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Violent video games increase aggression and violence summary
Video games and violent behavior argument
Videogames with violence should not be banned
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Video Game Violence Video games have been a huge topic for debate for many years. It is a subject in which some people think that the violence in video games desensitizes us to the real thing. While other people believe that video games are harmless and do not contribute to real life violence. I have been playing video games for a number of years and so far I have never felt like I need to emulate any of the violent video games I have played. With that being said I do not feel like video games promote one to commit any violent behavior. Grand Theft Auto by Rockstar Games has been targeted many times for its violent themes and adult nature. This game is one of my all-time favorites. I have been playing this series for a very long time and …show more content…
Adam Lanza was a twenty year old mass killer who killed a total of 28 people in Newtown, Conn. back in 2012. Immediately following this tragic offense Adam shot himself committing suicide. It has been reported that Adam was an avid gamer who enjoyed violent video games. Some believe that those same violent video games contributed to his outlandish behavior. I would have to disagree with this because I am positive he was not the only twenty year old who has ever played those games and the others did not go and shoot up a school. According to Christopher Ferguson, a professor of psychology at Texas A&M International University, who has closely studied violent video games. ”There’s really no evidence to support this idea that video games contribute to mass shootings in general, and at least at this point, there’s no evidence to suggest they contributed to Sandy Hook.” Ferguson, C …show more content…
One would have to factor in was that person feeling neglected early in life? Was that person picked on all his life? Was he abused by his parents as a child who caused him to lash out on others? There’s a far bigger picture to this. We as parents know the mental capacity of our children; we know whether or not they can handle such violence. However, instead of accepting our failure to check out the rating on a game or are laziness to look up a review before we make a purchase we would rather place the blame on someone else when some already violent kids goes on a rampage. It is just common sense video games are not the sole cause of mass
...r easily purchase them without serious consideration for their youths wellbeing and evaluate for themselves if any videogames including violent ones, are beneficial for their children. Take for example “the case of the eight-year-old boy in Slaughter, Louisiana, who over the summer picked up a gun and killed his elderly caregiver after playing Grand Theft Auto IV”. At first glance it seems like the videogame might be the catalyst here, but upon closer inspection we can see that the big issue here is that there was the eight year old child had both unmonitored access to violent media that is intended for ages 17 and up, and unmonitored access to a loaded weapon. Adequate parenting in spite of the lack of supported scientific research being applied to this situation would have more than likely resulted in the survival of the elderly caregiver of the young boy.
Do you think kids get more and more violent after playing video games? I think that kids do get more violent and learn more negative things from video games. Such as when kids play games like Grand Theft Auto 5 and Call of Duty they want to shot and kill people. Games like Call of Duty and Grand Theft Auto are rated M for a reason. An M rated game means mature, so you have to be 17 or older to purchase. Young 13 year olds should not be playing these games and getting so much negativity out of the game. So I think video games do cause kids and teens to do violent things.
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since the Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries.
Whether violent media content leads to real-life violence is always debatable. And in recent years, school shootings have made video games a new focus of public concern and scientific research. In public opinion, video games cause more aggression in comparison to traditional violent media contents because video games have more features of interactivity, "due to the active engagement and participation of players" (Hummer and Wang et al. 137). But more and more reports tell us that video games are not the main cause of school shooting issues; rather it is the negligence of parents, schools, and communities.
As we evolve into a more advanced species, so does our technology, and along with our overly advanced technology, comes video games. They’ve have certainly come a long way since they were first introduced to the main stream audience and have been slowly creeping its way into many daily lives, making them a lot more entertaining and less dull. Video games’ one and only purpose is to entertain. However, it is indeed true that everything is fun and games until somebody gets hurt, and that is exactly what has happened over the years in video games. With the help of our technology, being more developed than ever, video games have also become increasingly sophisticated and overall more close to reality than
According to the American Psychological Association, there is not sufficient evidence to prove that violent video games are the cause of violence and crime in real life. The only correlation between violence in video games and real life, is that those that play violent video games are slightly more aggressive, not violent. More studies and research is needed to determine a better path and to create more knowledge on the subject.
