Violent Media is Harmful to Children Since the 1950’s the number of households with televisions has increased from ten to ninety-nine percent. Over the past 30 years, there has been extensive research on the relationship between televised violence and violent behavior among youth, aacap.org. Eugene V Beresin, M.D. concluded in his article “The Impact of Media Violence on Children and Adolescents: Opportunities for Clinical Interventions” aacap.org.
Studies reveal that children watch approximately twenty-eight hours of television a week, more time than they spend in school. The typical American child will view more than 200,000 acts of violence, including more than 16,000 murders before age 18. Television programs display 812 violent acts
…show more content…
Video games involve the players killing people as part of the game to move to the next level. The games are very graphic, showing blood spilling or spurting out of the bodies, decapitation, mutilation, and death. It is incongruous for a child to crave and enjoy the suffering of others. This desensitizes the viewers to the acts they are seeing, which could lead to escalating levels of violence: the adrenalin rush needs increasingly more cruelty; children find themselves acting out their aggressions on others with little or no restraint. Elisabeth Wilkens quoted Ann Giordano in her article titled “Video Games and Violence: What Every Parent Should Know” on …show more content…
The children can release pent up aggression in a safe environment. The article “Research Shows Violent Media Do Not Cause Violent Behavior,” on massgeneral.org discusses a research study on children and gaming to see if there was any correlation to irresponsible conduct. “The researchers . . . found that kids played games to cope with their emotions, to enjoy challenging situations, to keep up with peers playing similar games, to create their own worlds, and to relieve stress.” Social networks give the introverted child an opportunity to make friends exploring new personality traits they want to develop. In his article, “Violent Media is Good for Kids,” Gerard Jones, quoted Melanie Moore, “Children need violent entertainment in order to explore the inescapable feeling into a more whole, more complex, more resilient selfhood” (444). Children who have poor self-esteem or feel uncomfortable showing their feelings find gaming a safe place to vent. Balanced viewing of material developmentally proper for the age is important as well, Creativity fosters how children express themselves. Budding young artists can learn and grow their artistic talent. In contrast to the positive effects, it is important to consider the child who is not emotionally stable; who is unable to distinguish between reality and fantasy. Behavior may not be proper with a bully at school. Today child predators join in games, pretending
Children spend more time learning about life through media than in any other manner. The average child spends approximately twenty-eight hours a week watching television, which is twice as much time as they spend in school (Dietz, 75). According to the American Psychological Association, the average American child views 8,000 murders and 100,000 other acts of violence before finishing elementary school. In
Longitudinal, cross-sectional, and experimental studies have all confirmed this correlation. Televised violence and the presence of television in American households have increased steadily over the years. In 1950, only 10% of American homes had a television. Today 99% of homes have televisions. In fact, more families have televisions than telephones. Over half of all children have a television set in their bedrooms. This gives a greater opportunity for children to view programs without parental supervision. Studies reveal that children watch approximately 28 hours of television a week, more time than they spend in school. The typical American child will view more than 200,000 acts of violence, including more than 16,000 murders before age 18. Television programs display 812 violent acts per hour; children's programming, particularly cartoons, displays up to 20 violent acts
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
In 1989 the results of a five year study by the American Psychological Association indicated that the average child has witnessed 8,000 murders and 100,000 other acts of violence on television by the time he or she has completed sixth grade. In further studies it was determined that by the time that same child graduates from high school he or she will have spent 22,000 hours w...
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Parents should not allow their children to play violent video games because they are at risk of becoming desensitized. Parents often let their kids play violent video games so parents do not have to watch over their kids. Why shouldn’t parents let their kids play violent video games? Parents should not let their kids play violent video games because they will be influenced to make the decision to hurt other people. According to Dr. Phil (renowned psychologist), kids don’t think they are actually killing people, usually when they are shooting someone in the game, they are getting bonus points. Kids are also becoming desensitized by all of the violence. Parents, I just want you to know that, if you are allowing your kids to play these horrific games, then you need to keep a close eye on your kids as they grow up, because you never know if they are going to grow up with such barbaric behavior and then apply it to another human being. Obviously, I do not appreciate the fact that parents allow their kids to play violent video games at such a young age. It is undeniable that your kids are might grow up to be serial killers or homicidal
American Psychological Association. "Violence on Television. What Do Children Learn? What Can Parents Do?" APA Online. www.apa.org/publicinfo/violence.html. Accessed October 23, 2001.
