Although violent crimes among youth and adults have reached the lowest point in decades and is still steadily decreasing, youth violence can have a significant negative impact on school, grades, and social activities. In our modern day society, many people believe that the violence in real life can be directly reflected by the violence seen in media. As I am writing this essay, I don’t know which side of the argument I will side in, and I will find a conclusion once I have done my research.
Some argue that the media violence effects are rather symptoms of underlying problems within a person. According to Christopher J. Ferguson PhD, meta-analysis can provide a valuable tool for examining the assumptions that underlie the critical view of
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The main consistent risk factors of youth violence is seen through negative peer influences, unsociable personality traits, depression, and disruptive household internal affairs. Neighborhood quality, parental use of domestic violence in intimate relationships, and exposure to violent television or video games were not predictive of youth violence and aggression (“A Multivariate Analysis”). According to Christopher J. Ferguson, media violence exposure were generally not predictive of youth violence (“A Multivariate Analysis”). Only in the case of bullying was video game violence a significant predictor, and effects were negligible. Television violence exposure was not predictive of any form of youth aggression. While there is much debate on this topic, his results suggested that regulating media violence may not be particularly helpful in reducing youth violence (“A Multivariate Analysis”). Youth violence is not a side effect of violence in games or movies, but it is primarily caused by unfavorable …show more content…
Fear causes people to become more protective and defensive about their life, choices, and whom they interact with. In the film “The Mean World Syndrome”, it is observed that there is a relationship believe the gun industry and the crime rates in certain places. Guns are always shown as something stereotypically violent. But the film explains: as the violent crime rates went down in the past years, gun purchases have increased instead. This shows that guns are being purchased through the act of fear or defense, which can be a result of being exposed to a lot of violence in media. Violence in media can sometimes be seen as partial truths; in ways, people do believe that the things they see on television or the internet can possibly happen in real life. In response to that, viewers take slight precautions to this type of
Anderson, E. (1998). The social ecology of youth violence. Crime and Justice, 24(Youth Violence), 65-104. Retrieved from http://www.jstor.org/stable/1147583
When families sit down to watch television, they expect to watch family type of shows. Family type shows meaning rated PG or PG13, sitcoms and movies that do not include weapons, killing, foul language, and non-socially accepted actions. When children killing, they start to believe that it is accepted. Do children think that killing and hurting others and themselves have little meaning to the real life, children can become traumatized. Most killers or violators of the law blame their behavior on the media, and the way that television portrays violators. Longitudinal studies tracking viewing habits and behavior patterns of a single individual found that 8-year-old boys, who viewed the most violent programs growing up, were the most likely to engage in aggressive and delinquent behavior by age 18 and serious criminal behavior by age 30 (Eron, 1). Most types of violence that occur today links to what people see on television, act out in video games or cyberspace games, or hear in music. Media adds to the violence that exists today and in the past few decades. It will continue in the future if it is not recognized as a possible threat to our society. When kids go to a movie, watch television, play video games or even surf the web, they become part of what they see and hear. Soaking violence in their heads long enough becomes a part of the way they think, acts, and live. The line between pretend and reality gets blurred.
“Most of the research on youth’s perceptions of violence, however, is based on topics and questions defined by researchers. Few studies provide a format that allows youth to express their ideas about youth violence in their own voices. Rather, they report youth’s responses to closed-ended questions about issues in which the researcher is interested. The unique contribution of this study is that it is based on youth’s perspectives on violence in their own words” (Zimmerman et al., 2004). The cause of violence could be for many reasons including peer pressure, family problems, physical and mental health problems as well.
This article talks about the effects of media exposure on adolescents and the violence that is can bring. Using the social conflict theory it portrays the media as having a harmful impression on today’s children. The article shows how crime statistics have decreased the arrests for violent crimes committed by youth offenders has not (Fowler, 2002). The article also shows how the APA is teaming up with federal programs to help resolve these harmful effects that the media is portraying. The article shows that media is responsible for the social conflict that these adolescents are dealing with. The APA and other organizations along with the federal government are combating this problem from every angle (Fowler, 2002). While the article does speak of some statistics it may be inflating them by not including a breakdown of what violent crimes are being committed.
According to John Davidson's essay Menace to Society, "three-quarters of Americans surveyed [are] convinced that movies, television and music spur young people to violence." While public opinion is strong, the results of research are divided on the effects of media violence on the youth in this country. Davidson wrote that most experts agree that some correlation between media violence and actual violent acts exists, yet the results are contradictory and researchers quibble about how the effects are to be measured (271). Moreover, Davidson is not convinced that the media is the sole problem of violence, or even a primary problem. He points out that other factors, such as "poverty, the easy accessibility of guns, domestic abuse, [and] social instability" may have a greater impact on a child becoming violent than the influence of the media (277). Even though other forces may be stronger, media violence does have some adverse effects on the members of society. If senseless violence on television and in movies had no effect, it would not be such a hotly debated topic. What type of effects and whom they affect are the most argued aspects of the discussion.
