Real World Violence Rhetoric Versus Data

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The study called “Violent Video Game in Real World Violence Rhetoric Versus Data” was conducted by researchers at Villanova University and Rutgers University and was published recently in the psychology of popular media culture, through 4 unique data analysis looked at how popular video game trends such as annual monthly video game sales as well as Google Trends keyword search volume compared to real world crime rates, they wrote a synopsis of what they found and this is what it had to say.

“Annual trends in video game sales for the past 33 years were unrelated to violent crime in both concurrently in up to 4 years later, unexpectedly monthly sales of video game were related to concurrent decreases in aggravated assaults and even more so to homicides. Searches for a violent videogame walkthroughs and guides were also related to decreases in aggravated assaults and homicides 2 months later. Finally homicides tended to decrease in the months following the release of popular M rated violent video games.”

is as if saying reading a sad book would cause chronic depression

There is no evidence that video games have anything to do with violence …show more content…

To put it in simpler terms, it’s a study that shows a link between violence and videogames which much more likely to be published than a study that didn’t. The link between video games and violent behavior is nonexistent, however the link between video games and aggressive thought is much more robust but that is not the same thing. In 2012, researchers conducted an experiment of 6,500 8th graders, the studies showed that thoughts lasted from 3 to 4 minutes, they couldn’t and didn’t measure long term actual

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