AI Case Study

1400 Words3 Pages

Kazuo Yano suggested that there are three main misconceptions of AI, which include 1. AI cannot be understood by those lacking a technical background; 2. AI is new technology or a machine; 3. AI is relevant only for the future and not applicable now. Firstly, technical terms like “deep learning” may create an impression that AI concepts are difficult to understand without technical expertise, however, the AI concepts are actually simple and certainly can influence HR activities from various industry. It is generally believed that the standards of institutionalisation of work proposed by Frederick Taylor were widely accepted and utilised. Thus, most of HR systems were developed and based upon this context. Nevertheless, it is believed that …show more content…

For example, robots and drones; there are certain places in China delivering parcels via drones which is relatively efficient with lower costs compare to human-kind workforce. In the near future (5-10 years), employees who can operate drones and robots can gain competitive advantages during the process of selecting and hiring. Boston Consulting Group predicts that up to a quarter of jobs will be replaced by either smart software or robots by 2025, and a study from Oxford University suggests that 35% of current jobs are in jeopardy of being eliminated by automation in the next 20 years. It is reasonable to believe that machines/robots are unlikely to replace entire jobs, but are likely to take the place of certain roles and specific tasks in different procedures within an …show more content…

The influence it has on L&TD is not only changing delivered activities to employees, but also transforming the conventional ways of delivering, learning and thinking. AI is nothing new, nothing complicated, and it is applicable now. It is believed that AI will be widely used, and HR professionals need to integrate advanced technologies into L&TD practices since it can bring positive impacts on performance level, help conduct better and quicker decisions. Meanwhile, gamification should be integrated into practices by HR professionals in order to help learners experience opportunities for autonomy, competence and relatedness; and to maximise one’s enjoyment and engagement level by capturing the interest of each learner to improve the outcome of L&TD

Open Document