Gunpei Yokoi Essays

  • Super Metroid Video Game Analysis

    2926 Words  | 6 Pages

    Super Metroid Video Game Evaluation Instructor: Ismail Alihan Hadimlioglu Prepared by: Andrew Frost Spring 2014 Table of Contents 1. Game Summary 1.1 Genre 1.2 Visual Style 1.3 High Concept 1.4 Synopsis 1.5 Setting 2. Gameplay 2.1 Features 2.2 Artificial Intelligence 3. Story, Setting, and Character 3.1 Story 3.2 Environment 3.3 Characters 4. Game Related Details 4.1 Upgrades (In expected order of acquisition) 4.2 Game Mechanics 5. Controls 6. Interface 7. Art 7.1 Sprites 7.2 Animations

  • Toru Iwatani Research Paper

    704 Words  | 2 Pages

    Toru Iwatani was born January 25, 1955 in Meguro ward of Tokyo, Japan. He is known to be the creator of the world famous and most popular arcade game called Pack Man. When he was 22, in 1977, he joined the NAMCO LIMITED company- a computer software company in Tokyo who produces video games. At the time their focus was on projection based amusement rides and light gun shooting galleries. He is also completely self taught without any training or schooling in computers, visual arts or graphic design

  • Nintendo Essay

    747 Words  | 2 Pages

    man and his big ideas. Nintendo worked hard to make the first consoles that helped them get a jump start in success, but unfortunately it had a downfall that almost crushed their company’s reputation. In 1980, one of Nintendo’s skilled inventors Gunpei Yokoi, saw a man playing with his calculator, which gave him an idea, a small game that runs on batteries (Ryan 10-11). The Game & Watch was that game and it was released in 1980 which allowed the player to watch a ball and keeping it airborne with buttons

  • The History of Nintendo

    917 Words  | 2 Pages

    offers hanafuda cards as a reward for a service called Club Nintendo to this day.) Once he sold the cards to shops in Kyoto, they became extremely popular. He sold them under the name of Nintendo Koppai. Generations later, Hiroshi Yamauchi and Gunpei Yokoi added a Games division to Nintendo, after Yamauchi dropped the koppai, and started work on electronic toys. With the help of Masayuki Uemura, that evolved into making laser gun games for arcades. They became popular with 'laser shooting ranges'