In the articles, “Hip-Hop Planet” by James McBride and “Dream Machines” by Will Wright, both authors write about how each of their topics were something that was not given much thought of but has now evolved into a whole new learning technique for the world. McBride’s topic is of hip-hop and rap and goes onto say how it came to be, how it has affected the world, and how the world has accepted and taken from it. And then we have Wright who discusses video games and how the newer generation learns by playing outright.
And so, what both authors are trying to say is that the youth have created a place that they can create new worlds and find release in them. Both hip-hop and video games have created an outlet for the youth to find new ways of
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thinking. As Wright says, “the world as a place for creation, not consumption” (Wright, 3), saying how video games is helping the newer generation to be more open-minded and imaginative. The same goes for hip-hop and rap, simply have a beat, a rhyme, a way for people to hear, creation and you can make your opinion and views go out and be heard through your rap. And with that, people can make them feel as they may have a chance with becoming something more. Both hip-hop and video games can help you find release because video games you can pour your energy and creation into them and the outcome could be positive, such as relives stress or the mind getting exercise in thinking; hip-hop and rap can allow relief as well by just spitting out some rhymes of frustration or of excitement. It’s whatever the youth wants it to be. As McBride said in his article, while he did his best in “high-stepping” past the music of hip-hop, he couldn’t truly be left alone “because it held everything I wanted to leave behind” (McBride, 3) meaning that what rap spoke of during McBride’s “high-stepping”, it reminded him off his own struggles for when he was young and was continuing his studies at Columbia University for journalism. It reminded him of a past that he wanted to leave behind through education. And even thought McBride, missed out on an important cultural event, he bring his own personal knowledge and experience when discussing the creation of hip-hop, explaining hip-hop, and how it affected him. So in a way, McBride is very open to rap and hip-hop, yet has a dislikement for it because of the topics rap spoke of and still does through their music. With the beginnings of rap starting out as fun and upbeat, especially when the most notable rap for kick starting the hip-hop movement is “Rapper’s Delight”; a very fun and party favorite rap about having a good time, Though McBride wasn’t a fan of it for “it sounded like a broken record” (McBride, 2). Rap and hip-hop later evolve into the gangster rap; rap that spoke of violence and degradation of women that we know of in the 1990s. And as time goes one, rap has evolved into something else, raps that speak of social issues, of politics, of our society. As McBride says, “whatever music it eat becomes a part of it” (McBride, 3), so no matter what genre it is, rap has a way of affecting it for “it metamorphosis into the next big thing,” (McBride, 3), which right now is political raps, for the world is starting be more aware and open-minded to the issues it has created for itself. For rap has gone and reached all over the world. And so each place, each region, each city have their own ways of getting their raps out and to be listened to. So that the world can hear their thoughts, views, and opinions. With rap being widely popular, it has created its own cultures, subcultures, and following with different messages. Or the same messages, if all they rappers talk of the same subject, that it could be delivered differently. But the message is the same, and with certain rappers being more influential than others, this is how the youth of today is being taught and learning. And so we move onto Wright, who is the creator of many games, including the Sims.
Wright’s topic is video games, an area he knows well in, and in his article, “dream Machines”, he explains how video games has helped today’s youth b creative and imaginative. He says games help the youth develop more, for as children we would have our own games and set rules and goals. But technology such as “computers have been understood as an extension of the human brain” (Wright, 4). And so imagine what video games, a more complex device then computers, can do when people are given the chance to decide their own. For video games were once simple when they first started out but as time and technology advances, so did the video games. Thy have become more elaborate, more graphic causing the player to think outside of the box to try to achieve new ways to let out their imagination roam free and help them in the process of playing. While many adults have a negative view of video games, and is they have, they have played it and gotten angry at it for they did not understand the concept of the controls of the game. Which what makes the youth of today much more open in playing for they don’t need to understand or read the manual to play, its trial and error to them. They learn and understand as the play along. They know that can try again. They understand that it may be difficult but they still try and they keep their mind open for new outcomes. Thiers minds are open and accepting to new information and ways of thinking. Which is what makes the youth of today different from past generations who were taught one way of thinking and being
judgmental. While both authors discuss on how each of their topics have culturally impacted today’s youth, they still have their differences being on how who they affect. Both video games and hip-hop are in the mainstream yet the group of people who are targeted towards for hip-hop are mainly the urban people that are struggling, possibly finically and face a negative lifestyle. In another direction, video games are mainly targeted for suburban people; those can afford all the necessary equipment for the games, such as tc screens, controls, consoles, the games itself. The games brans new may cost up to sixty dollars or more. Yet for hip-hop, simply buying a cd, physical from the store, could be up to fifteen dollars; maybe even less. Or could buy the album electronically for half the price even though a huge amount of work, energy and money is spent on creating the music.
