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Justin D. Wixom
Professor Chapman
English 1B
29 April 2015
Murder University – Crime on Campus
In a dimly lit bedroom of a fraternity house, a young woman is raped. In a car parked in a campus parking lot, a woman is struck by her boyfriend in a domestic violence assault. In a hallway outside of class two men fight it out over a disagreement turned violent. Crime on American college campuses has been a persistent problem since in recent decades, but came under the national spotlight in 1986 when a Jeanne Clery, a female student at Lehigh University was raped and murdered by another college student on campus. The event captured the media and government’s attention and soon after the Clery Act was signed into law, requiring all college campuses to report crimes which occur on campus or within the direct vicinity of a campus. Prior to that time, while it is assumed that crime still occurred on college campuses, there is no hard data to show a trend one way or another. While there are many different theories as to why violent crime occurs on college campuses, the issue continues to raise questions among those wishing to curb the problem. Typically, areas or neighborhoods with higher education rates tend to see a reduction in criminal activity, particularly violent crime. Yet in the institutions of higher learning, violent crimes continue to increase, and at rates equal to those of poverty-stricken urban ghettos. The Office of Postsecondary Education reports an upswing in crime on college campuses between 2003 and 2005, with sexual offenses in particular rising from 2,621 to 2,722 offenses committed (Office of Postsecondary Education). The steady increase of crime on college campuses can be attributed to evolving student demographics ...
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...er methods to obtain success and focuses less on violence and more on the positive aspects of human nature.
Works Cited
Hernstein, Richard J., Murray, Charles. The Bell Curve: Intelligence and class structure in American Life. New York: Simon & Schuster, 1996. Document.
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Office of Postsecondary Education. Office of Postesecondary Education. 2015. . 10 May 2015.
Raphelson, Samantha. NPR.org. 06 October 2014. Web. . 11 May 2015.
Schwartz, Kelly D. ""Chronic Violent Video Game Exposure and Desensitization To Violence And Event-Related Brain Potential Data."." Journal of Youth Ministry 5.2 2007: 95-98. Academic Search Premier. Web. 7 May 2015.
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In today’s society, highly addicting video games involving strong violence and language, explicit sexuality and crime often lead to inappropriate behaviors. Role playing games or RPGs allow us to step into a virtual world, cutting ourselves off from worldly distractions. Nowadays, the age range for people who play these extremely graphic games are anywhere from six to eighteen and are surprisingly hazardous to young children’s health. A study gave a group of players playing a violent video game the chance to blast a painful sound into their opponent's ear in order to get the upper advantage. They also gave another group playing non violent games, the same opportunity. The study showed that overall the gamers playing violent video games were more prone to inflict more pain on their enemies, unlike the other group who inflicted considerably less pain. Kelly McGonigal, Ph.D who did this study agrees, “violent video games desensitize players to violence, and makes them more violent in real life" (McGonigal). Young adults are exposed to these terrifying images, harming their mental health. In recent events, a young eight year old boy shot his grandmother after playing Grand Theft Auto. This game is the epitome of why young people should not be playing these games. It is comprised of murder, drug and alcohol abuse, criminal behavior, violence and general disrespect for women, and foul language. In summary, young people should not be playing these games in order to save their mental health. Furthermore, television contributes to desensitizing society with it’s ...
Also, the colleges that attempt to cover up the crime should be penalized by not our justice system but the media so the world can be better informed about the college they either go to or send their child to. First I summarized "Fraternities and Collegiate Rape Culture: Why Are Some Fraternities More Dangerous Places for Women?" written by A. Ayres Boswell and Joan Z. Space. The. Then I used information from my criminology class to better define violent crime. Lastly, I explained how rape on campus is not a cultural component.
The Bell Curve is a book originally published in 1994. It was written by Richard Herrnstein and Charles Murray to explain the variations of intelligence in American Society. They accomplished this by using statistical analysis, for the purpose of raising warnings regarding the consequences of the intelligence gap. This was also made to propose a national social policy with the goal of mitigating bad consequences that have been attributed to this intelligence gap. Much of the information is widely considered controversial. An example of this is the low African-American scores compared to whites and Asians, and genetic factors in intelligence abilities. The introduction of the book starts with a brief history of intelligence theory and recent developments in intelligence thought and testing. The author creates six assumptions that has to do with the validity of the “classical” cognitive testing techniques.
"Statistics about Sexual Assault and College Campuses." Statistics about Sexual Assault. Sarah Lawrence College, n.d. Web. 28 Nov. 2013. .
When it comes to sexual assault on college campuses there is also the question of what can colleges do to decrease the amount of sexual assaults. Bradford Richardson and Jon A Shields wondered the same thing, so they conducted an ...
Indiana University School of Medicine. "Violent video games alter brain function in young men." ScienceDaily. ScienceDaily, 1 December 2011. Web. 4 Mar. 2014.
