Memorandum
Re: Sony PS3 “ Other OS” Litigation - Chapter 22
Statement of Facts
In 2006 Sony Computer Entertainment America LLC made their gaming system PlayStation 3 (PS3) available for purchase claiming that it would be the most advanced gaming system on the market that would last generations. It boasted its futuristic performance capabilities through its ability of accessing an online gaming network called PlayStation Network (PSN) as well as an “Other OS” feature. It made a claim to consumers that this system would last for ten years, but within the product licence and terms of service it mentioned that operating updates may cause loss of functionality on some of the features. In 2010 Sony released a software updated on the PS3 that
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would improve the online gaming experience but then disable the Other OS features. Should consumers choose to forgo the update they would then maintain the Other OS feature but they would lose access to the PSN. Upset with the terms of the update a group of gamers sued Sony on the platform that they breached an expressed warranty when they promised that the system would last for ten years and only after four years with the system update most of the functionality was immobilized. Questions Presented Does Sony’s statement that the PS3 gaming unit will have a ten year lifespan create an expressed warranty that covers not only the unit itself but all features including the operating system and access to the gaming network?
Plaintiff’’s Argument
The PS3 owners argument is that the statement by Sony of owning the device for ten years encompassed all the features of the system meaning that access to the PSN and the Other OS was part of the deal between consumers and Sony when they made that assertion. They exemplified this point by presenting the example of a Hybrid Car manufacturer disabling the battery system after a few years rendering the Hybrid Car to operate on fuel alone, undermining the fundamental nature of the product, which they claimed is what Sony did when they issued the update. Thus breaching the expressed warranty on the device.
Defendant's Argument
Sony’s claim on the ten year lifespan only covered the physical device and not the features included. They stated in their counter argument that the promise they made did not act as an expressed warranty since their terms of services and license agreement expressly stated that updates may cause some loss of functionality.
Summary of the
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Decision In 2011 the district court dismissed the case stating there was not enough evidence to hold Sony liable. After an appeal in 2014 the judge found that the gamers made enough of a case to hold Sony liable for the loss of functionality in the update. In 2016 Sony settled with users who utilize the Other OS component of the system, paying out up to fifty five dollars to any users who can provide evidence of the purchase date as well as their reliance on the added features. Clerk’s Explanation The 2014 judgement is correct because Sony in its claim on the lifespan of the product indeed created an expressed warranty on the device and all it’s features.
In order to better understand this claim it is imperative to understand the attributes of an expressed warranty. An expressed warranty is created when a seller either with his words or actions clearly indicates to the buyer that the goods they are selling will meet certain standards. The UCC further defines this with three attributes, the affirmation of fact or promise, the description of the goods, and lastly with a sample or model. The UCC not only uses those criterias but also established that these features were the basis of the bargain between the consumer and
manufacturer. In the Sony case the affirmation of fact or promise was confirmed under the principle that defects were not obvious, that fundamental features, the Other OS, of the product were rendered inoperable after the update was issued was not implied in the license agreement which only stated some loss of functionality and not the complete removal of a basic feature. Sony also created and expressed warranty when they announced their claim that the PS3 would last for ten years, giving the device a specific quality that consumers relied on. Lastly the PS3 device operated as claimed for four years, when the update was issued it changed the standard features of the device making it difficult for consumers to either use the Other OS or the PSN changing the sample that gamers were used to in the initial years of the system. Consumers who purchased this product from Sony relied mostly on the basis of the bargain, which was the PS3 would last ten years under the assumption of all the features such as the PSN and Other OS would also last ten years. The gamers who brought on the case made the claim that they would not have purchased the device had they known these features would be changed contingent on updates creating an expressed warranty with Sony.
Microsoft has been only been in this industry for fourteen years. They’ve only created three consoles so far, Xbox, Xbox 360, and Xbox One. Their huge success with the Xbox 360 put them at the forefront of the battle. Their newest console, the Xbox One, was announced at the Electronic Entertainment Expo or E3 in March of 2013 and released later that year in November. They told the world how revolutionary their console was with all of its innovate features. The console, weighing in at 6.3 pounds, is a monster of a device with 5 vents on each side of the console, it runs almost silent and experiences almost no overheating problems. Looking like a retro, 1960’s VCR, many people believe it is an ugly piece of hardware. Personally, I like the design of the console. It is big and heavy which makes it feel like a sturdy piece of technology. Inside the beast is an 8 core 64x AMD processor which runs at1.75GHz and features a Direct X 11.1 graphics card running at 1.2 Teraflops. It also comes with 8 GBs of GDDR3 RAM and a 500 GB H...
However prior to the modern understanding of Consumer Rights there was a understanding of Caveat Emptor – Buyer Beware –this has been a fundamental premise of consumer wellbeing prior to World War ‖ , relation to transactions, principle that the buyer purchases at his own risk in the absence of an express warranty in the contract . This common law rule assumes that buyers and sellers are in an equal bargaining position. However there has been evident change in consumer rights which have contributed to the precedence of using Caveat Emptor is no longer acceptable, apparent in the case ACCC v Hewlett Packard Australia (HP), illustrated that no longer can a company ...