He claims that, “They taught me how to tell stories, create worlds and even how to save and spend money.” Different games can provide different sets of values that children can pick up. Bergman conveys that because of video games, he found his career path, which is programming, and that is how he ended up where he is today. Bergman’s use of his own family and lightening the constraints was a good example. But, it was only good for his family.
Hip Hop’s according to James McBride article “Hip Hop Planet” is a singular and different form of music that brings with it a message that only those who pay close attention to it understand it. Many who dislike this form of music would state that it is one “without melody, sensibility, instruments, verse, or harmony and doesn’t even seem to be music” (McBride, pg. 1). Though Hip Hop has proven why it deserves to be called music. In going into depth on its values and origins one understands why it is so popular among young people and why it has kept on evolving among the years instead of dying. Many of Hip Hop values that make it unique and different from other forms of music would be that it makes “visible the inner culture of Americas greatest social problem, its legacy of slavery, has taken the dream deferred to a global scale” (McBride, pg. 8). Hip Hop also “is a music that defies definition, yet defines our collective societies in immeasurable ways” (McBride, pg. 2). The
While video games can have a negative impact on those who use them what is often overlooked as Wright points out is their ability to help those who play them in ways that nothing else can. His comparisons and the way he relates video games to people will certainly make people reconsider their thoughts and feelings about video games. Wright wants his audience to consider the fact that video games are not completely bad and to not look down on those who play
Has Hip-Hop given us a warning of change or is it simply a part of musical evolution? In “Hip Hop Planet” by James Mcbride he argues that hip hop is destructive to our society. Hip hop provides a variety of beats, intense rhymes, and yet provocative language. The author has many negative views on the genre but sees some positive influence. With this said, his warning to our future generations can be challenged. Hip hop can have a negative impact on young adults but it also provides large amounts of support to people who struggle with similar complications.
In the words of rapper Busta Rhymes, “hip-hop reflects the truth, and the problem is that hip-hop exposes a lot of the negative truth that society tries to conceal. It’s a platform where we could offer information, but it’s also an escape” Hip-hop is a culture that emerged from the Bronx, New York, during the early 1970s. Hip-Hop was a result of African American and Latino youth redirecting their hardships brought by marginalization from society to creativity in the forms of MCing, DJing, aerosol art, and breakdancing. Hip-hop serves as a vehicle for empowerment while transcending borders, skin color, and age. However, the paper will focus on hip-hop from the Chican@-Latin@ population in the United States. In the face of oppression, the Chican@-Latin@ population utilized hip hop music as a means to voice the community’s various issues, desires, and in the process empower its people.
In Total Chaos, Jeff Chang references Harry Allen, a hip hop critic and self-proclaimed hip hop activist. Harry Allen compares the hip hop movement to the Big Bang and poses this complex question: “whether hip-hop is, in fact a closed universe-bound to recollapse, ultimately, in a fireball akin to its birth-or an open one, destined to expand forever, until it is cold, dark, and dead” (9). An often heard phase, “hip hop is dead,” refers to the high occurrence of gangster rap in mainstream hip hop. Today’s hip hop regularly features black youths posturing as rich thugs and indulging in expensive merchandise. The “hip hop is dead” perspective is based on the belief that hip hop was destined to become the model of youth resistance and social change. However, its political ambitions have yet to emerge, thus giving rise to hip hops’ criticisms. This essay will examine the past and present of hip hop in o...