On average and American child will watch 32 acts of violence per hour on TV. This number has skyrocketed from 20 years ago when it was just 12 acts per hour (Krieg). This being said a child will have watched anywhere from 8,000 to 100,000 acts of violence before they even finish elementary school (Weiss). While adults can watch violence on TV and understand that it is not real, children on the other hand have difficulty differentiating the between what is real and what is make believe.
middle of paper ... ... Educate your child about violence and video games Set time limits on gaming Encourage your child to do other things besides playing video games. REFERENCES Lieberman, Joe (1997) "Video Game Report Card, 1997" http://www.senate.gov/member/ct/lieberman/releases/r112597a.html. Cesarone, Bernard "Video Games and Children" http://www.kidsource.com/kidsource/content2/video.games.html Zarozinski, Michael "Video Game Violence 2001" http://www.louderthanabomb.com/vg_voilence.htm "Fact Sheets: Effects of Video Game Play on Children" http://www.mediafamily.org/research/fact/effect.shtml Children Now "Children and the Media 2001" http://www.childrennow.org/media/video-games/2001/#violence The "Violence in Video Games" http://www.gamezero.com/team-0/articles/features/violence_92/ The "Video Game Violence" http://www.mediascope.org/pubs/ibriefs/vgv.htm Walsh, David A. Video Game Violence: What Does the Research Say? 1998.
Over the past years, video games have been a way to escape reality for some people. Video games vary from fantasy, romance, and role playing games to violent games. However, vicious video games have been blamed for school shootings, growths in bullying, and violence concerning women. Various people argue that these games numb players to violence, recompense players for imitating violence, and educate children that violence is a suitable way to resolve conflicts.
A widely accepted cause of the murders committed by children is violence in the media. The parents of three students killed at a high school in Padukah, Kentucky filed a $130 million lawsuit against the entertainment industry because they believe that violence in the media inspired the boy, Michael Carneal, who killed their children ("Media"). To some extent, these parents are correct in their assumption. On average, children watch television 16 to 17 hours per week, beginning as early as age 2 (Strasburger 129). Furthermore, when video games are added, some teenagers may spend as many as 35 to 55 hours per week in front of the television set (Straburger 129). Within these many hours of television viewing, there are many violent scenes. The National Television Viole...
Summary #1 Television violence, and media violence in general, has been a controversial topic for several years. The argument is whether young children are brainwashed into committing violent real-world crimes because of violent and pugnacious behavior exposed in mass media. In his article “No Real Evidence for TV Violence Causing Real Violence”, Jonathan Freedman, a professor of psychology at the University of Toronto and author of “Media Violence and Its Effect on Aggression: Assessing the Scientific Evidence”, discusses how television violence, claimed by the Federal Communications Commission (FCC), does not cause real-world aggression among adolescents. The FCC determined to restrict violent television programming to late night hours only because their “scientific research” proves of increasing aggression among young viewers (Freedman Par. 2).
Television violence is also a cause of both violent and aggressive behavior in teenage boys. According to the evidence in a study done by Turner, Hesse, and Peterson-Lewis, it was concluded that watching television violence had a long-term increase in aggression in boys (Hough 1). In addition to this study, Dr. William A. Belson evaluated fifteen hundred boys, aged thirteen to sixteen years, and he determined that boys with heavy television exposure are more likely to commit violent acts than other boys (Langone 51). In Belson’s study, he discovered that the effect of each violent act on television was collective, and over time, Belson discovered that the boys engaged in many aggressive acts, including painting graffiti, breaking windows, aggressive play, swearing, and threatening other boys with violence (Kinnear 26).
Several studies and reports show that videogames also stimulate bad behavior. An article from “New Scientist” shows that “Unequivocal evidence from a wide variety of studies show that in the short term, exposing children to violence in movies, TV, video games, and music increases physical and verbal aggression” (“Bad Influence”, web). This negative influence is going to have a huge change on how kids and teenagers act towards individuals. The International Journal of Phycology says that, “Adolescents who play more mature rated games were more likely to engage in b...
of violence or tunes into their parents favorite soap opera might find an increasingly amount of exposure to violent acts and sexual content. Children are very vulnerable to such influences and often do not know the difference between right and wrong and the difference between reality and fantasy (Dritz, Russel 1996). As the years go on and television seems to be too censored to most, studies have continued to prove the increasing numbers of children associated with violence and sexual behavior. Although a seemingly older statistic, the Neilson Index averaged American children to watch 18,000 television murders before he or she graduated from high school (Tucker, Larry A. 1988). Could this be a reason for an increasing amount of murders and violent acts among children today?