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How do computers help the film industry
Impact Of Technology On Animation
Impact of new technology in animation
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Impact of Technology on the Animation Industry
In 1988, the live action and animation hybrid “Who Framed Roger Rabbit” introduced a whole new way of making animation movies (Elkins, 2003). The three dimensional rendering and the interaction between live actors, animated figures and environment was revolutionary at that time (Elkins, 2003). Three years later, in 1991, “Beauty and the Beast” was an Oscar nominee for best picture, which showed how popular this genre had become (Elkins, 2003). Since then, rapid technological changes have improved the quality of animation movies. The use of computers sat a new standard for animating, with the first computer animated feature released less than ten years ago (DreamWorks, 2004). This essay will explore the impact new technology has had on animation movies. It will contain examples of web sites that illustrate and explain to what extent the new technology has impacted this genre. First, Pixar studio’s way of working with animations is described, followed by DreamWorks creation of Shrek 2. Then, WarnerBros’ approach to the hybrid movie Scooby-Doo 2 is explained. Following is the impact the new technology has had on Fox and Blue Sky Studios work. The conclusion of the essay is in the last paragraph. Surprisingly, some of the techniques used in the making of “Who Framed Roger Rabbit” is still used today, like the creation of “Gollum” in “The Lord of the Rings” (Elkins, 2003). However, there have been major advances in the level of sophistication due to the new technology.
The technological developments in the animation industry has revolutionized the whole business (Wagner, 2004). In accordance with better technology, the demands from the consumers are also increasing. The Pixar studi...
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... was focused on, showing how important the new technology is for the creational processes of animation movies.
References
DreamWorks. (2004). Shrek 2 - Behind The Fairytale. Retrieved 16 September, 2004, from http://www.shrek2.com
Elkins, E. S. (2003, Mar 12, 2003). Technology leads resurgence in animated films. Denver Post, pp. 1-2.
Fox. (2004). Ice Age Movie. Retrieved 17 September, 2004, from http://www.iceagemovie.com/
Pixar. (2004a). How We Do It. Retrieved 16 September, 2004, from http://www.pixar.com/howwedoit/index.html
Pixar. (2004b). RenderMan Products. Retrieved 16 September, 2004, from https://renderman.pixar.com/
Wagner, H. J. (2004, June). Producer Don Hahn Grateful For DVD "Dialogue" With Fans. Video Store Magazine, 26, 8.
WarnerBros. (2004). Scooby-Doo 2. Retrieved 17 September, 2004, from http://www2.warnerbros.com/scoobydoo2/
In society today, we are conditioned to believe certain sets of ideals. We use these ideals to interact and get along with the other people we surround ourselves with. These ideals are often the societal norms that form common ground amongst individuals. However, living life based off these basic and unchanging beliefs is not beneficial to humanity, nor does it make life any easier to live. In fact, holding on to the most accepted beliefs holds back society as a whole. Judith Halberstam, in her essay “Animating Revolt and Revolting Animation” challenges these societal norms through the analysis of animated movies and, in doing so, carves a path for a new way of thinking.
The first animated movie produced by Pixar, a famous space ranger named Buzz Light-year said, “To infinity and beyond!” and that is exactly where Pixar has taken the animation industry. The success of Pixar is duly noted worldwide and they remain a leader in the animation industry. The company reeled in more than 100 awards and nominations for their work on animated films, commercials, and technical contributions to the animation industry. The trials and triumphs of this company have earned it its spot as one of the leading animation companies in the entertainment industry today. With all this success it is hard to think it was almost over before it ever began. Pixar’s history of trials and triumphs starts with a group of men and their ideas that would revolutionize the entertainment industry.
The spectacular qualities within the contemporary films that use VFX became progressively important to Hollywood. The popularity of the ever growing special effects has been increased by a growing demand for products in different multimedia forms such as computer games, theme-park rides and many other secondary outlets that frequently generated more profits then the films they were based on.
His work in modern media was revolutionary. Moreover, he broadened communication and made it easier to learn about new cultures. Disney’s movies play a vital role in children’s development and their productivity when they enter the “real world”.
