Educational Video Game (IVG): Instructional Video Games

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Instructional video games (IVG):

A game that provides educational value to the player is called an educational video game. Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to teach people about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play.

Software of this kind is not structured towards school curricula, does not normally involve educational advisors, and does not focus on core skills such as literacy and numeracy.

Factors that make a game instructional, educational and the individuals creative:
New information –
This is the educational information provided. It may be text or graphics, and is normally unknown by the age group or skill level for which the game is made. The information provided starts stimulating the brain to create new divergent incidents and ideas through their innate and inborn potential skills.

Memorization – this is the part of the …show more content…

In Sicart, virtue ethics is player-centric and players should learn as active recipients of game content. In an older study, Sicart argues that “Playing is an act of judgment of the rule systems and the fictional world the player is presented with (2005, p. 16).” Therefore, game play assists with being able to judge systems. Kolson went further to state that the game SimCity “teaches” the learner that politics, ethnicity, and race are not major variables that impact urban planning. Barab, Thomas, Dodge, Newell, and Squire, (in preparation) argued in their SimCity 2000 at Boys and Girls Clubs study that students learn supply and demand relationships and taxation and its association to population growth by simply playing the

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