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Playing violent video games increases shooting, bullying, and sexual assault
Do video games inspire violent behavior
Do video games inspire violent behavior
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In the article regarding a navy yard shooting where a man shoots and killed 12 people in a Washington Navy Yard has caused the government to reawaken a debate on violent video games and the implications of how violent video games and shootings are related. The man in question shot and killed 12 people and sources say that he would play around 16 hours of violent video games and thus brings the government to debate about whether there is a correlation between playing violent games and shootings. In the article they mentioned that the Navy contractor, friends and family who knew the person involved in the shootings say that he was a very active gamer who was very open about his love of games and many of his friends and family would say that playing …show more content…
video games adversely affected his state of mind. A House republican aide stated that there is a great increase in talk about how there is an increasing amount of members who want to examine if there is a correlation between violent video games and violence happening in real life.
The article also mentioned about many other shootings such as the Sandy Hook Elementary shootings and how the shooter involved also played lots of violent games and that could have sparked his violent nature and that led to him shooting. The article also mentioned the mass shooting at the Connecticut movie theater and how the person involved also played violent games and there are lots of speculation and lots of people correlating playing violent video games and real life violence. Personally I don’t believe that playing violent video games has a correlation between the shootings. From my experience I too have played lots of games and some that would be considered violent but I don’t feel an urge to be violent, or have tendencies to act aggressive because of a game that's considered violent . I also read about how most of the people involved in the mass shootings had some type of emotional stress and psychological problems prior to the actions that followed afterwards. I known lots of people who play violent games as well they aren't inclined to go on killing sprees, I feel that it depends more so on the mental state of the person and if they are having some sort of issues already,
playing violent video games wouldn't be the contributing factor to cause a person to act upon it. To go and claim that there's a link between the shootings and a game is just ridiculous, lots of people play these violent games like popular titles, Call of Duty or Grand Theft Auto and they don't go out and murder people. If anything playing games like these are actually more therapeutic than destructive, in a game it's all a fantasy and what you do in a game is make believe. I'm pretty sure most people have common sense and if they enacted what they did in a violent game then that'd surely land them in prison, what sane person would want that? The people that i've met are actually some of the most laid back and non violent chill people out there. To say that playing violent video games correlates to leading to violent nature or tendencies in my opinion is wrong I don’t feel that it is a correct assumption, granted I can't speak for everyone of course but honestly I feel it depends on the person and not because of a video game.
Shootings at Kent State University What happened at Kent State University? This is a question that many Americans were asking following the crisis on the Kent campus. In the days preceding May 4, 1970, protests, disruption, and violence erupted on the university grounds. These acts were the students’ reaction to President Nixon’s invasion of Cambodia.
Dylan Klebold, Eric Harris, Adam Lanza, Steven Phillip Kazmierczak, and Seung-Hui Cho all have a few things in common, they are all school shooters that have killed and injured a combined total of 149 human beings and are or were believed to be avid violent video game players, who also committed suicide immediately after carrying out their attacks. To the public, school shooters seem to share a direct connection to playing violent video games and that playing them leads to violent behavior. Violent videogames have become a highlight in the media and national debate for this very reason but, there is no scientific evidence to support the existence of a causative connection between participants of violent videogames manifesting violent behaviors. The media provides biased information that misleads citizens into believing that said link is well established and accepted. I argue that parents should make responsible and well informed decisions in regards to their child’s videogame activities in spite of the lack of scientific research.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
The shooting at Columbine High School in Littleton, Colorado killing thirteen students and teachers shocked the world. “They were video gamers who seemed to be acting out some dark digital fantasy. It was as if all that exposure to computerized violence gave them the idea to go on a rampage – or at least fueled their urges” (Carey 1). The shooters of this incident learned their deadly skills from video games. Seventy percent of children ages eight to eighteen have access to violent video games at their home. “Boys who play Teen or Mature-rated games for a minimum of 40 minutes a day may witness over 180 incidents of aggression per day, or 5,400 incidents per month”(Smith, S.L., Lachlan, K.A., & Tamborini, R). Children that play violent video games at such a young age and experiencing such violent actions will start to increase in aggressive thoughts, feelings, and aggressive behavior.
