According to [3], game design refers to “something to program about.” When creating games, one must take into account the flow and structure of a game. These cannot be ignored since a domino effect follows: poor design will lead to a poor implementation of the game. A poorly implemented design would then lead to a program that is vulnerable to both simple and complex attacks. [1] mentions that loopholes or bugs in games may occur as a product of poor game design. This brings another point: poor design can lead to exploits. Bugs (in games) are more often than not exploited in order to gain some sort of virtual good or advantage, rather than being reported to the developer for further improvement. [1] also discusses different forms of cheating, some of which can be attributed to a poor design. These forms of cheating may include (as an example, for online games) hacking a server or database to gain an advantage, or hacking a system itself to extract valuable information, among many others. With respect to offline games, [4] describes an exploit which could affect others’ game play. Theoretically, one would assume that offline games would not affect others’ game play since, there are no networks or servers or connections to the internet, unlike online games. However, for offline games, it is possible for two users to share the same system, and therefore share the same game but with a difference in the saved game file though. The sum of it all is that a game developer’s poor design could be a “portal” for exploitation.
There are ways though to improve design. One may review the design over and over again, from all perspectives, to ensure that there are as minimal “flaws” as there can be, since these flaws cannot totally be eradicat...
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...VA, programmers must take into account the access modifiers of their classes. Preferably, programmers must make class’ attributes private and make use of getters and setters [9]. Use the protected access modifier for superclasses so that its subclasses can access it. Anticipate exceptions that might come along the way and use proper exception handling to avoid bugs that attackers may exploit. Encryption has always been one of the best ways to secure data. Always encrypt sensitive data like passwords and game assets.
All in all, the techniques mentioned above are just some of the techniques one can use to secure his or her game. One can use whatever technique as long as it will help improve the security of his or her game. What’s important is to know security threats that pose risks to your game and be able to implement proper techniques to address these issues.
Encryption is the most powerful way to secure information by protecting it in the occurrence of theft, loss, or unauthorized access. It scrambles your data by requiring the receiver to have a secret key or password which would allow them to decrypt it. Web browsers indicate encrypted security techniques by showing a “lock” icon in the status bar. Webpages for online shopping will have either “http” at their beginning of the web address or a “lock” icon on the page. Email services should be protected by antivirus software. These
Tom Bissell, whom is the author of the article Extra Lives: Why Video Games Matter starts off his article uniquely by creating a theoretical situation in which he is telling his future children that he missed the 2008 presidential inauguration, because he was playing video games. He talks about Fall Out 3, Oblivion and other games he calls, open world games, which are games with no designated path with the possibilities being almost limitless. Bissell explains how attractive the graphics are along with how interested in the story you can become. He admits how much time he has spent playing and how irritated the games make him at times. Bissell doesn’t clarify anywhere that he believes video games are good or bad for anyone, he just shares his experience with video games for others to think about or relate to.
Benjamin Franklin once said: “ They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.“ Today, we may agree or disagree with Franklin’s quote, but we do have one thing in common: just as Franklin, we are still seeing freedom vs. security as a zero-sum game – one where one can gain only at the expense of another and where the two cannot possibly coexist. However, this is not necessarily the case. There does not have to be necessarily a trade-off between privacy and security; the proper balance is the one where neither security nor privacy suffers from both of them being present in our daily lives.
Other ways of “Staying Safe” are by: avoiding misuse of images, using encryption, using copy lists with
Wicked Problems in Design Thinking Author(s): Richard Buchanan Source: Design Issues, Vol. 8, No. 2 (Spring, 1992), pp. 5-21 Published by: The MIT Press Stable URL: http://www.jstor.org/
For an in-depth defence approach, case study provides a series of things that describe about what is working nowadays for a secure data.
...of security you really need. How important or confidential is your data? Do you have network connections with trading partners that have even more sensitive data? Implement security measures in proportion to your needs.
Despite the numerous advantages offered by cloud computing, security is a big issue concerned with cloud computing. There are various security issues and concerns associated with cloud computing, among them being phishing, data loss and data privacy. There are different mitigation measures that cloud pioneers are currently using to ensure data stored in the cloud remain secure and confidential as intended. Encryption is one mitigation method used to ensure security in cloud computing. According to Krutz and Vines (2010), encryption involves coding of the data stored in the computing cloud such that hackers cannot gain access to the data. Data encryption seems to be the most effective method of ensuring security in computing (Krutz and Vines, 2010). However, it is of paramount importance to note that encrypted data is usually difficult to search or perform various calculations on it.
Some students have played violent video games to have fun with their friends or siblings while they are online and offline. Plus they play to try to release their stress, frustration, and pressure after having a hard time doing their homework or in class. Video game developers goal is to make fans happy when they are playing their games. Video games are meant to have feeling of adventure, enjoyment, and excitement. It is helping the player to play video games without harm. Video games also help players to...
Asian countries have never been unfamiliar with gaming software. From the very beginning when Japanese companies developed various game councils, Asian countries, such as Hong Kong and Taiwan, became large markets for computer and video games. In addition to the spread of gaming system technology in Asia, countries like Taiwan, China, and South Korea that have abundant labor resources have developed sufficient, but inexpensive computer components and software in recent decades. Online games have existed in Asia since more than a decade ago, but did not come to the mainstream of software development until early 1997. Online games became mainstream with the introduction of the Internet café. Although some reports show that the appearance of Internet café and online games seems to promote the development of computer software design in Taiwan and increase the revenue for several computer component companies, it brings new social problems. There exists a management crisis of the cafés, and censorship or copyright problems with software. While the Taiwanese government is trying to eliminate the problems by putting more restraints on this modern business, it also has the dilemma not to violate people’s freedoms and rights. In this paper, I will first discuss Internet cafés in Taiwan and the famous (or infamous) online game known as “Heaven.” Then, I will present some ethical issues brought about by this new high-tech business and the opinions voiced regarding the pros and cons of the governmental regulations. Finally, I will also discuss my points of view concerning to this matter.
Hegeman, J. (2008). The Thinking Behind Design. Master Thesis submitted to the school of design, Carngie Mellon University. Retrieved from: http://jamin.org/portfolio/thesis-paper/thinking-behind-design.pdf.
Many people believe that video games change people and mislead them to do bad things, such as drugs and alcohol, but it is the opposite. Gaming prevents people from such acts and actually helps to keep them away from the substances. Lots of people, mainly parents, believe that video games harm people so they try to keep their children away from them. In reality, video games make your life better. Video games can provide many benefits to your lifestyle as “numerous academic studies indicate that playing video games has many psychological and even physical benefits” (Guarini). Gaming helps stimulate the brain and advances your problem solving abilities. There are disadvantages to gaming, which is true, but the amount of benefits outweigh them by far.
Another thing, which makes video games a dangerous thing, is the simple fact that if the gamer wants something neat or amazing in the game such as a special feature or upgraded weapons. The gamer onl...
A new product on the market may look all shiny and new and be appealing to customers but what is the story behind the product and what is the underlying future for this product. Where were the original materials from? Is it all legalised? Where did the manufacturing take place? How was the product manufactured? These are all questions that are never properly addressed in the design industry and are just simply overlooked. They are the aspects of designing and producing a new product that need to be carefully looked at to make a good design, and to make sustainable products.
The advantage of playing online games is that it allows people to communicate with numerous numbers of others from different cultural backgrounds and countries. In the game, a gamer may want to exchange his item with someone else. Therefore, he/she has to negotiate with others. Repetition of this negotiation can develop a gamer’s social skills. The disadvantage of online gaming is that spending most of your free time in front of a monitor will remove teenagers from their friends and society.