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How does technology affect child development
How does technology affect child development
Effect of video games on those who play them
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Recommended: How does technology affect child development
Research Paper: Are Video Games Harmful?
Chris Chu
SOC 324-01
Overview
In today’s society, children are exposed to technology early on in their lives. Many young children engage in video games as early as 5 years old. This exposure to technology has been blaming for leaving impressions in individuals, causing them to develop behaviors that aren’t norms in certain communities. In an age where every common person has either a laptop, a smart phone, or a tablet, the ability to gain access to video games has been made much easier. Video games have become a much more common occurrence in today’s youths. Does this increase in usage of video games necessarily have an effect on behaviors of individuals? Possibly, but not enough to warrant labeling video games as the sole cause of violence in people. In this paper, I will be looking at questions regarding video games and their violence-depicting nature. Do video games specifically influence behavioral development, like violence, in people? Why is the demographic of violent outbursts caused by video games predominantly focused on male, teenage Caucasians? Why are video games being portrayed in a more negative light when compared to other media mediums? These are all questions that I will be looking to answer in the paper.
My hypothesis for this study is that video games are not solely responsible for detrimental behaviors such as violence. Also, in regards to the other research questions, video games are only portrayed in a negative light because of their accessibility. It’s an interesting thing to note that video games portrayal as a negative influence to children didn’t really lift off until certain events triggered this point of view, mainly during a series of “rampage shootings at sch...
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...lent video games on adolescents: The overlooked influence of development. Pergamon, 8(2003), 377-389. Retrieved from http://geneseo.edu/~kirsh/vita/avb.pdf
Sternheimer, K. (2007). Do video games kill?. Contexts, 6(1), 13-17. Retrieved from http://videogames.procon.org/sourcefiles/Dovideogameskill.pdf
Sternheimer, K. (n.d.). Media violence causes real violence. In Why Media Is Not The AnswerRetrieved from https://blackboard9.usfca.edu/bbcswebdav/pid-382811-dt-content-rid-1496240_1/courses/SOC-326-01-Spring_2013/sternheimer violence.pdf
Sternheimer, K. (n.d.). Media phobia: Why blaming popular culture for causing social problems is a problem. In K. Sternheimer (Ed.), Why Media Is Not The AnswerRetrieved from https://blackboard9.usfca.edu/bbcswebdav/pid-357480-dt-content-rid-1452412_1/courses/SOC-326-01-Spring_2013/MediaPhobiaBlamingPopularCulture_Sternheimer.pdf
Proceeding my perusal of articles and research, written by authors with scientific credentials or otherwise, I have concluded that video games are no more to blame for the ebullition found in today’s society than any other possible cause. However, the incessant brouhaha as well as the negative notoriety surrounding media and video games refuses to cease or let up. These claims—for or against video games—are ultimately subjective and inconclusive and very little can be confidently derived from them. Granted, the violence found in our youth is growing rapidly, and there must be external reasons for that, but using video games as a scapegoat will not rectify anything.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Studies on the link between videogames and violent behaviors began in the late 1970’s. The first time a violent video game was introduced and raised some eyebrows about the amount of violence being displayed was with a certain racing video game. “The controversy dates all the way back to Death Race, a 1976 8-bit video game in which cars run over bad guys, turning them into tombstones” (Kelly, 1). The studies between videogames and violent behavior continued into the 1980’s. “In 1984, a study found that arcade games have a “calming effect” and that boys use them to blow off steam. Both studies relied on surveys and interviews asking boys and young men about their media consumption” (Kain, 2). As a result, the link between videogames and violent behavior has been studied for a long time.
The media, including television programming, cartoons, film, the news, as well as literature and magazines, is a very powerful and pervasive medium for expression. It can reach a large number of people and convey ideas, cultural norms, stereotypic roles, power relationships, ethics, and values. Through these messages, the mass media may have a strong influence on individual behavior, views, and values, as well as in shaping national character and culture. Although there is a great potential for the media to have a positive and affirming effect on the public and society at large, there may be important negative consequences when the messages conveyed are harmful, destructive, or violent.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Playing video games is a very popular activity for today 's youth.These games play a huge part in a lot of people 's social lives.Violent video games have a negative effect on children by teaching the kids to associate violence with pleasure,changing their look towards violence as a natural and positive behavior,and increasing the likelihood of participating in aggressive and violent behaviors outside of a virtual environment.Some games, even connect to the internet which allows the children who play them to have discussions with others they don 't even know.While some games do provide a positive impact on children 's lives a majority of them do not and that majority emphasizes negative behavior and promote violence.
