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Impacts of technology
Impacts of technology
Do video games cause violent behavior thesis
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The study called “Violent Video Game in Real World Violence Rhetoric Versus Data” was conducted by researchers at Villanova University and Rutgers University and was published recently in the psychology of popular media culture, through 4 unique data analysis looked at how popular video game trends such as annual monthly video game sales as well as Google Trends keyword search volume compared to real world crime rates, they wrote a synopsis of what they found and this is what it had to say.
“Annual trends in video game sales for the past 33 years were unrelated to violent crime in both concurrently in up to 4 years later, unexpectedly monthly sales of video game were related to concurrent decreases in aggravated assaults and even more so to homicides. Searches for a violent videogame walkthroughs and guides were also related to decreases in aggravated assaults and homicides 2 months later. Finally homicides tended to decrease in the months following the release of popular M rated violent video games.”
is as if saying reading a sad book would cause chronic depression
There is no evidence that video games have anything to do with violence
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To put it in simpler terms, it’s a study that shows a link between violence and videogames which much more likely to be published than a study that didn’t. The link between video games and violent behavior is nonexistent, however the link between video games and aggressive thought is much more robust but that is not the same thing. In 2012, researchers conducted an experiment of 6,500 8th graders, the studies showed that thoughts lasted from 3 to 4 minutes, they couldn’t and didn’t measure long term actual
Aggression can be an outcome of numerous different factors, yet many still believe that VVGs alone are to account for growing aggression. However, if this was the case, would there not be a spike in the violent crimes committed by those who, might, play video games? Not only do the amount of homicides executed after a release of a popular video game consistently decrease (Stein), but as several researchers pointed out "90% of young males play video games. Finding that a young man who committed a violent crime also played a popular video game . . . is as pointless as pointing out that the criminal also wore socks" (Markey and French). This phrase summarizes the major downfalls of the hypothesis that VVGs cause aggression, but it is also supported
The article “Do Video Games Kill” written by Karen Sternheimer addresses the widespread question; are video games the cause for “young killers”? (220) Sternheimer believes concern for the influence of video games may have on youth is spiraling out of control. She puts most of the blame for this out of control concern on the media. She also writes some about the politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While it may be that juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on
Is it possible that simulated violence has a negative effect on the lives of gamers around the world? Or could it be that violent crimes have actually begun to occur less frequently as the world of gaming changes and grows? Simulated violence in video games is beneficial to the minds of gamers. There is no proof of these violent games affecting actions in the real world, less violent crimes are being committed, and the simulated violence provides an acceptable distraction to gamers.
One would be hard-pressed to find a household without any video gaming devices. In fact, over eighty percent of American households some sort of gaming device. On top of all that, violent video games have surged in popularity, occupying over 50% of the 30 top video games sold in 2015 (Kain). In light of recent mass shootings, video games are routinely accused as the culprit that influences one to violence. Researchers all over the world have tried to establish a causal relationship between video games and violence. Some researchers have come to the conclusion that video games, specifically violent ones, spark aggression. However, other researchers have come up with the opposite conclusion, that the studies that portray video games as detrimental
The article that I chose to read and summarize pertained to a study that was conducted to find out whether or not violent video games leads to psychological desensitization to real life violence. According to this article, desensitization is defined as showing less physiological arousal to violence in the real world after exposure to video game violence in the virtual world.
In 2008 a study was done on game violence 97% of 12 to 17 year old kids in the U.S played video games. People say playing video games causes school shootings. Violent video games increase bullying. Study show that playing video games causes people to live very violent and criminal life. Study show 39% of boys that play grand theft auto bully compared to the 60% of the boys that doesn’t play video games. Also a study shows an increase in violence video game because they are rewarded for being violence.
Of course, some studies (for example, Anderson & Dill, 2000) appear to show that violent video games can be related to aggressive behavior. However, the confirmation is not reliable and this issue is a long way from settled. Henry Jenkins of Massachusetts Institute of Technology and many other experts have identified that there is a diminished rate of crimes done by adolescents which matches with the popularity of games that are detected as violent, such as, Death Race, Grand Theft Auto, Doom and Mortal Kombat. He presumes that young players can leave the emotional experiences of the video game behind when it is over. Anyway it is reported that there are instances of young people who carry out brutal law violations who likewise invest extraordinary amou...
together not only in the time of need, but at all times and in every
Violence in America’s society is definitely a major problem. This problem can be traced back as far as fetal development. It seems that in most cases of bad treatment, the families come from poverty or bad neighborhood areas. The whole main purpose of this speaker was to develop a good understanding on why most of the violent crimes occur in today’s hurting society. It is not rocket science to realize that most angry violent acts are due to a disturbed child or individual that lacked attention, love or care. Violence is not a new problem, scientists are just finding out new facts about how it starts and how it can be prevented.
Since violent video games, like Mortal Kombat, were created, adolescents who play these games become more aggressive than before. To me, playing violent video games is unsafe for these people since they have the negative influence on these people. I believe that researching on that topic would help us get the sense of what problems to avoid. I wish to know what are the possible effects of violent video games on adolescents’ aggression. The independent variable is violent video games, and the dependent variable is adolescents’ aggression. My hypothesis is that adolescents who play violent video games become very aggressive than those who don’t. For this essay, I would like to present the findings from each article that will answer the topic I selected.
Did you know violent video games cause our kids to murder? This is probably one of the alleged claims that people, whom think violent video games contribute to youth violence, would provide. There has been an ongoing dispute towards whether or not violent video games contribute to youth violence. There are very intriguing articles on procon.org regarding violent video games. Proponents of this proposal believe that violent video games do indeed, contribute to youth violence. While very distinctly the “con” stance believes violent video games do not contribute to youth violence. In my opinion, the “con” side makes the much stronger argument on procon.org.
A review in 2004 did not show a clear relation between video game violence and real life violence. The study found that for every 1% increase in violent video game sales there was a .03% decrease in real life violence. (Fournis,
For example, some researchers claim that playing violent video games leads to aggression (e.g., Anderson and Ford, 1986; Ballard and Wiest, 1995; Irwin and Gross, 1995; Schutte, Malouff, Post-Gordon, and Rodasta, 1988; Silvern and Williamson, 1987; Sherry, 2001), whereas others claim there is no such relationship (e.g., Copper and Mackie, 1986; Graybill, Strawniak, Hunter, and O’Leary, 1987; Scott, 1995; Winkel, Novak, and Hopson, 1987; Sherry,
While many different case studies have been done all over the world, scientists have yet to prove that there is a direct correlation between violent video games and child aggression. Since the start of this quarter, this has been an issue that I have been doing extensive research on. Despite looking into several scholarly sources, I was surprised to see that many of my findings were pretty consistent with one another. For the mort part, what I found through my research was a bunch of statistics from case studies and the interpretation of those statistics from renowned scientists. In many cases, statistics and studies showed slight indications that violent video games have an effect on c...
On the opposing side, there was a study published insisting that video games caused a decrease in the function of the amygdala. The amygdala is a structure located in the nervous system responsible for processing memory, emotional responses, and decision-making. The study’s authors claimed that damage of the amygdala leads to violence. It was performed in an experiment to rats, and they ended up showing more