Does entertainment influence society's attitude towards violent behavior? In order to fully answer this question we must first understand what violence is. Violence is the use of one's powers to inflict mental or physical injury upon another; examples of this would be rape or murder. Violence in entertainment reaches the public by way of television, movies, plays, music, and novels. Through the course of this essay it will be proven that violence in entertainment is a major factor in the escalation of violence in society, once this is proven we will take all of the evidence that has been shown throughout this paper and come to a conclusion as to whether or not violence in entertainment is justified and whether or not it should be censored.
Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004). The effects of violent video game habits on adolescent aggressive attitudes and behaviors. Journal of Adolescence, 27, 5-22
Many psychologists have studied the effect of the media on an individual’s behavior and beliefs about the world. There have been over 1000 studies which confirm the link that violence portrayed through the media can influence the level of aggression in the behavioral patterns of children and adults (American Academy of Pediatrics, 2001). The observed effects include, increased aggressiveness and anti-social behavior towards others, an increased fear of becoming a victim or target of aggressive behavior, becoming less sensitive to violence and victims of violent acts, and concurrently desiring to watch more violence on television and in real-life (A.A.P. 2001). According to John Murray of Kansas State University, there are three main avenues of effects: direct effects, desensitization, and the Mean World Syndrome (Murray, 1995, p. 10). The direct effects of observing violence on television include an increase in an individual’s level of aggressive behavior, and a tendency to develop favorable attitudes and values about using violence to solve conflicts and to get one’s way. As a result of exposure to violence in the media, the audience may become desensitized to violence, pain, and suffering both on television and in the world. The individual may also come to tolerate higher levels of aggression in society, in personal behavior, or in interpersonal interactions. The third effect is known as the Mean World Syndrome, which theorizes that as a result of the amount of violence seen on television and also the context and social perspective portrayed through the media, certain individuals develop a belief that the world is a bad and dangerous place, and begin to fear violence and victimization in real life (A.A.P. 2001).
To begin, it is unquestionable that youth show more aggression when playing violent video games. According to the Director of the Center for the Study of Violence, Craig Anderson notes in his article, “The results, overall, have been fairly consistent across types of studies (experimental, cross-sectional, and longitudinal) and across visual media type (televisions, films, video games). There is a significant relation between exposure to media violence and aggressive behavior. Exposing children and adolescents (or ‘youth’) to violent visual media increases the likelihood that they will engage in physical aggression against another person…” (FAQs on Violent Video Games and Other Media Violence, 2009) Clearly, Anderson notes in his article how the level of aggression is a direct relation to the amount and intensity of the video games they play. It also teaches that violence is an acceptable method of problem-solving and a necessary way to attain a goal. According to a 2009 study, youth who pla...
Positive associations between media violence and aggressive thoughts, hostile emotions, and aggressive or violent behavior have been found repeatedly, in both children and adults, in studies using a variety of methods, including laboratory and field experiments, cross-sectional studies, and longitudinal research” (Jones, Cunningham, and Gallagher 11). Children are taken care of by those that are older. Children are taught what to do and what not to do. However, not all adolescents have the chance to be raised right. They become exposed to violence in or out of their household, and they capture the cruel acts through media and are persuaded into thinking it’s normal.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstrate aggression and violent behavior.
Grimes, Tom, James A. Anderson, and Lori A. Bergen. Media Violence and Aggression: Science and
Fisher, Deborah A. "Television Violence Contributes to Aggressive Behavior in Young People." 2007. Opposing Viewpoints. .
Television violence is also a cause of both violent and aggressive behavior in teenage boys. According to the evidence in a study done by Turner, Hesse, and Peterson-Lewis, it was concluded that watching television violence had a long-term increase in aggression in boys (Hough 1). In addition to this study, Dr. William A. Belson evaluated fifteen hundred boys, aged thirteen to sixteen years, and he determined that boys with heavy television exposure are more likely to commit violent acts than other boys (Langone 51). In Belson’s study, he discovered that the effect of each violent act on television was collective, and over time, Belson discovered that the boys engaged in many aggressive acts, including painting graffiti, breaking windows, aggressive play, swearing, and threatening other boys with violence (Kinnear 26).
When a child observes daily occurrences of violence across: news broadcast, radio, and public incidences, why society is so violent should not be the question, but how society can decrease youth violence should be explored. Today’s youth has an overwhelming burden to bear. Violence has increased in society and youth often are exposed to situations that end in violent acts. The family dynamic has changed significantly in the last 40 years: with increased divorce, single parent households, and blended families the variability for children to be unsupervised allows for increased exposure to violence as well as expressing violence. Societal acceptance of violent acts has also opens the door for children to face more violent situations. The constant growth of drug and weapon use among today’s youth has become a proponent of increased violence against this generation. Violence in society today is caused by decreased parental supervision, societal acceptance, and drug and weapon access.This essay will Understanding why the trend of violence occurs and how it changes the future of youth