The longevity of Hip-Hop as a cultural movement can most directly be attributed to its humble roots. For multiple generations of young people, Hip-Hop has directly reflected the political, economic, and social realities of their lives. Widely regarded as the “father” of the Hip-Hop, Afrika Bambaataa named the cultural movement and defined its four fundamental elements, which consisted of disc jockeying, break dancing, graffiti art, and rapping. Dating back to its establishment Hip-Hop has always been a cultural movement. Defined by far more then just a style of music, Hip-Hop influences fashion, vernacular, philosophy, and the aesthetic sensibility of a large portion of the youth population (Homolka 2010).
Blair, M Elizabeth. "Commercialization of the Rap Music Youth Subculture." Rpt. in That’s the Joint!: The Hip-Hop Studies Reader. Ed. Murray Forman and Mark Anthony Neal. New York, NY: Routledge, 2004. 497-504. Print.
Most people believe that they know what hip hop is. Yet, these same people are more familiar with rap music than hip hop. Rap music tends to b the music broadcasted on television and radio stations alike. Hip-Hop itself is relates to a culture and history of peoples. Hip-Hop tells the stories of people oppressed in urban ghettos in all cities, and it promotes change and a transition in those oppressed. Dr. Charles Pinckney author of The Influence of Hip Hop Culture on the Perceptions, Attitudes, Values and Lifestyles of African American College Students states that "Hip hop culture is a form of musical art in words and stories that describe critical messages that are spoken over music" (Pinckney). William Boone who has conducted research in hip hop best explains the phenomenon of Hip Hop as, " Art in "the hood". Hip Hop is the antitheses of economic discrimination and social alienation in Americas impoverished African American communities" (Boone).These origins of ...
Hip hop originated in the ghetto areas of New York during the 1970’s and is a mixture of DJ, MC, B boy and Beat boxing. In his studies of defining hip hop, Jeffries concluded that these mixtures of art forms do not define hip hop but rather that Hip hop itself is a culture of these elements. “Hip-hop is like a culture, it’s a voice for black people to be heard. Our own style, our own music” (Jeffries. 2011; 28). Jefferies identifies hip hop as a social movement, which stems from the concept of ‘collective identity’ (Jefferries.2011; 27). This can be defined as “an individual’s cognitive, moral and emotional connection with a broader community” (Polletta and Jasper. 2001; 84). Which relate to Smitherman’s views that hip hop is a celebration of black culture uniting these individual to form a collective community. (Smitherman. 1997; 20) .These Theorists generally accept that hip hop is culture and it’s the production of its creators and the individuals who consu...
... hip hop community elevated from being a riot provoking culture to a multi-million dollar community with entrepreneurs like Shawn " Jay-Z" Carter, Sean" P. Diddy" Combs, "Russell Simmons", Curtis "50 Cent" Jackson and Marshall "Eminem" Mathers. The emergence of these entrepreneurs is serving as motivation for others admiring their work. The young people automatically think that if their favorite artists became rich through entrepreneurship then they can do it as well. Hip-Hop artists are now focusing on the youth and what they do with their lives.
There are many types of media that influence us greatly. Hip hop music has gained universal appeal and widespread success that breaks barriers of race, class, gender, age, and nationality. It is important for social service workers, parents, educators and others to understand the roles hip hop music and culture can play in the identities of those who are listening(Jacobson, 2009). The idea of authenticity
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Not only is hip-hop a way of expressing ones feelings or views, but it is a part of the urban culture and can be used as a communication tool. Slang originally came from hip-hop music and has become a very popular use in today’s society, especially the urban parts. Hip-hop is a standout amongst the most compelling musical sorts on the globe. There are rappers everywhere that know what amount of an impact their music can have. Some entertainers attempt to utilize that force of impact to do great (Ruiz INT).