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Childhood and adolescent obesity epidemic in the US
Thesis on effects of technology on child development
Conclusion of how technology affects child development
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Recommended: Childhood and adolescent obesity epidemic in the US
The average first grade girl in the United States weighs between forty-four and sixty pounds with a height of forty-five inches. the average second and third graders weigh between sixty and seventy pounds with a height commonly around fifty inches1. The average weight of an American preteen is seventy to one hundred and twenty pounds, as well as a height between fifty-four and fifty-nine inches. These are young people whose minds and bodies are rapidly changing and developing. Because of this unique time in their lives, these young people need to be stimulated and challenged to grow their minds as well as their bodies. Increasingly, however a vast number of children are spending more and more time in front of a television set, laptop,
Six Year Old Boy Brutally Murdered Imagine that a 6-year-old boy is sitting in a kid’s lounge at a store, and somebody comes up and kidnaps him. That happened to Adam Walsh. Adam was kidnapped and brutally murdered at the age of 6.
Media has alway been important today and back then. Media helped shed light on problems that need to be addressed. This is what happened in the 60s during Jim Crow. In little rock, a few high school students took a big stand. They had the apply to go to central high school, it was a bigger thing than they thought it was. This caused a big media uproar as well as the realize that the world can be full of hate. I think media helped because it got others to see what's happening somewhere else and how it can let others see the true in what's happening in the world.
Many kids are overusing technology .According to .Newsweek.com “About 65 percent of girls and nearly 75 percent of boys claiming they now use computers for two hours , more on weekdays.” In the story, the kids are overusing their new technology , way too much. For example, the kids stayed in the nursery for a long period of time, and probably only came out to get
On August 6th, 1945, an American B-29 bomber dropped, “Little Boy”. “Little Boy” was an atomic bomb that exploded over Hiroshima releasing a blast equal to 12-15,000 tons of TNT; killing around 80,000 people immediately and many more would die due to radiation exposure(History.com). 3 days after this bombing, the second and final atomic bomb was dropped on the city of Nagasaki(History.com). The bomb, nicknamed “Fat Man”, weighed nearly 10,000 pounds and produced a 22-kiloton blast, killing an estimated 40,000 people(History.com). After the bombing of Nagasaki on August 15th, 1945, the Japanese Emperor Hirohito announced the country’s unconditional surrender(History.com). This marked the end of the long grueling war, but at what cost?
Entertainment today consists of electronic devices, television, and video games. Children hardly play outside or use their
School was, is, and will be so much fun. I say this because every year I have amazing teachers and fun field trips and cool projects. I have been in school for six years now and every year school is amazing and the 3 years I have of middle school still to come and the 4 years of high school still to come and over 4 years of college still to come will all be amazing. Overall my thoughts about school are in the middle. I say this because I like school because we do fun things but school is also like school is for everyone. I don’t like school because of all of the tests and having to go there five days a week, one time on a Saturday. Overall though I think school is okay.
My objective in writing this summary is to discuss my field experience observing a child in the middle childhood stage of development. Zacharias is a 7 year old student in the first grade at Jackson-Keller Elementary. I will discuss the developmental milestones Zacharias has reached, as well as those he has not yet accomplished. I will give recommended activities to assist with the student’s development.
Girlhood shapes women into who they want to be. Modern times have changed the definition of girlhood from a structured list of goals to a more open-ended journey. Speaking of the past definition of girlhood Harris said, “the features of the ideal young person were clearly prescribed. Today… a successful identity is no longer adherence to a set of normative characteristics, but instead a capacity for self-invention” (6). This essay will explore the social, economic and political factors that have shaped the definition of girlhood. I argue that girlhood scholars contextualize contemporary girlhood as achieving a successful identity through being unique, independent and making their own decisions and not as attaining ‘normal’ characteristics.
Many people have a wide range of opinions on whether technology is having a positive influence on our children or a negative, there is a vast amount of evidence to support both of these arguments. Technology can refer to so many things, but there are three main parts of technology that have the greatest effect on our children: video games, television/media, and computers. The modern technologies we have today are so powerful because they attract our genetic biases, that the human brain has a tremendous love for visually presented information. Video games, television, movies and computer programs are all very visually oriented and therefore they attract and keep the attention of children easily. By far the largest concern of technology today is video games.
Television is something that is easily accessible for any child. I can agree with Postman when he stated that the transformation of childhood was when literacy disappeared, education disappeared, shame disappeared and essentially childhood disappeared. Though, he predicted all of this in the 90’s, I see it happening every day. The culture of our current generation of children has completely changed from when I was a child and the young are more tech-savvy than generations before (Postman, 1994).
Almost every child between the ages of eight and twelve are getting cell phones. The average home in America has as many televisions as they do people. Only 20% of American homes do not have a computer. Technology is quickly becoming a new way of life. The amount of time people are on their devices is growing rapidly. According to The Huffington Post, people are on their devices for on average about eleven hours and fifty-two minutes a day. That is almost half a day and a lot longer than most people sleep or work. People have not realized yet how they or their families are being affected by this constant use of technology. As a result of technology increasing, children are experiencing health problems, school issues, and social problems.
As disclosed in the article, The Impact of Technology on the Developing Child, Chris Rowan acknowledges, “Rather than hugging, playing, rough housing, and conversing with children, parents are increasingly resorting to providing their children with more TV, video games, and the latest iPads and cell phone devices, creating a deep and irreversible chasm between parent and child” (par. 7). In the parent’s perspective, technology has become a substitute for a babysitter and is becoming more convenient little by little. It is necessary for a growing child to have multiple hours of play and exposure to the outside world each day. However, the number of kids who would rather spend their days inside watching tv, playing video games, or texting is drastically increasing. Children are not necessarily the ones to be blamed for their lack of interest in the world around them, but their parents for allowing their sons and daughters to indulge in their relationship with technology so powerfully. Kids today consider technology a necessity to life, because their parents opted for an easier way to keep their children entertained. Thus resulting in the younger generations believing that technology is a stipulation rather than a
Subrahmanyam, K. (2000). The Impact of Home Computer Use on Children’s Activities and Development: The Future of Children and Computer Technology, 10(2), 123-143. Retrieved from http://www.cs.cmu.edu/afs/cs/Web/People/kraut/RKraut.site.files/articles/subrahmanyam00-Compute%26kids.pdf
To continue, everyone can agree that children need a healthy environment to develop cognitive, social, emotional, physical and linguistic development. How much technology can improve or distract from these essential skills varies with age. The impact and implications of technology tools on young children has been studied and researched through the Let’s Move Childcare initiative and results concluded that little to no “screen time” is preferred for children under the age of two. For children two years or older, the recommended “screen time” is limited to thirty minutes per week in the classroom setting. (White House, 2011.)
In conclusion technology is a part of the twenty-first century society it needed for society scientific and technological advancement. As technology advance so does children ability to adapt quickly to change to this vase range of media. However parent and families should adapt to technology by becoming involve active users instead of passive ones by accessing the television and playing game along with their child using communication and relating to certain aspects in their environment.