The article also mentioned about many other shootings such as the Sandy Hook Elementary shootings and how the shooter involved also played lots of violent games and that could have sparked his violent nature and that led to him shooting. The article also mentioned the mass shooting at the Connecticut movie theater and how the person involved also played violent games and there are lots of speculation and lots of people correlating playing violent video games and real life violence. Personally I don’t believe that playing violent video games has a correlation between the shootings. From my experience I too have played lots of games and some that would be considered violent but I don’t feel an urge to be violent, or have tendencies to act aggressive because of a game that's considered violent . I also read about how most of the people involved in the mass shootings had some type of emotional stress and psychological problems prior to the actions that followed afterwards. I known lots of people who play violent games as well they aren't inclined to go on killing sprees, I feel that it depends more so on the mental state of the person and if they are having some sort of issues already,
What ever happened to the simple games like Mario Kart 64, Baseball, Football and Sonic the Hedgehog? In the book The Sociology of War and Violence the author states, “Our popular culture, novel, history textbooks, mass media, art, games, children’s toys and many other everyday outlets are saturated with images and instruments of violence” (Malesevic). There has been a huge rise in violence in the media culture today. Television shows, movies, video games, etc. have all become more violent today than they have ever been in the past. Kids used to play these simple games and were fine with that, but now they only care about them if they have violence, killing and destruction. Today’s video games are being created to be based around nothing but
Our nation has changed over the years. There is no question about that. The generation that my grandfather grew up in during the 1930’s and 1940’s has often been called “The Greatest Generation” (Brokaw). Why is my generation not talked about for our inventions and advances in technology? Maybe that the downfall of our generation has been the media and the influence it has on the public? There is no doubt that the media can spin a story into a shocking and scary account produced solely on the intent to sell. This information force-fed to the public can cause fear and hatred to develop within our country and result in gun violence and bloodshed. One reason for the amount of youth violence in America is the violent content in many video games.
Video games have been around about 50 years and they contribute a big part of the U.S. economy. People interact with video games every day throughout different ways, such as cell phone devices, computers, consoles or whatever which has a screen on it. In fact, it has always affected people’s lives. However, not so many people understand the benefits of video games. With video games, people can not only relieve themselves from stress and suffering, but it also improves people’s social experiences while they are exchanging and absorbing knowledge with other people; more than that, people can learn many other things from video games which can help them to achieve great things in lives.
Parents should not allow their children to play violent video games because they are at risk of becoming desensitized. Parents often let their kids play violent video games so parents do not have to watch over their kids. Why shouldn’t parents let their kids play violent video games? Parents should not let their kids play violent video games because they will be influenced to make the decision to hurt other people. According to Dr. Phil (renowned psychologist), kids don’t think they are actually killing people, usually when they are shooting someone in the game, they are getting bonus points. Kids are also becoming desensitized by all of the violence. Parents, I just want you to know that, if you are allowing your kids to play these horrific games, then you need to keep a close eye on your kids as they grow up, because you never know if they are going to grow up with such barbaric behavior and then apply it to another human being. Obviously, I do not appreciate the fact that parents allow their kids to play violent video games at such a young age. It is undeniable that your kids are might grow up to be serial killers or homicidal
Violent video games have become more realistic every year. Children spend about 40 hours seated in front of a screen killing cartoon characters. It has been debated whether minors under the age of 18 should play violent video games that contain physical harm, killing, and sexual assault. In the contrary, people say video games increases the capacity of learning of children, but violent video games cause great damages. Although there are an increase learning skills playing video games, violent video games should be prohibited to minors because it changes an individual behavior, physical, and brain.
Over the past years, video games have been a way to escape reality for some people. Video games vary from fantasy, romance, and role playing games to violent games. However, vicious video games have been blamed for school shootings, growths in bullying, and violence concerning women. Various people argue that these games numb players to violence, recompense players for imitating violence, and educate children that violence is a suitable way to resolve conflicts.
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to
For example, regarding if video games cause aggressive behavior in children, in the opposite view think that violent video games should not be banned and sell it in everywhere because it is just a game that they will not be able to do in real life. However, David states "Although a link between video games and what the researchers define as “aggression” may exist, there is no causal link between violent games and violent criminal activity" (Willis 149). This mean that aggression does not have any relation with a criminal activity of an individual at all. In addition, there is another expert who believes there is no link between video games and people’s violent actions. Christopher, who is a professor assistant at Texas A&M University, insists that there is no correlation between aggression behavior and video games showing in his own meta-analysis that this theme was out of evidence and supporting that video games do not cause aggression behavior, that everything arises from the need to find a reason to blame after commit terrible acts of violence (Willis 175-179). However, while this view made some valid observations, this is not entirely base on facts. One of the best example is Andres Behring Breivik who decided to bomb a government structure in Norway, leaving eight people dead and several of them injured and affirming that a shooter game had helped him to do this massacre (Netzley 49). This shows that games are extremely damaging to society and violent video games cause violent actions. Another example is Jared Padgett a freshman student who killed a classmate and then suicide himself. Jared liked to play shooter games what left doubts about if this pastime can encourage children or adolescent to commit a violent act, and the idea that video games are violent in nature (Glynn