Gabe Newell Essays

  • The Valve Company Case

    1767 Words  | 4 Pages

    goal-oriented endeavors as such: a line of gaming reassure options running on the organization's linux-based Steam OS. What makes Valve so successful? In November, I sat down with Valve CEO and fellow benefactor Gabe Newell in the gaming organization's Bellevue office for a characteristic story. Newell contends that pulling in and holding talented programmers and designers is key to the association's prosperity, and illustrated the organization's strategy for doing that. This interview, the first of a two-part

  • Case Study: Valve Corporation

    1437 Words  | 3 Pages

    1.0 Introduction and Problem Identification Valve Corporation is an entertainment software and technology company. It is a very successful business that develops video games and is based in Bellevue, Washington. Valve came to be in 1996, when Gabe Newell and Mike Harrington left Microsoft and founded Valve. Organisational Culture is a problem that has risen through the ‘no manager’ policy. With people from diverse places and who share different beliefs, organisational culture is very serious. The

  • Pillars Of Competition Essay

    808 Words  | 2 Pages

    In 2015, Obsidian Entertainment, an independent American video game developer, released a 3D in 2D role-playing game called Pillars of Eternity. The game was the spiritual successor of popular game titles Baldur’s Gate and Icewind Dale, which ran the mechanics of Dungeons and Dragons. Visit its universe and experience a gameplay filled with heavy lore and tactical combat. Kickstarter Crowdfunding Campaign Pillars of Eternity used the game engine Unity that applied both 2D and 3D effects. When the

  • Swot Analysis Of Newell Rubbermaid

    1692 Words  | 4 Pages

    Thesis Newell Rubbermaid has a proven track record of success due to a combination of strong financial performance, key operating systems and efficiencies, and a desire to focus on the consumer's needs, all while allowing the organization to grow through innovation for future years. Introduction With a vastly diversified portfolio of consumer goods, Newell Rubbermaid is able to outlast their competition in nearly every sector they enter. Due to unique and effective marketing strategies, Newell

  • Newell Rubbermaid Case Study

    2438 Words  | 5 Pages

    instruments. By simply pressing a button and underlining a word, the device scans and projects the translation onto the paper. It is a lightweight, simple-to-use piece of technology that will aid in the learning of foreign languages. 2. Mission Statement Newell Rubbermaid helps people flourish every day where they live, learn, work and play. 3. SWOT Analysis (See Appendix A) Strengths: Many strong products/household names. Financial strength/stock market opportunities Increase in sales (Strong 4th quarter

  • Half Life Research Paper

    550 Words  | 2 Pages

    fascinating transformations due to these advancements, in my opinion, would have to be the video game industry. Gabe Newell, famously known as Gaben the cofounder of the video game development and digital distribution company Valve Corporation, is a leading example of recent entrepreneurs who have embraced and have even encouraged the growth of computer sciences and computing in general. Newell began his career after dropping out of Harvard University to work for an American

  • The Importance Of Entrepreneurship Education

    1058 Words  | 3 Pages

    The ability to take risks, organize and manage a business in a competitive market that is constantly evolving; innovating with the focus on growth and profit is entrepreneurship. Many schools across North America offer post-secondary courses to major in entrepreneurship, is majoring in entrepreneurship worth the time and money. Students with degrees will be able to have job opportunities reduces the ambition of self-employment because the purpose of going to get a degree is to find jobs instead

  • House Of Hoop Case Study

    977 Words  | 2 Pages

    Footlocker’s marketing plan entails selecting the target market, integrating the best marketing tactic to reach as many customers as possible, and customer retention initiatives. Essentially, this customer-driven marketing blueprint is classified as the marketing concept, which does not rely heavily on promotions to procure sales. Instead, the company learns to pinpoint what the customer wants before he or she does, to accommodate existing and future needs. Moreover, within the past five years

  • Econtalk Summary

    1697 Words  | 4 Pages

    On an episode of Econtalk, Russ Roberts played host to a guest by the name of Yanis Varoufakis. Varoufakis was the former economist-in-residence at Valve, a video game design and game distribution company. Varoufakis was also a professor at the University of Texas at the time and had previously taught at the University of Athens in Greece. They discussed his time as an employee at Valve and the seemingly unique working conditions that occur their. This episode helped me realize that even in an extremely

  • The Ethics of Source Code Theft

    2869 Words  | 6 Pages

    Introduction Source code is the lifeblood of all high tech software organizations. If it falls into the wrong hands, a company will very likely experience damagingly costly repercussions. As a result, most tech companies invest a relatively large chunk of their revenues into network security. Why do people pirate software? The obvious answer is: people want to use the software, but not pay for it. However, when we change the question slightly, to: “Why do people steal source code?” A