American History by Judith Ortiz Cofer is a short story that presents the audience with an average teenager 's emotions. The main character, Elena, lives in a cramped ghetto-like building that is looked down upon by the public eye. Elena is shy has difficulty reaching out to others to make friends, but when a new boy named Eugene moves in across the street from her, she eventually takes a step outside of her boundaries and confronts him, hoping that they can at the least be friends. However, the public view of her lifestyle makes Eugene 's mom turn Elena away and they never get a chance to meet. The Most Dangerous Game by Richard Connell tells the classic tale of the "hunter becoming the hunted" but poses its ' own twist onto it. The story …show more content…
"He came upon them as he turned a crook in the coastline... His eyes made out the shadowy outlines of a palatial chateau,"(Connell 17) is an example from the text that gives the reader a look into the emotions and suspense that Rainsford felt. However, as stated earlier, Rainsford is well-educated with knowledge of the outdoors as he is a big-game hunter. Rainsford is thrown into a one-sided game with a lunatic man; this itself is a reason that emotion plays a large role in the entire plot of any story. Rainsford may have felt demoralized due to the unevenness of the game. At first, Rainsford sticks to his gut and tries to refuse the game, however General Zaroff forcefully persuades him to commit by telling his that "the game is worth playing," (Connell 23) which can be seen as a threat. The tip off from Zaroff really forces Rainsford to play, because as both Rainsford and the audience can see, Zaroff is obviously a lunatic and won 't just simply let Rainsford leave after the opportunity has arisen. The emotion that Rainsford feels, being trapped into a corner with only one solution that is the last thing one wants to do, can be related to by any human whether it be through a similar event, or through any other relatable experience. As the hunt concludes, Rainsford is congratulated on his skills and instincts by General Zaroff, but due to the past three days of isolation, Rainsford has himself become a breed of lunatic and tell Zaroff that he is "A beast at bay," (Connell 34). The deed is done and the final battle has concluded, Rainsford is victorious, not only in the game, but also the conflict between himself and Zaroff. Rainsford claims Zaroff 's possessions and territory like a wild animal claiming its ' territory. Not only does this story use a classic theme, but creates a hybrid of its ' own that
The most dangerous game began as a sport for one man. His name is Sanger Rainsford. In Richard Connell’s story “The Most Dangerous Game,” Sanger Rainsford, an avid hunter, is lost at sea, stranded on “Ship-Trap” Island-every sailor’s worst nightmare. Rainsford goes through a series of events that prove to be life-altering. Even though Sanger Rainsford went through many trials and tribulations, he never lost his intelligence, composure, or his bravery.
In the game, General Zaroff arms everyone on that crew with a knife and a pack of food and each and gives them a three-hour head start. When three hours has passed, General Zaroff hunts them down with a pistol of the smallest bullet size and range, and if someone who is being hunted stays alive for three days, they win. If a person who is supposed to be hunted refuses to play, they are whipped. If they are close to winning, General Zaroff brings out his pack of vicious and ruthless dogs, and because of the general’s unfair method of this cruel game, he has not lost one game after playing this for countless years. When General Zaroff explains to Rainsford that he will hunt again the next day and he wants Rainsford to hunt alongside him, Rainsford cannot bring himself to participate. Since Rainsford is not hunting, he ends up being hunted, and he wins. This short story applies to the first interpretation of “Character is what you are in the
After falling off his ship and forced to swim to a mysterious island, Rainsford is faced with a challenge. General Zaroff traps him in a “game” that requires Rainsford to use his skills to survive. He is hunted for three days; where he was chased, tracked down, and shot at. General Zaroff led the hunt to try to kill Rainsford. General was equipped with more firepower and help from his henchman and dogs. But even with his much greater opponent, he was able to survive. Rainsford used his many skills to defeat and kill his enemy. He used quick wit to make traps that would slow Zaroff and kill his dogs and henchman. Then he used his intelligence to escape Zaroff by swimming away, but sneaking back into his own mansion.
When world renowned hunter, Sanger Rainsford ends up marooned on an island, he finds himself in an unimaginable word. A world full of murder. He must find a way to save himself and the ones around him. Rainsford is the lesser of two evils he may have a passion for hunting but unlike General Zaroff he has limits, Rainsford kills Zaroff to save himself and many future victims.
A skilled hunter sprints desperately through the woods, realizing the futility of hiding from his greatest foe: his own kind. Richard Connell’s “The Most Dangerous Game” is the story of a hunter that becomes the hunted. The story explores the sense of extreme terror the protagonist feels being pursued by a psychopath living on a mysterious island. This protagonist, Rainsford, has many traits that aid him in his battle with the general. By demonstrating his cunning, sly, and remorseful traits, Rainsford shows the story’s theme of “walking a mile in someone else’s shoes”.
