Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Procedures on bullying and why they are important
Procedures on bullying and why they are important
How bullying affects youth in different settings
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Procedures on bullying and why they are important
According to a study by Dr. Suzanne Lego crime has decreased in the past 10 years in all but one area, youth violence. Dr. Lego states that a study conducted by Dr. Joyce Brothers reveals that when a gun in placed on a table in a room where children are playing, and with no one making physical contact with the gun, aggressiveness increases in the level of play. According to Dr. Lego, the same behavior was expressed when a television was tuned to a violent, action packed program (Lego).
It is my opinion that this increased level of aggression does not disappear simply because the cause of the aggression has been removed. Rather this aggression remains in the sub-conscience mind waiting for the perfect opportunity to manifest itself in an action. The pent-up aggression could be released in the act of bullying, playing sports, getting into a fight with others, or it may result in the death of another child.
The problem is to understand why certain individuals turn to killing others as opposed to turning to a positive release such as playing sports. Boxing, football, basketball, soccer, and wrestling are just a few of the many positive releases for this unexpressed aggression. Perhaps it would be beneficial for teachers, coaches, and parents to pay more attention to the children in their charge, and if these children show signs of aggression, persuade them to participate in the positive release of the aggression.
As adults, especially Christian adults, we have the responsibility to these children to guide them in the direction that is respectable and righteous. Proverbs 22:6 is very clear on this point; “Train up a child in the way he should go; and when he is old, he will not depart from it.” (Proverbs 22:6, King James Version...
... middle of paper ...
...tbGl2ZSZzY29w T1zaXRl#db=a9h&AN=1228297>.
Lyness, D'Arcy. Dealing with Bullying. October 2010. .
Ramsland, Katherine. The Unthinkable: Children Who Kill. 1 February 2011 .
Robertson, Lori. When Children Kill Children . September 1998. 3 February 2011 .
Sereny, Gitta. Unheard Cries. Ed. Helen Nickas. New York: Owl Books, 2000.
Wainwright, Martin. Hadrian's Wall child murder: estimated time of death pre-367AD. 10 September 2010. .
Wolff, Sula and Alexander McCall Smith. Children who kill: They can and should be reclaimed. 13 Jaunary 2001. 3 February 2011 .
“Study: Violent Video Game Play Makes More Aggressive Kids.” 2011. SIRS Researcher. Web. 23 Mar 2011.
Nauret, Rick. “In new study, video games not tied to violence in youth”. psychcentral.com. 15 Nov 2013.
“Annual trends in video game sales for the past 33 years were unrelated to violent crime in both concurrently in up to 4 years later, unexpectedly monthly sales of video game were related to concurrent decreases in aggravated assaults and even more so to homicides. Searches for a violent videogame walkthroughs and guides were also related to decreases in aggravated assaults and homicides 2 months later. Finally homicides tended to decrease in the months following the release of popular M rated violent video games.”
To transform these children into killers, there are many tactics used. Training was an extremely difficult time for most children because they had to learn to not be emotionally attached after slaughtering men and women. Many times a child was required to kill members of their village or even family (Steel). These ...
Maker, J., Brittain, J., Piraino, G., & Somtow, S. Children Who Kill. World Press Review. June 1993 v40 n6 p21-23.
As you wind down from a long day at the office, you turn on the six o’clock news. The opening story lays out a gruesome attempt to murder, maim, and terrorize children in a city you have never before heard of. Instantly, you are thinking that this must be a review for a soon to be released blockbuster movie. In your mind, nothing like this would ever happen in our civilized world; however, headlines they are. You picture the perpetrators as horrid, evil-minded monsters. What kind of person could commit such a crime against innocent children? As you listen further, your eyes open wide, your heart skips a beat, and you gasp in shock as you discover that these evil-minded monsters you had just envisioned are nothing more than pimple-faced, hormone driven teenagers. Yes, teenagers. As you begin to really absorb the impact of such a crime, you realize that the teenagers that committed this crime are not much older than your own children. Suddenly, you have the uncontrollable urge to find your children and hide them from the world. You ask yourself, “What is wrong with society? What would cause a child to kill anther child? Where were their parents? How could this have happened?” Then, you try to convince yourself that this could never happen in your community.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstrate aggression and violent behavior.
In the twenty first century there have been many cases of kids committing murder, whether it is the relationships they hold at home or the video games they play, the environment a child is exposed to will affect their developmental process. Children are supposed to be innocent and pure without the desire to kill, yet in the last 50 years official statistics on Listverse.com suggest that over 1,100 kids have been found guilty of murder in England alone. The average age of a child that kills is just about fourteen years old. These kids are usually brought up in an environment that does not teach them right from wrong.
Aggression, whether it be direct or indirect, through words or physical violence, seeks to hurt. There are many sources of aggression and a variety of speculated causes, one being the desensitization of violence through watching violent video games. Violent video games and imagery have been highly debated and researched for years because of the seemingly clear connections between a desensitization of violent imagery to high exposure of violent video games. In the text, Social Psychology by Baron and Branscombe, the presumption that watching violent video games results in an increased desensitization to violent imagery is taken and explained in Chapter 10, Aggression: Its Nature, Causes and Control. Through different studies and the research
Living in an age where videos games and violent tv is everywhere means kids and sometimes even adults are exposed to violent images. Over the years there had been many assumptions that this violent images had led players to experience violent behavior. In the article "Study Using fMRI Tech Says Video Games Don't Cause Violent Behavior" the writer Tanner Dedmon analyses a study that through the use of fMRI the researchers determined that playing video game long term did not cause violent behavior.
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own actions and their mental health issues. The violent video games for computers and consoles’ sales rate went up, but violent crime offenses went down.
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.
In today’s society so many children are becoming bullies and showing aggressive behavior, in which no one knows why. Parents and adults alike both say that the reason their youth and children are showing these attitudes is the violent, mature video games that the children play on their media device. However, many people say that there are other reasons that children show aggressive behavior and why they become bullies to other children. I believe that there are other reasons than video games that cause a child to become disobedient and unruly. There are many studies that show that video games are not the reason behind the youth’s behavior but other factors in their lives. Although the studies show that it is not video games to blame, most people still want to blame them.
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to
Aggression and violence are the direct result of learned behavior. Our society is full of examples of violence and aggression that unfortunately have become a part of our daily lives regardless of where we live, work, or play.