The widely popular film Shrek, produced and distributed by DreamWorks in 2001, grossed a total of $484,409,218 in worldwide sales (Box Office Mojo). The success of the film has led DreamWorks to create several shorts, companion films, and sequels. From its memorable characters to its whimsical, edgy humor, Shrek was an amazing, highly successful animation that would pave the way for DreamWorks to make billions off the franchise. Shrek’s success can be attributed to three main factors: the range of ages it appeals to, its creative use of intertextuality, and its ability to cover a wide range of the fairy tale functions proposed by Vladimir Propp.
With the release of Star Wars: Episode I the Phantom Menace, in March of 1999, digital film technology officially filtered itself in to main-stream Hollywood. Digital film technology is the latest and probably most revolutionizing new technology to hit Hollywood. The use of digital film allows for infinite editing capabilities and endless benefits to distribution and special effects. The use of digital film allows for producers to add in extras, produce stunts, and even create false people with the click of a mouse. Time and cost consuming stunts, stunt doubles, and actors may no longer be a worthy concern to producers and their budgets. Though the growing popularity of digital film technology gradually replaces these actors and on-screen jobs, this new technology is actually creating more jobs than it destroys.
Hicks, Jennifer. "Overview of 'The Lottery.'" Short Stories for Students. Detroit: Gale, 2002. Literature Resource Center. Web. 21 Jan. 2014
Milton, John. Paradise Lost. In John Milton: Complete Poems and Major Prose. Ed. Merritt Y. Hughes. Indianapolis: 1980.
Technology is a central issue surrounding film making from the times of Charlie Chaplin's silent films to today's modern and computer-animated films such as George Lucas's Star Wars. In addition there have been a system of changes in computer, phone and video enhancement which has propelled vast amounts of information knowledge to the public at a rapid rate.
Both characters experience a different approach when interacting with people in their society. Heathcliff and Darcy both display a strong appearance when it comes to social interaction. Heathcliff can serve as both a hero when it comes to Catherine in the beginning of the novel, and a villain towards the second half of the novel when young Catherine is forced to marry hi...
Today, movies use CGI to create special effects to replace thousands of extras, stunt people, and puppet like characters, as witnessed in the Lord of the Rings Trilogy. The evolution of special effects and Computer Generated Imagery technologies has taken the film industry to a whole new level. Computer Generated Imagery began with awkward and dull effects in the early 1980’s. The 1982 film “Tron” was a desperate attempt from Disney to jump on the CGI bandwagon and start a revolution in film making technologies (imdb.com). Although this film showed an attempt at something that had never been done before in the history of cinematics, it was weird and confusing.
Milton, John. ‘Paradise Lost.’ 1674. Norton Anthology of English Literature. 7th ed. 2 vols. New York: Norton, 2000, 1: 1817-2044.
In conclusion, Paradise Lost can be seen through a historically contextual lens that allows us to see the parallels between Milton’s life and experiences during the reign of Charles I, and the predominant themes in his epic poem. Many of the themes in Paradise Lost, from the broader situational occurrences to the behavior of individual character’s and their attitudes toward the situations in which they find themselves can be seen as directly influenced by Milton’s time as a Parliamentarian in 17th century England.
In this chapter, it has shown a brief history of animation and how it started in the early days of animation. It also discussed about 2D in brief and 3D. Also the techniques applied in making of animation since early ages with the evolution of 2D to 3D animation.
Paradise Lost is one of the finest examples of the epic tradition in all of literature. In composing this extraordinary work, John Milton was, for the most part, following in the manner of epic poets of past centuries: Barbara Lewalski notes that Paradise Lost is an "epic whose closest structural affinities are to Virgil's Aeneid . . . "; she continues, however, to state that we now recognize as well the influence of epic traditions and the presence of epic features other than Virgilian. Among the poem's Homeric elements are its Iliadic subject, the death and woe resulting from an act of disobedience; the portrayal of Satan as an Archillean hero motivated by a sense of injured merit and also as an Odyssean hero of wiles and craft; the description of Satan's perilous Odyssey to find a new homeland; and the battle scenes in heaven. . . . The poem also incorporates a Hesiodic gigantomachy; numerous Ovidian metamorphoses; an Ariostan Paradise of Fools; [and] Spenserian allegorical figures (Sin and Death) . . . . (3)