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Advantages and disadvantages of the different types of media
Different types of media
Advantages and disadvantages of the different types of media
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Interactive media and Virtual Reality: Mixed media is content that uses a mix of various substance structures, for example, content, sound, pictures, livelinesss, video and intelligent substance. Interactive media appears differently in relation to media that utilization just simple PC shows, for example, content just or conventional types of printed or hand-delivered material. Sight and sound can be recorded and played, showed, communicated with or got to by data content handling gadgets, for example, mechanized and electronic gadgets, however can likewise be a piece of a live execution. Sight and sound gadgets are electronic media gadgets used to store and experience mixed media content. Sight and sound is recognized from blended media in compelling artwork; by including sound, for instance, it has a more extensive degree. Major characteristics[edit] Mixed media presentations might …show more content…
Subsequently, sight and sound clients must make a "mental model" of data structure. What is Virtual Reality? The meaning of virtual reality comes, normally, from the definitions for both "virtual" and 'reality'. The meaning of "virtual" is close and the truth is the thing that we encounter as individuals. So the term 'virtual reality' fundamentally signifies 'close reality'. This could, obviously, mean anything other than it as a rule alludes to a particular kind of reality copying. We know the world through our faculties and recognition frameworks. In school we as a whole discovered that we have five detects: taste, touch, notice, sight and hearing. These are however just our most evident sense organs. Actually people have numerous a greater number of faculties than this, for example, a feeling of adjust for instance. These other tangible contributions, in addition to some exceptional preparing of tactile data by our brains guarantees that we have a rich stream of data from nature to our
Merleau-Ponty distinguishes three aspects of the psychological process; basic sensations, perception, and the associations of memory (Merleau-Ponty, 1994). Basic sensations receive raw information from the world and transduce them for our perceptual processes. Perception unifies the infinite amount of information about our environment, from our environment, into a meaningful structure. Perception is interpretive, but its presentation of the world is as distal and objective. There are three central features of perception for Merleau-Ponty. First, perception is synthesized independently by the body and not by the mind (consciousness).
world of our senses as it interacts with the rational world of rules and limitations.
There are a number of ways it can be defined, such as augmented Virtuality, psychosomatic Virtuality and virtual reality (gaming), virtual is one of the most contributing factors to 2D and 3D animation which has come to also be known as "modeling through use of computer", with the use of specific modeling software to mold a three-dimensional
The main goal of virtual reality is to take its user into a virtual world. It provides a virtual space where almost everything is possible. Virtual reality works by tricking the parts of the brain that perceive motion.
It all comes down to the mechanics of our senses and nature of our awareness. The self and the mind constitute a superposition of possibilities. The mind has many instruments with which to perceive, interact with, and interpret the world. The profound potential of these instruments are often exceeded by their limitations. The capacity of these instruments, and accuracy with which they interpret the world, to the mind, depend on the cognitive development and mindfulness of the individual; as well as that which is being observed. This constant input of data, happens at a conscious and subconscious level. This information informs emotions, behaviors, and world views. This system is analogous to a computer with many peripherals; necessarily limited, but sufficient to solve the average problem. Like the computer, our peripherals are governed by software; the sophistication of which, would appear to have many iterations, if observed at different points in history. Furthermore, this range of sophistication can also be observed within the lifetime of the individual. It is the neural sophistication of the human brain, which allows for, and institutes, the compartmentalization of this cavalcade of information, to help the individual navigate this reality. The brain both instructs and learns from its instruments. Our eyes distinguish light, determine depth, and assign color to the world. Our sense of smell allows for us to further identify and associate with our world. Ad to these, our hearing and sense of touch, and what we have is an experience; an ongoing image of
Definition of virtual reality is "A technology that assures participants that he was actually in another place by replacing the main sensory input with data received by the computer" [6] [10]. One of the key elements of the virtual reality of cyberspace; it is a space fantasy or simulation environment. Which is always linked here is a virtual world and immersion virtual reality, perception is born into the world of alternatives such as ethereal or other point of view of our world
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
Lastly, behavior can also be determined by sensation and perception, the stages of processing the information gathered from the senses. Sensation and perception depicts the world for humans. Without them, humans would not be able to truly experience what is going on around them. The first step, sensation, is the gathering of the information from the outside would through the five senses: sight, hearing, taste, touch, and smell. The information is then organized and interpreted by the brain through
Visual perception plays a big part on how we perceive life. If we didn't have perception I don't know where we would be now.
Virtual art is the product of long-standing traditions in art merged with revolutionary technological advances. With innovations emerging almost as fast as end-users can test and master new systems, technology has dramatically altered our daily lives and changed our thought processes. Like many technological advances, virtual and cyber realities have been embraced, and often created by, artists that experiment with the myriad of possibilities that technology can offer. While there have been many works of art inspired and created by means of digital advances, the medium has yet to be defined and its boundaries have not yet been identified. Since technology and virtual art are just beginning to be explored, the medium is in its infancy and thus cannot be judged based upon traditional mores of art. Before virtual art can achieve prominence and respect within the art world, many barriers of tradition must first be abolished.
Perception, at most times, is a credible way to assess the world around us. Without perception, we would not know what to do with all the incoming information from our environment. Perception is constructed of our senses and the unconscious interpretations of those sensations. Our senses bring in information from our environment, and our brain interprets what those sensations mean. The five most commonly accepted senses -- taste, smell, hearing, sight, and touch -- all help create the world around us as we know it.
In order to effectively create a 3-D environment for the user, virtual reality combines the elements of immersion and interactivity. Immersion is the user's contact with the virtual reality with as many senses as possible including; sight, hearing, and touch.
Well, let's take a look at the brain. From being in class, my awareness about what I'm doing, what I'm seeing, what I'm hearing, what I'm thinking has come to reflect upon not just what, but how is it all being done by my brain. This morning I woke up, my eyes opened, I looked out my window, I saw the sun rising, it was this beautifully deep yellow/orange color. I thought, "How beautiful" and I smiled with a sense and feeling of wonderment. It could be said that I experienced nothing out of the ordinary this morning. Yet, if I could narrate these few activities in terms of the networking of neurons resulting in my eyes opening, my sight of the sun, my ability to perceive its color, my inner acknowledgment of its beauty and the emotions that sight evoked in me, you would be reading for a very long time and what I did this morning would indeed present itself in quite an extraordinary light. It is in recognition of this, with respect to the brain's aptitudes, that Howard Hughes in his paper, "Seeing, Hearing and Smelling the World" quoted May Pines in expressing, "We can recognize a friend instantly-full face, in profile, or even by the back of his head. We can distinguish hundreds of colors and possibly as many as 10,000 smells. We can feel a feather as it brushes our skin, hear the faint rustle of a leaf. It all seems so effortless: we open our eyes or ears and let the world stream in. Yet anything we see, hear, feel, smell, or taste requires billions of nerve cells to flash urgent messages along linked pathways and feedback loops in our brains, performing intricate calculations that scientists have only begun to decipher"(1).
Virtual Reality allows designers and developers to create an experience that is not real, but gives the effects and the experience as being real, hence, a virtual reality! There are many ways in which this can be used such as for games, simulations, training, experiencing a distant location from the comfort of your home and so much more.
-Due to the era of technology, people can communicate virtually no matter how far they are located for instance using emails the way I had done.