the extreme and dangerous instructions of authority figures. Milgram is well aware of his audience and organization throughout his article, uses quotes directly from his experiment and connects his research with real world examples to make his article as effective as possible. Stanley Milgram selected 40 college participants, aged 20-50, to take part in the experiment at Yale University. Milgram says, “The point of the experiment is to see how far a person will proceed in a concrete and measureable situation in which he is ordered to inflict increasing pain on a protesting victim” (632). Although the 40 men or women thought that they were in a drawing to see who would be the “teacher” and the “learner,” the drawing was fixed.
The Hadley parents begin to notice how much time their children are actually spending using technology. “ ‘The kids live for the nursery.’ ” They decide that maybe locking up the nursery for awhile would be good for them. After all “ ‘Too much of anything isn’t good for anyone.’ ” The kids do whatever they can to
“I still collect toys.Toys are a reflection of society. They are the tools that society uses to teach and enculturate children into the adult world. Toys are not innocent.” (Burden). When you think of toys you probably think about dolls or Hot Wheels. What you probably don’t know is the toys can vary into anything. Toys are usually used to entertain yourself, but what if they represent more than just that. It can be a famous cite, make you question society, or just make you think about how we’re treating each other. Anything can be a toy. You just have to be creative to make it more than a toy. Chris Burden, an amazing artist, famously known for creating artwork that reflect on society, in most of his work he used toys to help him. Burden is famously known for two pieces of artwork, Shoot and Urban
The children were brought to a playroom, where the experimenter invited the adult model to join in the game. The child was in one corner with interesting activities, while the adult model was in another corner containing a tinker-toy set, a mallet and an inflated 5 f...
I know that many of the student body at our high school have a blatant and irresponsible lack of respect for their bodies. They need a wake up call to all of these responsibilities that are very possible consequences of their irresponsible fun. I think that this simulation should be more widespread experience throughout our school and think that this simulation is a very good tool for us to have available. I definitely think that I would have benefited from a crash course in how to care for the RealCare baby. Though my teacher did an amazing job of explaining the simulation to us, when it the baby finally activated sitting in my house, I didn't know some of the basics like where on the baby to scan the ID bracelet. Other than that though I think that the BabyThinkItOver simulation went very well for me and I am very glad to have had the opportunity to take part in this
In Stanley Milgram’s ‘The Perils of Obedience’, Milgram conducted experiments with the objective of knowing “how much pain an ordinary citizen would inflict on another person simply because he was ordered to by an experimental scientist" (Milgram 317). In the experiments, two participants would go into a warehouse where the experiments were being conducted and inside the warehouse, the subjects would be marked as either a teacher or a learner. A learner would be hooked up to a kind of electric chair and would be expected to do as he is being told by the teacher and do it right because; whenever the learner said the wrong word, the intensity of the electric shocks were increased. Similar procedure was undertaken on t...
Lowry, Ruth. "Gadgets Affect Child Development." The British Psychological Society, 18 July 2012. Web. 6 Dec. 2013.S
I would like to propose a plan to add the following things to our school building. First of all I feel that we need an auditorium to the area where the basketball courts used to be. The project will cost 15,000$ and will take up the area where the old basketball courts used to be. I believe that the benefits of adding an auditorium would heavily outweigh the costs because the students will have a place to rehearse, a place to hold large assemblies and a place to put on performances, rather then using someone else’s facility’’s. We would be able to put on our concerts without paying money to rent out space to use.
In today’s society, we are overwhelmed with technology. Technology is changing everyday, and will forever be a staple in our lives. The effect that technology has on our children has brought some concerns and some praise. Children these days have no choice but to somehow be influenced by the ever growing technology in our society. Our common concern has been that although digital technology has boosted children’s ability to multitask, their ability to process information deeply may be deteriorating (Carpenter, 2010).
Loop, Erica. Exposing the Negative Effects of Technology on Kids. Global Post. ND. Web 19
There has been a long lasting debate in the resent years on whether or not technology has a positive or negative impact on today’s kids. As the years move on, the negative effects have begun to outnumber the positive. The generations previous spent their childhood making forts, fishing, and using their imaginations, contrary to today’s generations who spend their free time texting, playing video games, and watching videos. Damaging effects such as decreases in school performances, addiction to electronics, and lack of brain development have all been linked to the electronic media stimulation. In order to prevent the future generation from following in the current generations footsteps, one must full comprehend just how much technology impacts
Today is an era of information explosion. In the past few years, many newly invented technological devices and software are now tightly integrated with our everyday lives. Today, people can look up almost any kind of information, make friends, communicate with others, and express ourselves with the simple touch of a button on a device we usually keep within arm’s reach. “Widespread use of technology is changing the way we work, learn, and communicate – even the way we carry out our regular, daily activities.”(Seifer and Mihalynuk) These devices not only benefit our livelihoods and increase our happiness, but they are also integral in advancing education, technology, development, and, in general, human evolution. The children of today, who have been raised in this era of information explosion, will undoubtedly reap such benefits and, in turn, advance society towards a better generation.