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Changes in Sony’s Management to Regain a Competitive Advantage
Sony Corporation is a unique company that has made a name for itself in the electronics industry. Since they are based out of Japan they follow “the business culture of Japan, thereby juxtaposing the traditional strategies with the modern concepts” (Das 3). Being an innovative company with a strong Japanese culture and constantly producing new, never before seen products gave this company a sustainable competitive advantage. Sony’s mission is to be a company that inspires and fulfill your curiosity. The main philosophy they live by is “everything we do, is to move you emotionally”. They strive to increase the overall quality of life through new products and volunteer work. When people thing about the Sony brand they see a successful company on the edge of innovation. Over the past few years Sony has suffered major losses in the PC and TV business and now they are in the process of trying to heal their wounds and regain a competitive advantage.
To start researching if the company can sustain a competitive advantage it has to start with analyzing the external environment and how it affects an industry. Conducting a macro-environment analysis of an industry involves six different segments and how they affect Sony and their industry.
The Demographic segment is based on physical traits and is the easiest segment to analyze. Sony can benefit or suffer because of the demographic segment. Their main business is geared younger adults who have a good understanding of technology. This is a good market to target, but currently it’s not the largest age segment in the United States. The generation of Baby Boomers controls the largest part of the economy ranging from ages 50...
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...t the PC and TV division and invest more resources into developing tablets because more people are starting to use tablets. With more resources in the tablet division Sony could be able to make a tablet that has the same components of laptops and gain a sustainable competitive advantage.
Works Cited
Das, Bharati. Sony and the Japanese Culture. Rochester: Social Science Research Network, 2013. ProQuest. Web. 29 Mar. 2014
Schlesinger, Jacob M. "Loss at Sony, Drop in Matsushita Profit Reflect Japan Economy and Rising Yen." Wall Street Journal, Eastern edition ed.: 0. May 22 1992. ProQuest. Web. 28 Mar. 2014.
Sony. Communications. Sony Announces Plans to Address Reform of PC and TV Businesses. Sony. N.p., 06 Feb. 2014. Web. 26 Feb. 2014.
Sony Corporation. Human Resources. Promoting Greater Opportunities for Women.Sony.net. Sony, 12 Aug. 2013. Web. 28 Mar. 2014.
Western Washington University (2011). US / Japan culture comparison. Retrieved February 9, 2014, from www.wwu.edu/auap/english/gettinginvolved/CultureComparison.shtml
A firm?s external environment is divided into three major areas : the general, industry and competitor environments. Below is an elaboration in further detail regarding the firm?s opportunities and threats in these three environments.
Samsung Electronics Company (SEC) began doing business in 1969 as a low-cost manufacturer of black and white televisions. In 1970, “Samsung acquired a semiconductor business” which would be a milestone that initiated the future for SEC. Entering the semiconductor industry would also be the beginning of the turnaround phase for SEC. In 1980, SEC showed the market its ability to mass produce. SEC became a major supplier of commodity products (televisions, microwave ovens and VCRs) in massive quantities to well known original equipment manufacturers (OEMs). For this reason, Samsung was able to easily transition into a major player in the electronic products and home appliances market (Quelch & Harrington, 2008).
Craig, J. (2000). Japan pop!: Inside the world of Japanese popular culture. USA, New York: M.E. Sharpe, Inc.
The company should make sure that they invest heavily on products that are unique and that pose greater opportunities to double in terms of sales, including the tablets. In addition, it should make sure that it maximizing the areas such as China that have proven to be beneficial in terms of sales (Luo, 2001). In neutralizing the threats, the company should work on producing unique products, that are highly effective and affordable.
The history of Sony Company, The company decided to change the name of company from Tokyo Tsushin Kogyo to Sony in the January 1958 as the first Sony-branded product which was the
The video gaming industry has come a long way from the first home based gaming system since the Magnavox Odyssey. Through the decades, the video game industry has rapidly improved the technology to home gaming, and made arcades nonexistence. The major video gaming titans of today are Nintendo, Microsoft Xbox, and Sony Playstation. These three have been in war with each other the past ten years, and neither show signs of defeat. However the two leading competitors of high sales in the gaming industry are Microsoft Xbox and Sony Playstation. Both developers have been head to head on technological advancements and consumer marketing. Sony uses their advanced design of game console and their secrecy of their project to entice consumers. Microsoft however tries to direct their marketing strategy towards consumers themselves. With different marketing planning, both companies still show success. Sony and Microsoft’s entire production unit were sold out when they were released at their release date.
Bartlett, C. A. (2001). Philips versus Matsushita: A new century, a new round. Harvard Business School.
...nging technology market, they too have to make more innovative tablets capable of advanced multitasking.
Through statistical analysis and predictive models, use the data to derive the selling benefit, target market, distribution methods, price points, and brand image. Although this process takes serious heavy lifting, RadioShack’s committee must aim to have the interviews and analysis completed in 6 months to have product and service development initiatives for the rest of the rest of the business to work on. Eventually this process becomes part of an iterative and cyclical program that is continuously refining the focus of the organization on products that drive on customer
Stringer aimed to unite cutting-edge technology with entertainment content while reviving Sony’s electronic business. To combat the price drops of rivals Stringer streamlined Sony, unveiling a sweeping restructuring plan that cut 10,000 jobs, shed a number of unprofitable divisions and products and attempted to centralize decision-making (Palmer, 2006).
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Strategic Planning results in a written document that serves as a blueprint to guide the organization towards its future goals, but far more important than the strategic plan document, is the strategic planning process itself.
The company experienced an immense development over the last year which is due to great sales and ...
Japan is a fascinating multifaceted culture, on one hand it is filled with many traditions dating back thousands of years and yet is a society with continually changing fads,