HANGMAN - THE GAME
by
Shreya Shailesh Patel
13bit041
DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING
Ahmedabad 382481
Hangman-The Game
MP-I
Submitted in fulfillment of the requirements
For the degree of
Bachelor of Technology in Information Technology
By
Shreya Shailesh Patel
13BIT041
Guided By
Prof. Vishal U. Parikh
[DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING]
DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING
Ahmedabad 382481 CERTIFICATE
This is to certify that the Seminar entitled “Hangman-The Game” submitted by Shreya Shailesh Patel (13BIT041), towards the partial fulfillment of the requirements for the degree of Bachelor of Technology in Computer Engineering/ Information Technology
…show more content…
I am deeply grateful to my guide Prof. Vishal Parikh whose enthusiasm and energy transformed my vision of my topic into reality. Sir, your commitment motivated me to express my views on the topic.
I express special thanks to my friends, my parents and my seniors who graciously supported me throughout my entire project. You all are like the light that shows me the way. Thank you all for your love and endless support. ABSTRACT
The project “Hangman-The Game” is made as a part of the course “Mini Project-I” using the NetBeans IDE 8.0.2 software for building application using the JAVA programming language. It is a word guessing game. Where the user need to guess the word in limited amount of life lines (i.e. maximum of 6 life lines). Complete development of the game was divided into different segments which includes development of –game logic, implementation of game logic, learning Gui development (i.e Jframes, Jpannel, etc), Database connectivity using sqlite, Database creation and insertion of data, Final integration of Game logic, Gui and Database and finaly
…show more content…
It is intended to let application developers "write once, run anywhere" (WORA), meaning that compiled Java code can run on all platforms that support Java without the need for recompilation. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of computer architecture. As of 2015, Java is one of the most popular programming languages in use, particularly for client-server web applications, with a reported 9 million developers. Java was originally developed by James Gosling at Sun Microsystems (which has since been acquired by Oracle Corporation) and released in 1995 as a core component of Sun Microsystems' Java platform. The language derives much of its syntax from C and C++, but it has fewer low-level facilities than either of
Information and Software Technology Years 7–10: Advice on Programming and Assessment. (2003). Retrieved April 10, 2014, from http://www.boardofstudies.nsw.edu.au/syllabus_sc/pdf_doc/info_soft_tech_710_support.pdf
On October 3, 2016, I watched The Woodsman in class at Brigham Young University. James Ortiz directed the play, along with the production team Claire Karpen (Director), Molly Seidel (Costume Design), Catherine Clark and Jamie Roderick (Lighting Design) and Becca Key (Production Manager). A Broadway Production, The Woodsman epitomized the strength of technical design while allowing the audience to fall in love with the characters.
the game will be even more fun to play. This paper will discuss the importance
Lastly, I would like to appreciate my family members and my friends who constantly motivated and helped me in the write-up.
Discuss about the genre of the game. Provide several similar genre games and compare those games’ approach with this one.
Class of 2012, as we sit here this evening, I would like you to take a look at the classmates sitting around you. Many students have given countless hours of time, energy, and passion to worthy cuases that they have been a part of throughout high school. However, those aren't the only students deserving of recognition this evening. We have students here tonight, who have taken a stand for what they believe in, not even hesitating to compromise their reputations.
Today, as we graduate, with degree nearly in hand, I challenge each of you to make a difference in whatever you do. Remember that life didn't end when we re-entered school. Life continued throughout our program. Even when stretched to the limit, life only got more challenging. And now, graduating, life only changes pace. Our degree completion is not really an ending as much as a new beginning as we re-enter our lives of work and home. We thank all of our family, friends, instructors and co-workers who helped see us through this process. Thank you for this opportunity and good luck to you all.
Growing industry nowadays react so fast to produce more software games that are targeted to children and adolescent who are fascinated by these games. Some of the games are mainly create...
Now I would like to take the time to thank everyone who has helped me get this far. First of all, thank you to all the teachers. None of us would be here without you always pushing our academic abilities to the fullest. Jessica Parker a.k.a. my partner in crime as Mr. Tri would refer to us. You made everyday coming to school worthwhile. Hillary Laswell, who would leave third period to go steal flowers from horticulture and give them to Mrs. Granillo with me. My brother Jeramie who always said, "If anyone is mean to you, I'll take care of it." My Mom, thank you for always believing in me and putting up with me when I was a real jerk.
As the Internet grew, more and more people found it a more viable place to do business. With that came a need for languages that were fairly easy to learn, dynamic, secure, portable, and maintainable. The industry answered that call with languages such as Java and JavaScript.
The use of computer based games as learning tools in the classroom has steadily increased over the past several years and is a trend that David Martz, sales VP of education software company Muzzy Lane, believes will continue in the future. Among the games developed by Muzzy Lane is Making History, in which the player leads a European nation in the years preceding World War II (Electronic Education Report 2). Playing a game such as this one allows the learner to immerse himself or herself in the period they are learning about rather than...
...introduced to all these facts, it is clearly visible that graphical user interfaces played a major role in the development of modern society, and its relations with computing, and IT. Introducing the GUI in the early 1980s did in fact make computers and digital devices more accessible to people, often with no knowledge of computers, and revolutionized the way, in which media and information function today. The GUI has further made the abstract Information Technology more friendly towards a regular user, by allowing user customization of the work environment, and hence, made computers an integrated part of our lifestyle, work and leisure. Finally, because GUI is an inseparable of the most common computer work environments, it has become an element of our compulsory education, which just concretes its role as both facilitator, and prompter of social and life changes.
Game engines are getting more and more sophisticated as parts of its development structure are separated, divided and developed on its own. As IT games continue to remain popular among youths and young adults, so does game engines. It should be no surprise that many current IT applications are adopted from gaming technologies.
Graphical user interface (GUI) is likely to be one of the most significant features of technology. According to (Arora et al 2005; Marcus, 1997; Barker & Lamont 1994), GUI is symbols, formats, images, games, labels and menus appear on screens which are used to reduce the system errors, improve its performance to be more appropriate for users, avoid the complex procedures and accomplish their aims of applications accurately. GUI also means how the system can make an environment to let users able to create interactive multimedia. Users are gain style of interaction easily which lead them to communicate the system. Moreover, GUI tends to allow users to control the curser on screen and it follows them. According to Arora et al (2005), In the past when DOS was the latest invention, people used codes to achieve their works. They wrote the command which want to execute. After that, GUI was invented to presented a new way of interaction which uses graphics, buttons and menus. Marcus (1997) demonstrates that, in 1984, Apple Macintosh introduced the first release of the GUI within the computers and after almost one year they are issued by Microsoft Windows as they become part of the personal computer software. There are many principles of GUI should be considered ,such as communication with users, colours and consistency, to be a good programme In terms of design, performance and directing. This essay will discuss some of these principles and what makes a good GUI.
The goals of human computer interaction are to produce the functional systems as well as usable and safe system. In order to produce the computer system with good usability the developer must attempt to:-