But why is this? What do they see as “fun” in this. What do they see as “helpful” in this? Why is “fake” murdering kids helpful to these teens? These are questions we don’t know. So why do we do it? It definitely doesn’t keep them healthy. They are not even sleeping in their house! They are staying overnight in borrowed vans and sleeping on futons! Also, According to “Do Games Like 'Grand Theft Auto V' Cause Real-World Violence?”, it states “Quoth Fox & Friends' Steve Doocey: "unfortunately you know it seems every time something bad like this happens we look at "is there a connection between video games and the shooter?" Well, take a look at some people who were described as addicted, from Columbine High School, Eric Harris and Dylan Klebold, the Virginia Tech shooter, the Arizona shooter, Jared Lee Loughner, that Norway shooter who Anders Behring [sic], I think he shot 77 people. The Aurora shooter, James Holmes, the Sandy Hook shooter, Adam Lanza, they're all described as essentially being addicted to video games." This is saying how teens who play video games as a teenager can possibly turn out to be future shooters/killers. During these video games they are pretending to be a shooter and as they gain information on how to be a shooter, they tend to use those skills in real life. This is not what we want. In the same text it also states, “The Telegraph's Nick Allen described the shooter's ‘darker side’ which ‘saw
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
According to Valadez and Fergusion (2012), “The effects of violent video game exposure, both positive and negative, on various behaviors are still highly contested within academia and the general public” (p. 608). Violence in video games is often wrongfully perused as a topic of extreme criticism pertaining to an individual’s act of violence in today society. Examples of such would include the shooting that occurred in April 2007 at Virginia Technical College; where Jack Thompson and Philip McGraw asserted that violent video games were the ultimate cause of the tragic incident, but further investigation suggested that Seung-Hui Cho had never played any such games (Valadez & Fergusion, 2012). Since the early days of mankind, society has often enlisted the service of a scapegoat in the attempt to correct the unethical or immoral conduct of a few individuals; violence in video games is no exception to this type of social misconduct. Possibly, one may want to consider human nature and its unyielding desire to be competitively better than the next person; compared to an individuals need to be excessively violent regardless of visual representation of violence in the first place. Although many will argue the effect that violent video games have on the human psyche; the research is far too inconclusive for one to make an educated assessment of the provided information.
Public mass shootings have increased at an alarming rate over the past three decades and have become a growing concern for the people of the United States. It has appeared that approximately every few months, media outlets report incidences of tragedy involving a sole gunman targeting groups of people with the intent to harm or extinguish life due to various motives. Recent research data indicated that over 80 public mass shootings have occurred in the United States since 1983. Some of the more recent shootings to date are: Marysville-Pilchick High in October 2014; Santa Barbara, California in May 2014; Fort Hood, Texas U.S. Army base in April 2014; Washington Navy Yard in September 2013; Sandy Hook Elementary, Connecticut in December 2012;
Mass shootings have become a common occurrence in the United States society and have brought our society's safety debate to the attention of American politics. Both sides of the debate agree that we need more safety precautions but neither side can officially agree on what is to be done. What can we do about the raging number of mass shootings? There is no definite solution for mass shootings but there are precautions the United States can take to try to overcome the overwhelming number of mass shootings occurring. Gun Control is a major topic in the debate of how we can keep our society safer but how is what remains a mystery but we can start with altering the second amendment, and having stronger gun laws and background checks.
Sandy Hook, Colorado Movie Theater, Columbine, and Virginia Tech all have one thing in common they known as mass shootings. Mass shootings are defined as the study of having four or more victims and do not include gang killings or slayings that involve the death of multiple family members. In Jen Christensen’s article, “Why the U.S has the most mass shootings” published by CNN, she discusses a recent shooting and ties it into mass shootings. Jen Christensen is a producer/editor with CNN’s Health, Medical and Wellness Unit. She has also earned the highest awards in broadcasting; Peabody and DuPont are some, as a producer. Prior to CNN, she was an award winning investigate producer with WSOC-TV in Charlotte, N.C. She has launched and managed an award-winning
According to the American Psychological Association, there is not sufficient evidence to prove that violent video games are the cause of violence and crime in real life. The only correlation between violence in video games and real life, is that those that play violent video games are slightly more aggressive, not violent. More studies and research is needed to determine a better path and to create more knowledge on the subject.
It doesn’t matter who is fighting, what countries are involved, or which weaponries are used; innocent civilians die in every combat. The My Lai Massacre was one of the most ungodly times in the Vietnam War. On the morning of March 16, 1968 a collection of American GIs arrived on the settlement of My Lai, located in the Quang Ngai Province in central Vietnam. The Vietnam War arose in the 1940’s as a conflict of liberties between Vietnamese nationalists known as the Viet Minh and the French who had control in Vietnam. Foreseeing a communist takeover if the North Vietnamese succeeded, the United States contributed economic and military assistance and by 1967 the United States had approximately 400,000 troops in the country (My
With the media shining so much light upon this topic, it is evident that mass murders in the United States of America are more frequent and deadly. In fact, studies have found that the USA has more mass public shootings than any other country (Christensen). These numbers have only been increasing in the past decades. This is shocking because the USA holds only 5 percent of the world’s population, but as a nation, contributes to 31 percent of mass murders (Christensen). Although these murders continue to be a rare phenomenon, weak gun laws, the need for fame, and issues with societal views are the main causes of the increase in cases.
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
Exposing someone to violent video games will train the person for doing violent actions that are shown in violent games. Grossman is a writer of two books on video game violence and thinks that video game is a major cause for violent teen behavior. On 1997 in a Paducah, Kentucky high school shoot out a 14 year boy shot eight people and five where headshots. This was believed to be a effect of the teen playing first person shooter games. The FBI say that trained law enforcement officers only land one out of five shots and this boy had no past experience shooting except for in the game. “Exposing children and adolescents (or "youth") to violent visual media increases the likelihood that they will engage in physical aggression against another person,” said expert Craig A. Anderson. Exposure to violent video games can cause a child to learn the...