The next generation of video consoles, the Xbox 360 (2005) and PlayStation 3 (2006), featured still greater integration of proprietary gaming networks and consoles. There are many different types of XBox games. The most famous X Box games are known as X Box 360, XBox Live, and XBox One. It is one of the popular game in the world.
In this Paper I will be talking to you about the Next Generation Consoles and about all of their specifics. Next Generation Consoles are the newest and the best consoles and computers out there at this point in time. The consoles that will be my main focus in this paper are the, Xbox One and the PS4. The reason I picked these consoles instead of other consoles or computers is because I wanted to explain to you that these console were just not any other console, but a work of art instead.
...lah S.). The PlayStation 4 released November 15 of 2013 and had preorders larger than launch sales of Sony’s PlayStation 3 at one million orders. The people have waited almost 7 years for a brand new gaming console. That 7 year wait has tremendously increased the demand for the new console.
The Sony Playstation 3 (PS3) is the most recent game consoles by Sony Inc. to come out. Becoming the trilogy of the Playstation series, the PS3 packs many of the same or similar characteristics as the Playstation 2 (PS2). But it also has its own characteristics which places it on another level. Being a highly priced console (ranging from $400-$600), there is a lot offered from the PS3 console. It includes high-definition graphics (HDTV compatible), a Blu-ray disc hard drive, wireless controllers, Gigabit Ethernet, and a built-in Bluetooth. There is also plenty of memory space available on the console. Sony has generated four versions of the PS3; there is a 20GB, 40GB, 60GB, and 80GB PS3 game system. The PS3 has many wonderful features available, much worth the cost of an upgrade from the PS2. So get ready for an experience of a life time; like nothing you’ve experienced with the PS2; as there is plenty to explore while playing the PS3 game console.
With the performance fell beyond expectation, Best Buy announced The Renew Blue strategy in 2013 th...
...d with the features and the graphics of PlayStation 3, and will enjoy using it. Whereas the users who already use PlayStation devices will shift themselves to an updated console.
Microsoft was able in the OS segment to double their revenue per PC when Windows 3.x emerged which still needed MS-DOS to run. Most of the sales Microsoft made were to OEMs who would take the additional step of installing Windows on a computer’s hard drive. This strategy was effective in that the cost of production was relatively low, as an OEM may only need a single master copy to do the installation. The costs to Microsoft would largely be bore in R&D expense rather than production. As part of the Microsoft business model for this segment, Microsoft designed their OS to need periodic upgrades. The upgrades did come at a cost, and in essence, Microsoft was able to create an “annuity” stream for the Microsoft OS segment. In this segment, Microsoft had a monopolistic structure that allowed them to realize huge returns, especially during such a period of technological growth and rapid obsol...
In conclusion, each generation learned from each other. With technology development becoming more rapid every year, innovations are happening all the time. The eighth generation brought forth by PlayStation 4, a removable hard drive that can be upgraded to hold more files up to about four terabytes. Someday consoles may work like computers, to upgrade it buy a better part. However, if predictors are correct consoles are a dying age and will be replaced by mobile gaming and PC gaming that many believe is more convenient to own. Consoles however, turned gaming into something nearly anyone can enjoy from sports games like Wii bowling to games that thrive on chaos like Grand Theft Auto V.
Two new managers have been appointed at Sony in the last 15 years due to a number of developing problems, including the innovation ‘cogs’ within Sony slowing down, being forced into an aggressive pricing strategy, increased competition, losing the battle of VHS and Betamax, profit and sales remaining flat and the ongoing poor performance of Sony films (Mintzberg et al, 2003). Both managers initiated major strategic changes with varying degrees of success; firstly Nobuyuki Idei was appointed and initiated a major shift from analogue to digital technology, as there was a belief that Sony was falling behind the market in this respect. Idei also targeted the top position in the audio and visual industry, a universal standard in home computer devices and a new distribution infrastructure. He believed his job was the ‘regeneration of the entrepreneurial spirit’ (Mintzberg et al, 2003), believing it had been lost.
When we started looking through last year’s annual report, we noticed that Sony VAIO PCs was one of the few industries that experienced a growth in sales (Sony Annual Report, 2009, p. 20). We continued to read through and realized that there are products upcoming, such as the P-Series and V-Series, that will allow for Sony to become a serious competitor in the computer industry. By examining what consumers look for when purchasing, we determined that the Sony VAIOs are very much in alignment with consumer wants, consumers just don’t know enough about them.
Sony Music should have been better engaged to allow this division’s management to properly voice their concerns over the piracy of their content. If there had been a taskforce, as mentioned above, developers for the two music devices could have worked with Sony Music to adjust their products to meet the piracy concerns. Maybe then either team could have produced a product that not only did not have sizeable technical drawbacks, but was innovative enough to capture the attention of the marketplace.
Wehner, Mike. “Sony lost $171 million due to PlayStation Network downtime”. Tecca. Tecca, 23 May 2011. Web. 27 March 2012.