Gymnastics: Video Analysis

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the individuals to perform their everyday tasks and complex skills in the body awareness and its various dimensions (Okagaki and Frensch, 1994). In the process of learning and training basketball skills, fast comprehension, the ability to have simultaneous retraining of the spatial relations, the speed of shape perception, and the ability to manipulate in the perceptual space as well as solving the problems in a short time are all important (Karalejić, Jakovljević, and Mandić, 2009). More clearly, for the correct execution of physical tasks in gymnastics, the gymnasts must use spatial abilities. For example, they carry out complex movements in the air, they move, turn and coordinate different parts of the body in different axis, they need …show more content…

the majority of the proposed multimedia learning environments combined electronically supported image, sound, text and graphics with live performances, their text may be in a written form (i.e. text on a computer screen) or in an audio form (i.e. narration), while their images may be static (i.e. photographs, graphs, symbols or maps) or dynamic (i.e. video, interactive depictions, …show more content…

What is the scientific reference to rely on in the designing process?
3. Could the design process be applied to different sports movements and performances?
Methodology
Method The researcher used the descriptive survey method approach for its relevance to achieving the answers of the study.
Sample
- The biomechanical analysis for the long jump performance by gold medalist Brittney Reese of the U.S (Sang-Yeon, et al., 2011).
- The biomechanical analysis of (12) active gymnasts competing in the German second federal league, performed dismounts from the high bar to perform a single layout saltos (T. Heinen, et al., 2012).
Tools
After surveying various 3D models designing software and web-tools, the researcher determined the appropriate software for the design process, which was suitable for the purpose of the study in accordance to creating a physical form of a muscular human (Mesomorph), with consistent proportions regarding all parts of the body. The selected software and web-tools were:
- DAZ Studio 4.8 (64-bit) to design the interactive 3D educational model
- 3Ds Max 2014 (64-bit) to modify, edit, convert file formats, and compress files size for the designed educational 3D

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