In the past fifty years media has played a major role in the development of the American society. Due to our modern era, video games of all types are played on a daily basis by a large amount of children. However, some of these games, especially the extremely violent ones, can be detrimental to a child’s thought processes and behavior. In my investigation of whether or not violent video games negatively affect children, I read two articles about the effects of violent video games on the youth. The first text was an article entitled, “Children and Violent Video Games”, which was found on the Dr. Phil’s website. The second text was an article by Christopher J. Ferguson and Cheryl K. Olson entitled “Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms.” The first article from Dr. Phil’s website explains how these violent video games install aggression and hatred towards others. The second article shows how research has proven that such accusations are false, and in fact, some of these types of aggressive media actually help children release anger and frustration they possess.
While many different case studies have been done all over the world, scientists have yet to prove that there is a direct correlation between violent video games and child aggression. Since the start of this quarter, this has been an issue that I have been doing extensive research on. Despite looking into several scholarly sources, I was surprised to see that many of my findings were pretty consistent with one another. For the mort part, what I found through my research was a bunch of statistics from case studies and the interpretation of those statistics from renowned scientists. In many cases, statistics and studies showed slight indications that violent video games have an effect on c...
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
In America 81% of the youth plays anywhere from 13 to 14 hours of video games on average per week . 8.5% of them are addicted. A teenager playing video games can seem pretty normal but, have you ever questioned if video games can have an effect on the youth. such as Behavioral or Mental effects? Maybe this question hasn 't even crossed your mind. but know this question might be answered. I have been doing research and And looking for facts that can give me evidence on how playing video games can have a negative effect on the youth or anybody that plays video games really, but mainly the youth. I have made the young kids my main focus because I am extremely interested in learning whether these violent video games have an effect on them because
Thirty that is the average age of people who play video games in America according to the ESRB. Yet when people talk about video games as a bad thing the topic that always comes up is that video games are bad for children and is going to rot their brains. But if people looked just at the numbers it could be seen that if video games really did rot people’s brains there would be millions of average American’s that would not fit in with the average public in the slightest. Why does this not happen. Because Video games are not harmful because society still functions, video games are used for training and for teaching, and video games bring people together.
An article written by Greg Toppo talks about how violence in video games is not necessarily the reason behind violence in today’s youth, yet, he believes that violent video games do in fact spawn a negative impact on their attitude, in time transforming it aggressively. On the other hand, Toppo mentions that children who observe their parents acting violently to adverse situations will indeed cause them to do the same when faced with frustration. The children's parents fuel that feeling of anger and aggression, and the video game is the flame. Moreover, according to Toppo’s inquiry, research has failed to prove any link between youth violence, and violent video games; furthermore, the study that does find a relation is for short-term symptoms. Similarly, Zac Thompson, author of the article “Do Video Games Cause Violence?”, talks about a famous lawsuit, ironically, by lawyer Jack Thompson, where the lawyer claimed that games such as Grand Theft Auto (GTA) and Mortal Kombat were the cause of children hurting each other.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...
Do they affect our behaviour?” By Brad J. Bushman, and “Violent video games tied to combative thinking in study” by Alan Mozes. Also,” Little By Little, Violent Video Games Make Us More Aggressive” by Alice Park, and “Risks, consequences of video game addiction identified in new study” from Iowa State University. The scholarly media sources I will be referencing in this paper are A Longitudinal Study of the Association Between Violent Video Game Play and Aggression Among Adolescents by Willoughby, Adachi, and Good, Call of (civic) duty: Action games and civic behaviour in a large sample youth by Ferguson and Garza, and Digital poison? Three studies examining the influence of violent video games on youth by Ferguson., et al. In addition, The effects of violent video game habits on adolescent hostility, aggressive behaviours, and school performance by Gentile, Lynch, Linder and Walsh, and Video Games Do Affect Social Outcomes by Greitemeyer and Mugge. These are all the sources I will be referencing in his