People like to play games and some games are made for different audiences. There are games that you might have played as a kid that tries to teach you different colors and how to count or spell. I know I always played an undersea themed one and I can still quote some of the ways that they would say things. But then there are games not made for children and are more for an adult audience. Games that may be too violent for children or more strategic are obviously for more of an adult audience then a learning game and a learning game is going to be very boring for most adults. The game I’m going to be talking about is the whole BioShock franchise. This series has currently three games in it and all of them have scored very high and are generally …show more content…
They all are rapture related though. Usually everything is supposed to be all heavenly but it is often not that way when you are there. With BioShock receiving the highest overall score out of the three of them and Infinite the second best. Since they got such high scores they have been played by a lot of people all around the world. The intended audience is for mostly adult men.
I believe this to start off with because it is a fairly violent game. It is too violent for anyone younger than 18. It has pretty intense violence and gore which is not something children should be watching or even controlling themselves. Children should not be allowed to play games that have so much gore in them. In BioShock infinite starts out with a weapon called a Skyhook and it literally has spinning blades that the main character uses to destroy enemy’s faces with. This is too violent for young children who should not have or be able to view violence at this young age. I think its fine for people over 18 though because they probable should be showed violence and gore to prepare them for the real world. There is violence and gore in the real world so why shouldn’t adults be allowed to view such things because it just makes it all the more real. I think it more for men than women because women don’t necessarily like gore and violence as much as a man most likely would because women are more caring than a man is. Men just want to shoot things and that’s a lot of what a lot of BioShock is.
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This is something children don’t get because they are dumb. In all the bioshock series there has always been a big emphasis on political propaganda of the time it comes out and the past in America. These are things that kind of poke fun at the propaganda for president elections and show how ridiculous it was. In BioShock Infinite for example the people of the rapture city worship George Washington. He is seen as a god to the people of rapture. This is to make fun of how people thought gorge Washington was a god or something. This is something an adult would understand, because adults have a lot more knowledge, more than children would know so it’s more for adults. In the BioShock series there is also a lot of references to religion in the games. One of the main ways is that the city you are in is called Rapture. Of course rapture is a total reference to in Christianity when the world ends it is called rapture. Another thing is that the people in rapture are supposed to be super religious and the main character is seen as a demon to the people because he is trying to save a girl. Also since rapture is supposed to be a pure town where everyone is “prefect” the developers of the game also referenced how in the time of George Washington slaves where used so they are counted as “impure” which is pretty bad for a place that is supposed to be. Which is overall saying how back then when the
Rob Zombie is a storyteller of horror with an extreme vision of evil that awakens the dead with deep emotion. Robert Cummings was a child that knew he loved horror movies at an early age. Through dreams, passion and lots of handwork he has become an iconic horror symbol. Rob Zombie has become an authorial archetype of the twenty-first century American horror. He is an auteur. Auteur meaning, “a filmmaker whose personal influence and artistic control over a movie are so great that the filmmaker is regarded as the author of the movie.” As a screenwriter he has found his own unique audience. Some compare him to other horror artists such as Wes Craven. He doesn’t care about that. With various mixed reviews and set backs Rob knew that eventually
After discussing this movie in class it all makes sense. All the details that I missed throughout the movie I saw when we started discussing it. I saw most of the religious themes, some like the pale horse evaded me. This was a great movie and one that I would recommend to anyone. The way that it is written and the way that is was played out is amazing. I haven’t even begun to scratch the surface with the meanings behind this movie.
Most games today that children play depict some type of violence. However, parents neglect that the games have warnings for violence, language, and even nudity. In my own personal experience, kids will ask for the most trending games at the time and parents will buy the game to satisfy the needs and wants of the children.
By alluding to the bible, Obama is able to better connect with the families of the victims, as many of the victims were explicitly described as being religious. In knowing that the republican party often incorporates Christian values into policies, Obama also uses religion to bridge the gap between the republican and democratic members of the audience by taking into consideration conservative values, while using quotes that were widely accessible, as both of the references he used were taken from the Old Testament, which is a point of reference for all Judeo-Christian religions (Christianity, Judaism, and Islam) thereby facilitating the acceptance of his points in a very diverse audience. Furthermore, an important message in the book of Job, which Obama specifically referenced, is that God may put his people through trial, but there is always a bigger meaning behind the evils in the world, and evil should never make you doubt your belief. This can easily be projected to the circumstances at the time the speech was
Violent video games are becoming more popular among children and adolescents of all ages since its debut approximately 30 years ago. This growing popularity is generating an increasing concern that these sometimes very graphic videos and life like characters can have a negative influence on the younger generation. Although never proven, there has been speculation that some of the high school shootings across the country were committed by students who were habitual players of violent video games. Due to these concerns, a non-profit, self-regulatory organization was established in 1994 by the Entertainment Software Rating Board (ESRB) to appropriately rate all video games from EC (early childhood), E (everyone), E10+ (everyone 10 and over), T (teen), M (mature), and AO (adults only). While assessing the efficacy of violent video game ratings, it is unknown how effective these ratings are for the intended audience (Becker-Olsen & Norberg, 2010).
