Danger Zone Commercial Launch Summary

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Danger Zone Commercial Launch Summary The marketing department of Wonder Image Inc. has created a series of striking commercials for the launch of the game Danger Zone. The commercials received extreme positive response when showed to their target audience (12-25 years old), while older representatives are worried that these commercials are too extreme. This led to the marketing department to look at different options about continuing the launch. Introduction The Marketing Department looked at the following options 1. Cancel the commercial 2. Contact the ASC 3. Go ahead with the launch 4. Alter the campaign Cancel the commercial Cancelling the first commercial, delaying the launch and creating a new storyline will be a costly operation. …show more content…

is one of the more cost-effective options. Airing after 10 p.m. ensures that the campaign doesn’t have to be altered, which saves money. Only showing after this time will cut the airing costs greatly. The major con of airing after 10 p.m. is that not the whole target audience (12-25) is able to see the commercial. This can lead to loss of costumers. Go ahead with launch Going ahead with the launch with the current commercial can lead to a lot of backlash from older audiences, who are not the target audience. It also can lead to a ban on the commercial. But the negative press and backlash from elders can be turned around into positive promotion for the target audience. It will steer the game into an environment , where it’s seen as too hardcore for parents. Making sure that the target audience wants the product even more, since they are rebelling against the establishment. This is also the cheapest option, since all the costs are already known. Alter campaign Only altering the campaign, making it violence free and kids friendly, will take little time and cost a extra. It ensures that the commercial can be shown during the day, making sure that target audience will see it. But the kids friendly version won’t connect with the target audience since it won’t be representative of the game. This leads to dissatisfaction among

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