“You’re a big-game hunter, not a philosopher. Who cares how a jaguar feels?”. The story “The Most dangerous Game,” by Richard Connell introduces an adventurous type of thriller with two main characters named Sanger Rainsford and General Zaroff. Both of which are hunters who in the story play a “game” invented by General Zaroff out of pure fear of becoming bored of the hunt. General Zaroff is a big fan of the hunt and everything he says about the hunt is to be taken serious. Rainsford and General Zaroff are described to be excellent hunters through the traps Rainsford makes, all the big game Zaroff has hunted, but Zaroff is better at hunting through the fact that the hunt has began to bore and he needs more of a challenge hunting humans.
In the short story, “The Most Dangerous Game” by Richard Connell, the protagonist, Rainsford, is a smart, clever, resilient man who keeps a cool head in stressful and dangerous situations. Rainsford is not allowed to leave the island he washes up on after he falls off the yacht he was traveling on, because the mentally disturbed general wants to hunt people with Rainsford. Rainsford makes a deal with the general to win his freedom. If Rainsford can evade Zaroff for three nights, then Rainsford is free to leave the island. During the hunt, Rainsford must think quickly and be resourceful in order to stay alive. Rainsford is an extremely experienced hunter who writes books about his hunting experiences. When Rainsford is running from the
... only shows his rational thinking but also his capability to work situations to his advantages.By killing the hunter, he not only escapes death but overpowers his instincts to kill. He transforms into a superior individual with more chances to live a better life. Therefore, Harrison and Rainsford both desire free life but attain different results because of their temperaments.
Kippen, David. "The Most Dangerous Game." Short Stories for Students. Ed. Kathleen Wilson. Vol. 1. Detroit: Gale, 1997. 155-169. Short Stories for Students. Gale. Web. 20 Jan. 2010.
Richard Connells “The Most Dangerous Game” is a short story which illustrates how calm analytical thinking can increase your odds of survival and controlling panic. We are introduced to the protagonist and main character, Sanger Rainsford, who is a big game hunter and a WW1 veteran. The story starts off with a conversation between Whitney and Rainsford discussing the island, so we can understand the reputation it holds. Whitney is a fellow hunter, a flat character and used mainly as a plot tool.
When Rainsford falls off of the boat, he has to try his best to stay afloat until he can find something to latch on to. He swims vigorously until he reaches Ship-Trap Island. "Jagged crags appeared to jut up into the opaqueness... dense jungle came down to the very edge of the cliffs." It is midday and he is just searching for a place to rest when he runs into Ivan, the astonishingly large guard of the island. Zaroff, the owner of the island, joins in on their conversation about hunting. The conversation is interesting to say the least. Zaroff says, "You'll find this game worth playing…your brain against mine. Your woodcraft against mine. Your strength and stamina against mine. Outdoor chess! And the stake is not without value, eh?" Zaroff is trying to point out that he finds interest in hunting humans, and he wants to know if Rainsford will rise to the challenge. Rainsford is left with a choice to make; will he fight Zaroff, or will he decline and get killed by Ivan. The choice in this situation is pretty self- evident.
Facing hardships, problems, or obstacles shouldn’t discourage one from completing their task or job. Many of authors usually put their characters through tough complications to show the reader that no matter what happens; anyone could pull through. In the short story, “The Most Dangerous Game” by Richard Connel, the main character Mr. Rainsford gets stranded on an eerie island with a bad reputation. He meets General Zaroff and gets thrown into a huge hunting game, where his life is on the line. In the end, he wins the game and will continue to hunt animals, but not people, as the general once did. He will continue to hunt because one, hunting means everything to him. Two, he will not continue the general’s crazy ways, and resort back to the legal and non-dangerous to other humans sport. Third, he feels powerful when he becomes the hunter and not the hunted. Giving up hunting would be like giving up his life, so just because of a minor block he had to overcome, he will not give up hunting.
Rainsford overcomes many obstacles, and in return he receives that special feeling of satisfaction in his body. To start, he overcomes the thought of him being weak. Furthermore, he conquers learning the value of even an animal’s life. Not to mention, he defeats becoming the hunted, when he is the hunter. In the short story Sanger Rainsford outwits General Zaroff in the battle of “The Most Dangerous
The setting in Richard Connell’s short story “The Most Dangerous Game” is essential to the progression of the plot. For instance, what if the setting were in a building? In this way, it would be much easier to escape. The author states: “He [Rainsford] was in a picture with a frame of water and his operations, clearly, must take place within that frame” (11). Due to this, Connell shows that Rainsford really is trapped within the island with no means of escaping. Moreover, if he were to flee, it would be easier to warn locals of General Zaroff’s exploits. Since this hypothetical setting is a building, chances are that there would at least be a town, if not a city, surrounding it. If Rainsford were to escape, it is almost a guarantee he would
Adolescence is described as the period between childhood and adulthood. Loss of a sibling during teenage years intensifies matters related to the usual challenges of adolescence. Teenagers are capable of understanding death the way adults do, however their ways of grieving is related to both adults and children. Adolescents suffer more in the event of loss of a sibling than children do, because teens have developed their way of thinking.