In America, video games are incredibly common. They are as common as a cell-phone,or even computers. But even with the large majority knowing who Mario or Zelda is, many games are not brought to the United States or are even restricted from citizens outside of the country it was made in. The Monster Hunter Franchise is an example of a wonderful game that doesn’t get the kind of reputation it deserves in America. Monster Hunter Frontier deserves to come to america, for it’s fanbase and parent company Capcom
The first reason video games are an issue is that many video games made today possess content that many people would consider to be obscene. The term obscene covers violence, profanity, and sexual images (obviously). Such videogames are usually branded with the M (mature audiences only) rating on the front of the videogame cover. This means that only players seventeen or older should be playing such games. However, many children around the ages of twelve and under are acquiring these video games as gifts or are purchasing the games themselves. Therefore, it can be assumed that the parents are purchasing M-rated games for their children, and that stores are willingly selling these young children M-rated games. As Paul Keegan says, parents are not following these ratings and stores are not enforcing them, thus allowing young children to view content that is considered obscene (6). Thus, if parents understand and follow the various video game rating labels, and if stores enforce the videogame rating system, then young children will not be as easily able to view mature material.
Video games are a rapidly growing industry. There are nearly two games sold for every household in America each year (Anders 271). The vast majority of these are sold to adults, but there is no national law that prohibits minors from buying violent video games. A few states have legislation pending that will prevent this, but the fact is that minors do have access to violent video games. There is a voluntary rating system implemented by the ESRB, where games are rated based on their content. The games that are rated Mature are not supposed to be sold to anyone under seventeen and Adults Only titles, but “some retailers do not impose such limitations” (Anders 271). The bottom line is that minors do have access to these violent games.
“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
Just like movies and TV shows, video games have the same rating system based on age.
Violent video games have become more realistic every year. Children spend about 40 hours seated in front of a screen killing cartoon characters. It has been debated whether minors under the age of 18 should play violent video games that contain physical harm, killing, and sexual assault. In the contrary, people say video games increases the capacity of learning of children, but violent video games cause great damages. Although there are an increase learning skills playing video games, violent video games should be prohibited to minors because it changes an individual behavior, physical, and brain.
Since the industry of video games has been around, people have been skeptical about video games and their effects to our society. People are so used criticizing video games, claiming that they only corrupt our families, ruin our social lives, and make us and our children more violent. People that are against video games also claim that spending your time reading books is a better and more beneficial alternative. But to blindly claim these things while there are so many benefits for playing video games is really absurd. In the essay “Games” written by Steven Johnson he talks about multiple advantages that there are to playing video games over reading books. Shigeru Miyamoto, a renowned video game designer, once said in response to critics “Video games are bad for you? That’s what they said about rock-n-roll.” Video games are an important developmental tool for young people because they enhance hand-eye coordination, teach problem-solving skills and strategy, relieve stress, and build team work, things which you would usually not find in reading books. Video games can be proved just as useful as reading books by statistics and studies, as well personal experiences from people who read, or play video games, or both. One doesn’t simply restrict themselves to one or the other and receive the qualities of both.
First off, ratings on games were created for multiple reasons. Ratings, such as EC (early childhood, young children), E (everyone), E10+ (10 years old and up), T (teen, 13 years old and up), M (mature, 17 years and up), and A (adult, 18 years and up) (http://www.esrb.org/ratings/ratings_guide.jsp), are put on games depending on their content and gameplay to inform the player or the players’ parents about the game. Young children, according to the scale, should not be playing games rated over E10+. Games that are rated for kids obviously aren’t going to be as crude and will send out better messages for the child to learn, teaching the minor how to be a better person and about their personality. If a kid, say 10 years old, is playing Call of Duty, he doesn’t understand that what he is learning from this game is not a good one and wil...
Over the years gaming has become a widely popular aspect of our culture. Kids and teenagers have replaced riding there bike or playing with dolls for video games that connect people together all over the globe .We have all been there at one point and time, there are games for just about anybody. Video games are for all age’s yes us adults love to play them to. Playing video games are fun but not a lot of people realize the impact video games can have on the body physically and mentally. Excessive playing of video games can cause decreased social skills, deterioration in health and increased aggressive behavior.
Majority of games are not designed for educational purposes. However, there are some games that are made for educational to teach ethical/political issues to teenagers through a familiar medium. Teenagers also have to know when to play game and when to stop. It is a wrong time to play games if a teenager hasn’t done his/her homework. And this will result in parents asking their son/daughter to study. There’s no problem of talking about the game with friends. However, there are some people who cannot come out from the “game world” because they are not attached to the real world and ending up killing two policeman in the real world like the incident in Alabama, US in 2003.