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Effects of video games on social behaviours
Effects of video games on social behaviours
Effects of video games on social behaviours
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Although video games have been around for many years, the fun seeming activities are enveloped in controversy. First person shooter games tend to give players the same visual perspective as the character in the game and award points for aggressive behavior, which some people see as an act of encouraging aggression. While there is always the chance of making new friends over public chats in video games, there is also the chance of encountering cyber bullying, which can be hard to handle as time goes on. Video games some sometimes used as a way for someone to escape what is going on around them, sometimes even making the player lose track of time spent playing and like any electronic device with a bright screen, video games can cause sleep loss
by reducing melatonin, the chemical signal that tells your brain when to sleep, possibly causing insomnia. Exposure to violence could also cause people to become less sensitive to the pain of others.
Video games should not be banned because they help in building our personality procedure, and they are healthy. Up to date researches show that first person shooter games have many advantages such as “faster and more accurate attention allocation, higher spatial resolution in visual processing, and enhanced mental rotation abilities.” (C. S. Green & Bavelier, 2012). These games build up analysis and higher ability to deal with problems and boost creativity. Thus, people who play first person shooter games uses there neurons in a more effective way than non-players, when facing problems and difficulties (Granic, Lobel & Engels, 2013). It is important to bear in mind that these studies did not yield the same consequences when it came to other types of technology. Furthermore, according to Granic, Lobel and Engels who wrote the study entitled “The Benefits of Playing Video Games” published in the American Psychologist journal; these types of video games develop reasoning, promote relaxation, avoid nervousness, sharpen up memory and help in making better decisions.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
The second reason video games are an issue is that videogames have been linked to a variety of mental and physical ailments. The most common physical health problems tend to be arthritis from barely moving the fingers while using a keyboard or game controller, and a variety of eye problems due to constantly staring at the game screen. The most frequently occurring mental problems range from delusions to schizophrenia and becoming desensitized to violence. Keegan says that "repeated exposure to violent images can make people less sensitive to the effects of violence" (1). All of these ailments, both mental and physical, can and will occur in many people, but this statement only holds true if the player spends much of his or her free time playing video games. The essay “Violence and the Media: A Psychological Analysis,” shows how the number of hours spent watching a television program may be more influential than the nature of the program itself (Javier 4). While this statement refers ...
Jamie Johnson Professor 9/30/14 Pulp Fiction Essay In the film Pulp Fiction directed by Quintin Tarantino conveys the violence and criminal acts of many. Tarantino chopped up the film and rearranged it similar to a puzzle. There is full range of unusual characters from a black mobster with a bandage on the back of his head to hostile perverts all the way to a henchman wearing black suits. Many people could say that this film was a revolutionary film because of the way Tarantino portrayed and assembled his film.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
Generations after generations teens have used the actions of bullying to hurt others they felt as a threat or to be in the “in crowd” of popularity. Traditional bullying was physical and thus confined to face-to-face contexts. However, with the development of widespread social interaction via social media websites, email, and text-messaging, teens have additional avenues of expression and, as a result, other means of bullying. Over time the bullying taking place using digital means has come to be known as cyberbullying. Cyberbullying has brought the evilness out of teen’s actions, words, and thoughts whether they were the bully or the victim. Equally important, the ending results of these actions, words and thoughts have brought death, limited yet undefined punishable consequences if pursued, and slowly progressing methods to control cyberbullying as a whole.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
Most people think that video games are harmful and waste of time. As a result, the main question of the research is how video games can influence on children and many minor questions come to mind about video games: Do video games influence a child’s psychological development and make them more aggressive and violent? Do video games affect a child’s grades? What are the influences of video games on children? Many people don’t have much information about video games and how video games may effect on people’s behavior, health and mind.
Video games are electronic sports which involves user interface and user interactivity. They generate a visual response which helps to provide excitement and entertainment. Video games are played on computers, televisions, or any kind of device with a display screen. People play video games for fun and also because some games are more productive and useful. With growth in technology video games have become very popular in children. Those games can be informative and a brain-builder for children but at the same time it may be so violent that they not only become the reason for the children to be destructive but also vigorously increase anti-social behavior.
Over the past years, video games have been a way to escape reality for some people. Video games vary from fantasy, romance, and role playing games to violent games. However, vicious video games have been blamed for school shootings, growths in bullying, and violence concerning women. Various people argue that these games numb players to violence, recompense players for imitating violence, and educate children that violence is a suitable way to resolve conflicts.
Video games are often portrayed in a negative manner because they are seen as having an "addictive" quality. Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior. Despite the wonderful benefits games offer as diversions, spending too much time, to the neglect of normal life duties, and social development with direct contact with others can and often does happen. Clinically, the manifestations occur along biological, sociological, spiritual and especially psychological. Some psychological effects that affect the behaviors are failure to play outdoor games, difficulties in work or school, telling lies to everyone, decreased attention to personal hygiene, decreased attention to family and friends, and disturbances in the sleep cycle. Many video game addicts have strug...
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
Nowadays bullying has gone much farther than just physical violence. Most teens today have either been cyber bullied or have been witnesses to it. Cyber bullying is a form of bullying that is done over electronic messaging or over social media. This is very new to many people of the older generation, but is very relevant to the new generation. Cyber bullying is becoming an increasingly big problem in the U.S. every year. Being a kid who has grown up with technology and social media I have witnessed cyber bullying many times in my life. I have had many friends that have fell victim to cyber bullying and this is why I chose to talk about this topic. Since this topic of bullying is overlooked in our society as not being an issue I decided to choose
With the development in technology cyber bullying and cyber crimes became a serious issue. Cyber bullying is terms as the use of electronic means of communication so as to bully an individual and most typically it occurs when one sends messages that are threatening or of an intimidating nature (Florence, 2014). Cyber crime on the other hand refers to crime that involves a network and a computer and in regard to this the computer or network may be the target (Study.com, n.d). Cyber bullying and cyber crimes are well known problem in the world but they aren’t noticed like bullying and crimes but they can be harmful and serious.
Stutzky suggests that cyber bullying is the use of modern communication technologies to embarrass, humiliate, threaten, or intimidate an individual in the attempt to gain power and control over them. Bullying has been around since the beginning of time. These days however, bullying isn’t just happening on the playground, it’s happening on the internet and mobile phones, making it possible to bully a child 24 hours a day. Cyber bullying follows children around the clock and into the safety of their own bedrooms. A recent survey by MindOh!, an educational company that follows youth trends, reported that nearly 80% of the 5,500 teens that were surveyed said that they had been exposed to cyber bullying. Cyber bullying affects the mental health of so many young adolescents around the world, and the issue is steadily increasing as more and more ways to bully are created.In extreme incidents, cyber bullying has led teenagers to suicide. Most victims, however, suffer shame, embarrassment, anger, depression and withdrawal. While technology continues to evolve, new means of communication enable today’s bullies to become more effective in terrorizing and tormenting their victims. The aim was to increase awareness and decrease the prevalence of cyber bullying- Year 9 at Meridan State College being the stakeholders (people involved).