Rape is the most common violent crime on American college campuses. A numerous amount of issues dealing with sexual assaults has been caused by unsafe environments on college campuses. Over the past years there has been a
In today’s society, video games have played a huge part in the children and teen demographic. Revolutionizing the future, popular titles have implemented realistic values and experiences to players all around the world. As the quality of graphics improve and the plot thickens, so does the violence, gore, and bloodshed. Individuals who devote countless hours staring at the television screen trying to triumph the top high score and levels do not realize the amount damage and violent acts they are causing whether it is secluded in a virtual world or to their brains. Simulating unarmed fist fights, gun shootings, and war could lead to aggression and actual real-life violent conduct. Violent actions and behaviors in these titles could also desensitize
About one in four women are victims of sexual assault in college, but there are ways to prevent this problem. The consequences of sexual assault are harmful and long-lasting and affect not only the victims but also their families and communities. Solutions to this problem _______. But, as Richard Edwards, chancellor of Rutgers-New Brunswick college said, “Regardless of the number, it’s a major problem, affecting our students and people all across the country and it has to be taken seriously” (5). If people work together, the steps can be taken to stop sexual assault in colleges.
According to a statement addressing the sexual victimization of college women The Crime and Victimization in America states that, “ One out of four women will be sexually assaulted on a college campus.” This disturbing fact has not minimized throughout the years, instead it is continuing to worsen throughout college campuses. Sexual assault is not an act to be taken lightly. Society must stop pinpointing the individuals who commit these crimes one by one, but rather look at the problem as a whole and begin to understand the main cause of sexual assault and possible methods to reduce these acts of sexual coercion.
Some studies looked into showing the effects of desensitization amongst consumers of violence like the case “The effect of video game violence on physiological desensitization to real-life violence” (Carnagey et. al., 2007). This study looked at desensitization is a term used by scholars, public policy analysts, politicians, and the lay public to mean effects as varied as: (a) an increase in aggressive behavior; (b) a reduction in physiological arousal to real-life violence; (c) a flattening of affective reactions to violence; (d) a reduction in likelihood of helping a violence victim; (e) a reduction in sympathy for a violence victim; (f) a reduction in the sentence for a convicted violent offender, (g) a reduction in the perceived guilt of a violence perpetrator; and (h) a reduction in judged severity of violence victim’s injuries (Carnagey et. al., 2007). To put a clearer definition of desensitization to violence is a reduction in emotion-related physiological reactivity to real violence (Carnagey et. al., 2007) When looking at the term desensitization and violent video games the initial thought was that playing video games will in turn make youth more aggressive immediately after exposure, and become more aggressive adults (e.g., Anderson et al., 2003; Carnagey et. al., 2007). In this particular
Ferguson, 2014 -. There are those who believe that playing video games that are violent causes a reduction in brain response to real life violence. This is because the violent game affects a part of the brain hypothesized to cause desensitization. It is then thought that this “desensitization” to violence predicts that those who play these games will become violent themselves later. (Bartholow, Bushman, Sestir, 2006)
According to the Uniform Crime Report, a violent crime occurs on an average of every twenty-six seconds in the United States (UCR, National Data). Young people, primarily between the ages of 17 and 19 and in their early twenties, commit the vast majority of crime (Barkan and Bryjak, 33). It is also common for individuals at this age to attend college. Based on the Uniform Crime Report (Table 9), twenty-four colleges and universities have increased enrollment rates from 2005 until 2012 in New York State alone. Despite the consistent increase in the number of individuals continuing their education, it appears that the amount of violent crime has decreased among college campuses. This contradicts the common crime myth that crime is increasing throughout the United States when in fact it is actually slightly decreasing or remaining constant. It is possible for the relationship between increasing enrollment rates and decreasing rates of violent crime to be explained by the common misconception that crime is actually decreasing. However, there is evidence that supports this inverse relationship is due to the underreporting of crime among college campuses, which often happens because the college doesn’t want to damage its reputation. As a result, they choose to deal with the crime themselves rather than getting the authorities involved.
There have been reports of increased violence on U.S. college campuses since the early 1980s. Alcohol-related problems have included vandalism, fighting, injuries, and rape. However, as in the past, crime on campuses frequently was not reported to authorities or not divulged by institutions. Therefore, it is difficult to know if there has been an increase in incidences or just increased reporting. Roark (1987: 367) has suggested that "although comparative data from previous years are difficult to obtain, it seems to many student affairs professionals that there is an increase in violence on campuses." One study reported that residence hall advisors mediated more physical confrontations between students in the mid-1980s compared to previous years. College campuses are communities populated with individuals at high risk for unintentional and violent injury, the vast majority of whom are single and experiencing freedom from home and parental supervision for the first time. Despite broad-based concern about violence on campus, accurate information about the scope and nature of this problem is hard to come by. Nevertheless, there is general agreement that since the 1960s crime and vio...
Schwartz, Kelly D. "Chronic Violent Video Game Exposure And Desensitization To Violence Behavioral And Event-Related Brain Potential Data." Journal Of Youth Ministry 5.2 (2007): 95-98. Academic Search Premier. Web. 18 Mar. 2014.